Player Matchup

Artemis
Artemis
TheHicco05
Artemis
Level 38
God Stats
2W - 3L
1,503 SR
Queue Stats
23W - 23L
1,679 Elo+
Solo
Jormungandr
Jormungandr
Themauro00
Jormungandr
Level 121
God Stats
2W - 1L
1,840 SR
Queue Stats
117W - 109L
1,524 Elo+
Solo
Skadi
Skadi
Valldus
Skadi
Level 52
God Stats
0W - 3L
1,500 SR
Queue Stats
149W - 167L
1,504 Elo+
Solo
Yemoja
Yemoja
aqueezy
Yemoja
Level 23
God Stats
4W - 3L
1,767 SR
Queue Stats
38W - 42L
1,502 Elo+
Party 3
Bastet
Bastet
irondeathstroke
Bastet
Level 49
God Stats
8W - 4L
1,684 SR
Queue Stats
108W - 105L
1,543 Elo+
Party 3
Team Averages
Level 57
1,659 SR
1,551 Elo+

VS

Team Averages
Level 69
1,493 SR
1,535 Elo+
Olorun
Olorun
 
Olorun
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
CamdenSoccer
Mulan
Level 81
God Stats
2W - 1L
1,746 SR
Queue Stats
31W - 41L
1,492 Elo+
Party 1
Nemesis
Nemesis
XmaraimaKiller
Nemesis
Level 84
God Stats
4W - 4L
1,432 SR
Queue Stats
98W - 91L
1,536 Elo+
Party 2
Guan Yu
Guan Yu
llMetropolimanll
Guan Yu
Level 18
God Stats
1W - 1L
1,287 SR
Queue Stats
15W - 9L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
TheHicco05
Artemis
15
1 / 9 / 3
9,464
498
7,737
16,525
5,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Themauro00
Jormungandr
15
1 / 6 / 2
8,925
470
15,140
18,671
13,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
Valldus
Skadi
14
2 / 6 / 3
8,947
471
8,568
11,816
3,539
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
aqueezy
Yemoja
11
2 / 4 / 1
7,761
408
5,902
13,661
8,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 4 / 4
10,338
544
11,835
14,658
5,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
7 / 4 / 7
10,722
564
11,586
11,839
3,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
 
Scylla
17
3 / 2 / 5
10,352
545
8,315
9,108
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 3 / 11
9,752
513
5,157
16,323
18,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
9 / 2 / 10
11,833
623
17,922
16,837
6,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
9 / 2 / 6
11,794
621
16,500
17,713
16,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
68
13
Kills
29
29
Deaths
13
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
4
7
2.63
W
Scylla
 
Scylla
3
2
5
2.75
W
1
3
11
2.17
L
Artemis
TheHicco05
Artemis
1
9
3
0.28
L
Jormungandr
Themauro00
Jormungandr
1
6
2
0.33
L
Skadi
Valldus
Skadi
2
6
3
0.58
W
9
2
10
7
L
Yemoja
aqueezy
Yemoja
2
4
1
0.63
L
7
4
4
2.25
W
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,182
Damage
59,480
75,331
Taken
71,820
36,644
Mitigated
48,238
15,951
Healing
22,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,586
7,334
1,049
4,507
11,839
3,881
1,043
1,345
10,494
72,851
0
W
Scylla
 
Scylla
8,315
1,189
0
1,148
9,108
2,803
236
2,000
6,927
76,138
0
W
5,157
476
0
3,035
16,323
18,753
318
4,631
11,509
100
29,554
L
Artemis
TheHicco05
Artemis
7,737
2,820
0
2,468
16,525
5,396
0
5,899
10,534
0
65,718
L
Jormungandr
Themauro00
Jormungandr
15,140
2,897
430
2,631
18,671
13,749
0
3,928
13,506
59,744
0
L
Skadi
Valldus
Skadi
8,568
3,868
0
260
11,816
3,539
189
2,080
9,491
0
56,710
W
17,922
10,981
0
2,561
16,837
6,233
0
2,524
14,227
0
91,336
L
Yemoja
aqueezy
Yemoja
5,902
1,604
2,701
1,595
13,661
8,117
0
6,803
6,706
20,875
0
L
11,835
3,426
0
5,866
14,658
5,843
9
2,620
11,950
0
64,280
W
16,500
2,552
1,553
8,542
17,713
16,568
896
9,009
7,621
4,771
75,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,435
Gold Earned
54,453
501
Minions Killed
601
0
Camps Cleared
0
1,713,143
Distance Traveled
1,913,049
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,722
564
115
6
0
359,704
3
W
Scylla
10,352
545
161
8
0
367,885
4
W
Mulan
9,752
513
48
3
0
365,294
2
L
Artemis
9,464
498
133
7
0
290,615
3
L
Jormungandr
8,925
470
118
6
0
315,139
6
L
Skadi
8,947
471
107
6
0
340,589
3
W
Nemesis
11,833
623
116
6
0
406,789
1
L
Yemoja
7,761
408
38
2
0
341,027
3
L
Bastet
10,338
544
105
6
0
425,773
3
W
Guan Yu
11,794
621
161
8
0
413,377
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role