Player Matchup

Cliodhna
Cliodhna
AGreen1992
Cliodhna
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,397 Elo+
Party 2
Cthulhu
Cthulhu
bigBob1003
Cthulhu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,453 Elo+
Party 2
Ah Puch
Ah Puch
elusive_penumbra
Ah Puch
Level 123
God Stats
3W - 5L
1,415 SR
Queue Stats
101W - 114L
1,407 Elo+
Solo
Team Averages
Level 73
1,472 SR
1,419 Elo+

VS

Team Averages
Level 59
1,630 SR
1,432 Elo+
Agni
Agni
Gnius6142
Agni
Level 29
God Stats
12W - 10L
1,571 SR
Queue Stats
102W - 97L
1,406 Elo+
Party 1
Tyr
Tyr
NRL Foxi
Tyr
Level 101
God Stats
2W - 0L
1,809 SR
Queue Stats
154W - 184L
1,492 Elo+
Solo
Rama
Rama
Vinius1768
Rama
Level 47
God Stats
11W - 12L
1,510 SR
Queue Stats
117W - 108L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AGreen1992
Cliodhna
17
7 / 5 / 4
13,122
656
20,100
20,145
9,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
bigBob1003
Cthulhu
16
3 / 3 / 6
11,938
597
15,806
25,893
20,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
3 / 4 / 4
11,668
583
6,633
10,851
3,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
2 / 4 / 6
12,035
602
13,478
13,783
4,026
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 5 / 5
13,079
654
15,747
21,638
19,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 4 / 5
12,776
639
18,191
18,775
5,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
28
13
Kills
12
12
Deaths
13
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
AGreen1992
Cliodhna
7
5
4
1.8
W
Agni
2
4
6
1.25
W
6
5
5
1.7
W
4
4
5
1.63
L
Cthulhu
bigBob1003
Cthulhu
3
3
6
2
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,539
Damage
47,416
56,889
Taken
54,196
33,259
Mitigated
29,044
16,297
Healing
13,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
AGreen1992
Cliodhna
20,100
1,981
0
4,389
20,145
9,414
1,023
5,186
14,959
0
63,485
W
Agni
13,478
432
0
301
13,783
4,026
686
5,476
7,407
55,681
0
W
15,747
3,483
960
7,827
21,638
19,804
106
7,292
12,767
0
47,055
W
18,191
12,896
0
4,129
18,775
5,214
2,286
7,618
9,795
0
54,047
L
Cthulhu
bigBob1003
Cthulhu
15,806
450
426
10,019
25,893
20,238
82
7,614
18,279
39,204
0
L
6,633
212
0
1,463
10,851
3,607
185
1,480
9,371
29,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,728
Gold Earned
37,890
225
Minions Killed
249
8
Camps Cleared
10
1,076,563
Distance Traveled
1,056,567
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
13,122
656
99
5
5
366,219
1
W
Agni
12,035
602
99
5
5
336,621
3
W
Tyr
13,079
654
68
3
1
397,645
5
W
Rama
12,776
639
82
4
4
322,301
5
L
Cthulhu
11,938
597
44
2
2
345,470
1
L
Ah Puch
11,668
583
82
4
1
364,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role