Player Matchup

Chaac
Chaac
Masters
 
Chaac
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
Gararoooh
Hachiman
Masters
Level 148
God Stats
5W - 10L
1,546 SR
Queue Stats
367W - 340L
2,707 MMR
Solo
Scylla
Scylla
Masters
InfraredUK
Scylla
Masters
Level 160
God Stats
12W - 5L
1,804 SR
Queue Stats
174W - 120L
3,349 MMR
Solo
Nox
Nox
Diamond II
Ojnas
Nox
Diamond II
Level 160
God Stats
2W - 3L
1,620 SR
Queue Stats
357W - 344L
2,552 MMR
Solo
Nike
Nike
Masters
RodriiRTM
Nike
Masters
Level 138
God Stats
5W - 4L
1,786 SR
Queue Stats
349W - 343L
3,072 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 151
1,651 SR
2,636 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,627 SR
2,572 MMR
Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond II
Kurko
Apollo
Diamond II
Level 160
God Stats
34W - 22L
1,704 SR
Queue Stats
171W - 153L
2,474 MMR
Solo
Fenrir
Fenrir
Masters
Peaches4Me
Fenrir
Masters
Level 120
God Stats
2W - 0L
1,752 SR
Queue Stats
28W - 14L
3,367 MMR
Solo
Yemoja
Yemoja
Diamond III
anderleanderle
Yemoja
Diamond III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 2L
2,746 MMR
Party 1
Chiron
Chiron
Masters
iFreiday
Chiron
Masters
Level 159
God Stats
4W - 2L
1,679 SR
Queue Stats
68W - 36L
2,771 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
4 / 5 / 2
5,898
590
9,613
10,584
4,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
Gararoooh
Hachiman
9
2 / 4 / 1
5,327
533
5,638
6,813
1,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
InfraredUK
Scylla
10
1 / 3 / 1
5,636
564
2,722
5,020
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nox
Ojnas
Nox
9
0 / 3 / 3
5,021
502
2,635
5,244
2,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nike
10
1 / 3 / 1
5,469
547
5,326
9,320
3,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
SolGebBastet

VS

Bans
LokiCamazotzCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
8 / 0 / 3
7,578
758
6,055
5,819
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apollo
Kurko
Apollo
11
2 / 3 / 2
6,496
650
5,099
7,298
1,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Peaches4Me
Fenrir
12
6 / 1 / 9
7,021
702
9,571
12,005
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 7
5,986
599
1,526
4,920
2,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
iFreiday
Chiron
10
1 / 4 / 3
5,853
585
4,365
7,616
1,274
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
8
Kills
18
18
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
5
2
1
W
Chang'e
 
Chang'e
8
0
3
9.5
L
Hachiman
Gararoooh
Hachiman
2
4
1
0.63
L
Scylla
InfraredUK
Scylla
1
3
1
0.5
W
Apollo
Kurko
Apollo
2
3
2
1
L
Nox
Ojnas
Nox
0
3
3
0.5
W
Fenrir
Peaches4Me
Fenrir
6
1
9
10.5
L
Nike
1
3
1
0.5
W
1
0
7
4.5
W
Chiron
iFreiday
Chiron
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,934
Damage
26,616
36,981
Taken
37,658
14,031
Mitigated
11,168
11,118
Healing
17,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,613
2,612
0
3,474
10,584
4,307
0
2,219
8,257
0
30,326
W
Chang'e
 
Chang'e
6,055
1,015
850
2,767
5,819
1,789
0
1,072
4,596
46,822
0
L
Hachiman
Gararoooh
Hachiman
5,638
2,268
0
1,690
6,813
1,745
0
1,397
5,374
0
31,729
L
Scylla
InfraredUK
Scylla
2,722
659
0
1,020
5,020
1,264
0
1,878
3,086
34,292
0
W
Apollo
Kurko
Apollo
5,099
2,563
0
2,689
7,298
1,877
828
163
6,635
0
41,465
L
Nox
Ojnas
Nox
2,635
268
0
1,354
5,244
2,969
0
739
4,491
17,192
0
W
Fenrir
Peaches4Me
Fenrir
9,571
5,731
0
3,474
12,005
3,743
0
1,976
9,921
0
39,716
L
Nike
5,326
774
0
3,580
9,320
3,746
0
1,076
8,192
0
27,992
W
1,526
990
3,626
2,184
4,920
2,485
22
930
3,964
8,667
0
W
Chiron
iFreiday
Chiron
4,365
1,684
342
1,641
7,616
1,274
0
1,015
6,584
0
36,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,351
Gold Earned
32,934
272
Minions Killed
341
0
Camps Cleared
0
965,321
Distance Traveled
1,018,620
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,898
590
54
5
0
203,795
0
W
Chang'e
7,578
758
95
10
0
211,517
3
L
Hachiman
5,327
533
64
6
0
185,725
4
L
Scylla
5,636
564
73
7
0
188,976
4
W
Apollo
6,496
650
88
9
0
185,887
1
L
Nox
5,021
502
25
3
0
198,065
4
W
Fenrir
7,021
702
57
6
0
232,872
4
L
Nike
5,469
547
56
6
0
188,760
3
W
Yemoja
5,986
599
14
1
0
201,300
2
W
Chiron
5,853
585
87
9
0
187,044
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role