Player Matchup

Scylla
Scylla
 
Scylla
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
AtomicQUOMO
Yemoja
Level 157
God Stats
4W - 0L
1,505 SR
Queue Stats
231W - 264L
1,385 Elo+
Solo
Mercury
Mercury
BendingSneeze33
Mercury
Level 128
God Stats
1W - 2L
1,196 SR
Queue Stats
506W - 496L
1,376 Elo+
Solo
Sun Wukong
Sun Wukong
Ck XxWaterxX
Sun Wukong
Level 43
God Stats
6W - 7L
1,272 SR
Queue Stats
40W - 35L
1,311 Elo+
Solo
Sol
Sol
boss9game
Sol
Level 82
God Stats
2W - 2L
1,337 SR
Queue Stats
419W - 487L
1,245 Elo+
Solo
Team Averages
Level 95
1,362 SR
1,364 Elo+

VS

Team Averages
Level 72
1,419 SR
1,281 Elo+
Hou Yi
Hou Yi
Colombiahitman8
Hou Yi
Level 79
God Stats
1W - 2L
1,400 SR
Queue Stats
57W - 79L
1,318 Elo+
Solo
Ymir
Ymir
RuthenicPower11
Ymir
Level 48
God Stats
1W - 4L
1,321 SR
Queue Stats
8W - 22L
1,071 Elo+
Solo
Mercury
Mercury
Sam1033
Mercury
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 46L
1,388 Elo+
Solo
Zeus
Zeus
TorqdHammer
Zeus
Level 86
God Stats
22W - 24L
1,499 SR
Queue Stats
153W - 171L
1,358 Elo+
Solo
Chaac
Chaac
czarb23
Chaac
Level 83
God Stats
25W - 37L
1,376 SR
Queue Stats
356W - 413L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
2 / 5 / 0
6,607
508
2,779
6,858
2,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
11
0 / 1 / 4
7,053
543
1,712
5,616
2,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
6 / 1 / 4
8,214
632
8,395
8,201
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Ck XxWaterxX
Sun Wukong
12
3 / 1 / 2
7,159
551
4,254
7,134
3,779
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
6 / 3 / 2
7,243
557
8,459
7,902
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
5,324
410
2,578
7,828
2,038
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 1 / 3
6,108
470
3,334
8,447
5,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Sam1033
Mercury
13
2 / 3 / 4
7,431
572
3,585
9,148
3,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
6 / 6 / 2
7,543
580
10,711
7,884
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
czarb23
Chaac
9
0 / 2 / 0
5,582
429
377
4,474
2,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
17
Kills
10
11
Deaths
17
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
5
0
0.4
W
Yemoja
0
1
4
2
W
6
1
4
8
W
Sun Wukong
Ck XxWaterxX
Sun Wukong
3
1
2
4
L
1
5
0
0.2
L
1
1
3
2.5
L
Mercury
Sam1033
Mercury
2
3
4
1.33
L
6
6
2
1.17
W
6
3
2
2.33
L
Chaac
czarb23
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,599
Damage
20,585
35,711
Taken
37,781
13,574
Mitigated
16,199
8,892
Healing
8,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,779
0
21
612
6,858
2,274
824
3,360
3,162
27,845
0
W
Yemoja
1,712
755
1,991
1,418
5,616
2,501
424
2,016
3,516
19,668
0
W
8,395
5,106
0
1,112
8,201
2,784
0
3,953
4,044
0
47,985
W
Sun Wukong
Ck XxWaterxX
Sun Wukong
4,254
1,264
0
1,604
7,134
3,779
178
365
6,651
0
39,085
L
2,578
1,782
71
1,947
7,828
2,038
443
3,028
4,800
0
21,222
L
3,334
672
0
1,908
8,447
5,989
78
5,366
3,041
11,991
0
L
Mercury
Sam1033
Mercury
3,585
1,729
0
2,763
9,148
3,198
0
1,903
7,177
0
37,426
L
10,711
2,890
0
1,332
7,884
2,608
0
2,353
5,339
36,056
0
W
8,459
2,088
0
2,134
7,902
2,236
486
3,597
4,175
37,269
0
L
Chaac
czarb23
Chaac
377
0
0
872
4,474
2,366
596
0
4,474
0
17,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,276
Gold Earned
31,988
305
Minions Killed
219
0
Camps Cleared
0
1,238,578
Distance Traveled
1,097,346
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,607
508
45
3
0
224,763
0
W
Yemoja
7,053
543
29
2
0
212,965
2
W
Mercury
8,214
632
89
7
0
298,860
2
W
Sun Wukong
7,159
551
81
6
0
256,231
2
L
Hou Yi
5,324
410
32
2
0
212,688
0
L
Ymir
6,108
470
20
2
0
231,020
1
L
Mercury
7,431
572
74
6
0
288,173
3
L
Zeus
7,543
580
60
5
0
220,478
5
W
Sol
7,243
557
61
5
0
245,759
3
L
Chaac
5,582
429
33
3
0
144,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role