Player Matchup

Ah Puch
Ah Puch
KING_Rho_
Ah Puch
Level 148
God Stats
0W - 1L
1,687 SR
Queue Stats
49W - 45L
1,555 Elo+
Party 1
Chaac
Chaac
TrianglePeople
Chaac
Level 88
God Stats
54W - 56L
1,482 SR
Queue Stats
175W - 173L
1,473 Elo+
Solo
Medusa
Medusa
temp-607220
Medusa
Level 121
God Stats
32W - 27L
1,561 SR
Queue Stats
213W - 150L
1,570 Elo+
Party 1
Team Averages
Level 119
1,577 SR
1,533 Elo+

VS

Team Averages
Level 85
1,572 SR
1,538 Elo+
Bastet
Bastet
GhostNappa7697
Bastet
Level 63
God Stats
12W - 7L
1,729 SR
Queue Stats
179W - 140L
1,590 Elo+
Party 2
Merlin
Merlin
RipThisTaint
Merlin
Level 105
God Stats
55W - 52L
1,591 SR
Queue Stats
554W - 574L
1,465 Elo+
Solo
Yemoja
Yemoja
zeloganbrothers
Yemoja
Level 86
God Stats
15W - 26L
1,397 SR
Queue Stats
293W - 253L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
KING_Rho_
Ah Puch
11
2 / 2 / 4
7,324
666
6,047
7,021
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
3 / 1 / 3
7,927
721
7,863
9,068
4,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
10
1 / 5 / 3
6,824
620
3,755
9,098
2,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 0
8,262
751
7,731
8,427
4,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
12
0 / 2 / 8
7,147
650
8,943
6,511
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 1 / 5
7,484
680
5,734
7,394
5,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
6
Kills
8
8
Deaths
6
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
3
0
2.33
L
Ah Puch
KING_Rho_
Ah Puch
2
2
4
2
W
Merlin
0
2
8
2
L
3
1
3
4.5
L
Medusa
1
5
3
0.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,665
Damage
22,408
25,187
Taken
22,332
9,644
Mitigated
12,047
8,447
Healing
4,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,731
1,476
109
830
8,427
4,081
0
3,276
4,844
0
18,792
L
Ah Puch
KING_Rho_
Ah Puch
6,047
131
0
2,392
7,021
2,024
0
3,912
3,109
25,381
0
W
Merlin
8,943
614
586
370
6,511
2,152
61
1,944
4,345
35,805
0
L
7,863
1,184
134
4,108
9,068
4,983
0
6,132
2,936
0
19,006
L
Medusa
3,755
1,200
0
1,813
9,098
2,637
0
4,748
4,350
0
17,739
W
5,734
760
1,331
1,684
7,394
5,814
231
1,541
5,468
16,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,075
Gold Earned
22,893
122
Minions Killed
130
3
Camps Cleared
6
611,647
Distance Traveled
620,960
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,262
751
29
3
4
232,786
4
L
Ah Puch
7,324
666
48
4
2
206,122
3
W
Merlin
7,147
650
78
7
2
209,534
2
L
Chaac
7,927
721
34
3
0
211,034
1
L
Medusa
6,824
620
40
4
1
194,491
0
W
Yemoja
7,484
680
23
2
0
178,640
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role