Player Matchup

Vulcan
Vulcan
DNghtHwk
Vulcan
Level 123
God Stats
0W - 2L
1,315 SR
Queue Stats
144W - 148L
1,562 Elo+
Party 2
Cabrakan
Cabrakan
KermitThePog1
Cabrakan
Level 117
God Stats
1W - 3L
1,498 SR
Queue Stats
285W - 250L
1,606 Elo+
Solo
Charybdis
Charybdis
QUINTEROL
Charybdis
Level 160
God Stats
8W - 6L
1,656 SR
Queue Stats
1,577W - 1,650L
1,561 Elo+
Solo
Thoth
Thoth
Stormsz
Thoth
Level 128
God Stats
2W - 4L
1,436 SR
Queue Stats
214W - 185L
1,600 Elo+
Party 2
Persephone
Persephone
dominico1331
Persephone
Level 67
God Stats
11W - 10L
1,611 SR
Queue Stats
379W - 359L
1,546 Elo+
Solo
Team Averages
Level 119
1,503 SR
1,575 Elo+

VS

Team Averages
Level 120
1,415 SR
1,603 Elo+
Sol
Sol
Aeulfr
Sol
Level 127
God Stats
3W - 2L
1,460 SR
Queue Stats
177W - 172L
1,580 Elo+
Solo
Kumbhakarna
Kumbhakarna
KingBottle
Kumbhakarna
Level 117
God Stats
1W - 1L
1,300 SR
Queue Stats
36W - 23L
1,649 Elo+
Party 1
Achilles
Achilles
Nannerb
Achilles
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 25L
1,612 Elo+
Party 1
Tiamat
Tiamat
SenseiKensei
Tiamat
Level 160
God Stats
24W - 25L
1,523 SR
Queue Stats
1,285W - 1,289L
1,559 Elo+
Solo
Nike
Nike
tattermonster
Nike
Level 87
God Stats
2W - 2L
1,294 SR
Queue Stats
49W - 35L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DNghtHwk
Vulcan
16
5 / 6 / 7
10,635
709
17,190
12,036
5,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
KermitThePog1
Cabrakan
19
4 / 6 / 15
11,934
796
12,205
20,735
30,974
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
QUINTEROL
Charybdis
18
5 / 6 / 11
11,513
768
18,108
14,162
6,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
Stormsz
Thoth
16
3 / 6 / 14
10,904
727
9,704
11,905
4,865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Persephone
dominico1331
Persephone
18
6 / 4 / 13
12,497
833
20,758
14,377
6,152
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aeulfr
Sol
20
8 / 3 / 14
12,421
828
19,823
15,123
6,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
KingBottle
Kumbhakarna
17
1 / 6 / 17
10,921
728
4,158
21,630
31,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
Nannerb
Achilles
18
6 / 4 / 14
11,630
775
11,921
20,280
28,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
19
6 / 5 / 15
12,299
820
10,059
16,160
20,401
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
7 / 6 / 14
11,579
772
17,176
22,522
25,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
102
23
Kills
28
28
Deaths
24
60
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Sol
Aeulfr
Sol
8
3
14
5
L
Vulcan
DNghtHwk
Vulcan
5
6
7
1.42
L
Cabrakan
KermitThePog1
Cabrakan
4
6
15
1.92
W
Kumbhakarna
KingBottle
Kumbhakarna
1
6
17
1.58
W
Achilles
Nannerb
Achilles
6
4
14
3.25
L
Charybdis
QUINTEROL
Charybdis
5
6
11
1.75
W
Tiamat
6
5
15
2.7
L
Thoth
Stormsz
Thoth
3
6
14
1.67
L
Persephone
dominico1331
Persephone
6
4
13
3.13
W
7
6
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,965
Damage
63,137
73,215
Taken
95,715
53,513
Mitigated
111,569
23,127
Healing
32,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Aeulfr
Sol
19,823
5,433
2,888
6,808
15,123
6,499
3,209
12,213
2,910
56,976
0
L
Vulcan
DNghtHwk
Vulcan
17,190
8,533
132
1,291
12,036
5,064
60
5,225
6,433
31,013
0
L
Cabrakan
KermitThePog1
Cabrakan
12,205
1,148
3,369
4,233
20,735
30,974
332
9,707
10,778
19,730
0
W
Kumbhakarna
KingBottle
Kumbhakarna
4,158
490
3,285
3,918
21,630
31,269
123
12,626
9,004
11,544
0
W
Achilles
Nannerb
Achilles
11,921
2,695
3,205
3,219
20,280
28,078
1,496
12,212
8,068
0
29,584
L
Charybdis
QUINTEROL
Charybdis
18,108
8,135
0
1,627
14,162
6,458
2,156
6,240
7,624
0
38,646
W
Tiamat
10,059
541
1,651
2,688
16,160
20,401
722
10,382
5,778
26,522
0
L
Thoth
Stormsz
Thoth
9,704
392
1,550
1,340
11,905
4,865
1,717
4,951
6,908
22,753
0
L
Persephone
dominico1331
Persephone
20,758
987
3,815
5,770
14,377
6,152
1,286
7,914
6,268
40,298
0
W
17,176
915
1,817
3,220
22,522
25,322
0
12,424
10,098
0
28,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,483
Gold Earned
58,850
156
Minions Killed
171
0
Camps Cleared
0
1,273,071
Distance Traveled
1,402,636
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,421
828
71
5
0
262,345
0
L
Vulcan
10,635
709
33
2
0
266,596
0
L
Cabrakan
11,934
796
11
1
0
244,702
0
W
Kumbhakarna
10,921
728
18
1
0
299,270
0
W
Achilles
11,630
775
40
3
0
292,832
1
L
Charybdis
11,513
768
47
3
0
209,736
3
W
Tiamat
12,299
820
29
2
0
266,370
1
L
Thoth
10,904
727
31
2
0
265,913
0
L
Persephone
12,497
833
34
2
0
286,124
0
W
Nike
11,579
772
13
1
0
281,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role