Player Matchup

Artio
Artio
Endo6Legion
Artio
Level 70
God Stats
21W - 24L
1,513 SR
Queue Stats
57W - 65L
1,429 Elo+
Solo
Fenrir
Fenrir
N1ppySaviors
Fenrir
Level 53
God Stats
0W - 1L
1,292 SR
Queue Stats
12W - 31L
1,144 Elo+
Party 1
Olorun
Olorun
Not--Yokez
Olorun
Level 7
God Stats
0W - 2L
1,398 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 43
1,401 SR
1,358 Elo+

VS

Team Averages
Level 114
1,585 SR
1,547 Elo+
Merlin
Merlin
 
Merlin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Finecky
Chiron
Level 160
God Stats
30W - 13L
1,688 SR
Queue Stats
939W - 539L
1,581 Elo+
Party 2
Kali
Kali
TragicNARUTO
Kali
Level 29
God Stats
19W - 6L
1,567 SR
Queue Stats
70W - 29L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 3
8,208
684
3,926
17,010
15,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
13
5 / 8 / 2
10,051
838
8,154
25,565
14,725
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
Not--Yokez
Olorun
10
1 / 13 / 3
7,487
624
4,323
14,482
4,190
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
9 / 4 / 16
10,253
854
10,082
6,442
2,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Finecky
Chiron
15
14 / 1 / 14
11,254
938
27,493
10,290
4,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
6 / 3 / 14
10,036
836
8,116
10,212
4,228
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
73
7
Kills
29
29
Deaths
8
8
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
9
4
16
4.25
L
1
8
3
0.31
W
Chiron
Finecky
Chiron
14
1
14
21
L
Fenrir
5
8
2
0.75
L
Olorun
Not--Yokez
Olorun
1
13
3
0.19
W
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,403
Damage
45,691
57,057
Taken
26,944
34,372
Mitigated
11,088
10,085
Healing
9,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,082
1,141
0
84
6,442
2,399
923
1,302
5,140
25,710
0
L
3,926
367
978
2,565
17,010
15,457
0
2,509
14,371
11,782
0
W
Chiron
Finecky
Chiron
27,493
14,090
565
3,889
10,290
4,461
1,676
3,944
6,346
0
54,271
L
Fenrir
8,154
2,684
0
5,053
25,565
14,725
0
4,609
20,722
157
25,095
L
Olorun
Not--Yokez
Olorun
4,323
1,491
682
807
14,482
4,190
0
3,188
11,265
22,095
0
W
8,116
3,384
155
4,857
10,212
4,228
96
3,496
6,716
0
16,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,746
Gold Earned
31,543
80
Minions Killed
120
2
Camps Cleared
6
551,564
Distance Traveled
603,427
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,253
854
37
3
2
194,944
1
L
Artio
8,208
684
8
1
0
167,369
0
W
Chiron
11,254
938
66
6
4
208,058
0
L
Fenrir
10,051
838
40
3
0
212,299
1
L
Olorun
7,487
624
32
3
2
171,896
0
W
Kali
10,036
836
17
1
0
200,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role