Player Matchup

Morgan Le Fay
Morgan Le Fay
Bronze II
Peelado1
Morgan Le Fay
Bronze II
Level 105
God Stats
5W - 7L
1,529 SR
Queue Stats
180W - 210L
152 MMR
Solo
Anhur
Anhur
Silver II
RoErLu
Anhur
Silver II
Level 160
God Stats
12W - 17L
1,518 SR
Queue Stats
65W - 77L
1,050 MMR
Solo
Cerberus
Cerberus
Bronze III
WISDOMofSOLOMAN
Cerberus
Bronze III
Level 149
God Stats
45W - 54L
1,501 SR
Queue Stats
314W - 365L
-158 MMR
Solo
Khepri
Khepri
Silver II
fresh0605
Khepri
Silver II
Level 146
God Stats
9W - 13L
1,558 SR
Queue Stats
51W - 68L
1,017 MMR
Solo
Horus
Horus
Silver II
vengeur12345
Horus
Silver II
Level 87
God Stats
6W - 11L
1,531 SR
Queue Stats
9W - 18L
1,107 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,528 SR
634 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,507 SR
623 MMR
Sol
Sol
Silver I
Izamodragon6780
Sol
Silver I
Level 122
God Stats
17W - 19L
1,502 SR
Queue Stats
415W - 440L
1,192 MMR
Solo
Geb
Geb
Gold IV
LucasEdeLP7
Geb
Gold IV
Level 128
God Stats
7W - 2L
1,758 SR
Queue Stats
237W - 241L
1,258 MMR
Solo
Merlin
Merlin
Bronze I
TN_Clan_Kisame
Merlin
Bronze I
Level 86
God Stats
125W - 147L
1,493 SR
Queue Stats
306W - 376L
173 MMR
Solo
Hachiman
Hachiman
Bronze II
el3piernas9
Hachiman
Bronze II
Level 94
God Stats
3W - 2L
1,466 SR
Queue Stats
406W - 430L
201 MMR
Solo
Nemesis
Nemesis
Bronze II
sero62003
Nemesis
Bronze II
Level 107
God Stats
3W - 6L
1,313 SR
Queue Stats
138W - 162L
294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Peelado1
Morgan Le Fay
11
0 / 6 / 1
6,770
398
7,025
9,660
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
RoErLu
Anhur
9
0 / 5 / 0
6,331
372
3,630
10,273
2,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
10
0 / 7 / 0
6,512
383
5,454
16,200
7,308
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Khepri
fresh0605
Khepri
9
0 / 4 / 1
6,499
382
2,831
14,986
10,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 4 / 0
6,683
393
4,312
13,610
5,221
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
ArachneHadesCliodhna

VS

Bans
ChaacBastetZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 0 / 2
12,216
719
12,415
10,475
4,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 0 / 12
9,675
569
7,108
12,617
12,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 0 / 5
10,618
625
14,815
7,854
2,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
el3piernas9
Hachiman
16
3 / 1 / 4
10,054
591
8,719
10,878
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
sero62003
Nemesis
17
5 / 1 / 5
10,816
636
7,304
12,755
6,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
2
Kills
26
26
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
11
0
2
12
W
1
0
12
7
L
Morgan Le Fay
Peelado1
Morgan Le Fay
0
6
1
0.08
L
Anhur
RoErLu
Anhur
0
5
0
0
W
6
0
5
8.5
L
Cerberus
0
7
0
0
W
Hachiman
el3piernas9
Hachiman
3
1
4
5
L
Khepri
fresh0605
Khepri
0
4
1
0.13
W
Nemesis
sero62003
Nemesis
5
1
5
7.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,252
Damage
50,361
64,729
Taken
54,579
28,781
Mitigated
30,589
11,206
Healing
22,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,415
5,622
0
8,910
10,475
4,781
7,890
2,792
7,683
95,004
12,689
W
7,108
510
372
3,011
12,617
12,735
199
4,242
8,375
25,602
0
L
Morgan Le Fay
Peelado1
Morgan Le Fay
7,025
1,163
0
1,481
9,660
3,466
0
5,760
3,900
40,583
0
L
Anhur
RoErLu
Anhur
3,630
1,902
0
1,709
10,273
2,160
0
2,745
7,528
0
29,532
W
14,815
1,475
163
2,094
7,854
2,920
2,877
3,968
3,886
67,555
0
L
Cerberus
5,454
709
375
1,892
16,200
7,308
0
9,082
7,118
41,521
0
W
Hachiman
el3piernas9
Hachiman
8,719
4,902
0
5,526
10,878
3,408
819
2,699
8,179
0
77,799
L
Khepri
fresh0605
Khepri
2,831
87
416
2,109
14,986
10,626
0
7,476
7,510
21,558
0
W
Nemesis
sero62003
Nemesis
7,304
3,617
0
2,732
12,755
6,745
193
1,609
11,146
0
82,284
L
4,312
2,030
575
2,649
13,610
5,221
0
8,072
5,538
0
23,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,795
Gold Earned
53,379
286
Minions Killed
573
0
Camps Cleared
0
1,327,301
Distance Traveled
1,633,532
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,216
719
180
11
0
304,059
4
W
Geb
9,675
569
30
2
0
337,895
4
L
Morgan Le Fay
6,770
398
67
4
0
281,821
2
L
Anhur
6,331
372
56
3
0
200,602
4
W
Merlin
10,618
625
113
7
0
297,406
1
L
Cerberus
6,512
383
95
6
0
277,364
0
W
Hachiman
10,054
591
121
7
0
310,552
0
L
Khepri
6,499
382
31
2
0
289,954
3
W
Nemesis
10,816
636
129
8
0
383,620
4
L
Horus
6,683
393
37
2
0
277,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role