Player Matchup

Bacchus
Bacchus
LifeForSmile
Bacchus
Level 26
God Stats
6W - 2L
1,375 SR
Queue Stats
17W - 15L
1,360 Elo+
Party 1
Agni
Agni
MikE20sm
Agni
Level 27
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 18L
1,316 Elo+
Party 1
Tsukuyomi
Tsukuyomi
aukustik
Tsukuyomi
Level 46
God Stats
7W - 3L
1,551 SR
Queue Stats
53W - 56L
1,423 Elo+
Party 1
Medusa
Medusa
bloodyValenok13
Medusa
Level 44
God Stats
3W - 2L
1,232 SR
Queue Stats
112W - 139L
1,350 Elo+
Solo
Yemoja
Yemoja
dyarvi1
Yemoja
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 35L
1,335 Elo+
Party 1
Team Averages
Level 32
1,432 SR
1,357 Elo+

VS

Team Averages
Level 48
1,306 SR
1,450 Elo+
Neith
Neith
HeLLHooK
Neith
Level 3
God Stats
1W - 6L
1,223 SR
Queue Stats
7W - 13L
1,273 Elo+
Party 3
Xbalanque
Xbalanque
MMusk
Xbalanque
Level 85
God Stats
0W - 1L
1,309 SR
Queue Stats
42W - 54L
1,427 Elo+
Party 2
Achilles
Achilles
diekarotte
Achilles
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,686 Elo+
Party 2
Hel
Hel
dissirr
Hel
Level 42
God Stats
1W - 5L
1,220 SR
Queue Stats
163W - 174L
1,395 Elo+
Solo
Raijin
Raijin
iShady
Raijin
Level 105
God Stats
2W - 8L
1,279 SR
Queue Stats
238W - 236L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LifeForSmile
Bacchus
19
5 / 2 / 31
11,109
1,010
14,729
16,541
24,916
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
19
7 / 1 / 27
11,852
1,077
20,164
11,083
4,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
aukustik
Tsukuyomi
20
25 / 2 / 16
15,080
1,371
32,742
10,478
4,780
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
7 / 0 / 23
11,784
1,071
22,292
10,190
3,630
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
dyarvi1
Yemoja
20
8 / 2 / 33
13,360
1,215
17,281
15,729
8,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

253

VS

Team 2 Tickets

19

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HeLLHooK
Neith
16
2 / 7 / 3
10,059
914
13,700
15,956
5,120
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
MMusk
Xbalanque
16
2 / 12 / 5
10,408
946
12,729
23,906
7,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
diekarotte
Achilles
16
2 / 13 / 3
9,838
894
6,700
29,555
21,078
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
16
1 / 12 / 3
9,732
885
10,430
20,869
5,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
iShady
Raijin
16
0 / 8 / 6
9,471
861
13,240
23,824
7,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

182
Kill Participation
27
52
Kills
7
7
Deaths
52
130
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
HeLLHooK
Neith
2
7
3
0.5
W
Bacchus
LifeForSmile
Bacchus
5
2
31
10.25
L
Xbalanque
MMusk
Xbalanque
2
12
5
0.38
W
Agni
7
1
27
20.5
W
Tsukuyomi
aukustik
Tsukuyomi
25
2
16
16.5
W
7
0
23
18.5
L
Achilles
diekarotte
Achilles
2
13
3
0.27
L
Hel
1
12
3
0.21
W
Yemoja
dyarvi1
Yemoja
8
2
33
12.25
L
Raijin
iShady
Raijin
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,208
Damage
56,799
64,021
Taken
114,110
46,801
Mitigated
46,746
14,266
Healing
8,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
HeLLHooK
Neith
13,700
3,529
0
924
15,956
5,120
0
7,248
8,708
0
28,799
W
Bacchus
LifeForSmile
Bacchus
14,729
2,277
0
250
16,541
24,916
0
5,784
10,579
28,077
0
L
Xbalanque
MMusk
Xbalanque
12,729
5,667
0
1,119
23,906
7,357
0
13,095
10,811
0
30,774
W
Agni
20,164
2,170
816
1,756
11,083
4,652
0
4,209
6,776
33,326
0
W
Tsukuyomi
aukustik
Tsukuyomi
32,742
6,554
0
313
10,478
4,780
0
3,888
6,470
0
48,625
W
22,292
12,178
660
4,270
10,190
3,630
0
3,400
6,670
0
43,740
L
Achilles
diekarotte
Achilles
6,700
2,232
0
174
29,555
21,078
0
9,704
19,851
0
16,798
L
Hel
10,430
965
2,555
2,726
20,869
5,714
0
10,747
10,122
46,778
0
W
Yemoja
dyarvi1
Yemoja
17,281
2,816
2,971
3,230
15,729
8,823
0
5,735
9,856
30,203
0
L
Raijin
iShady
Raijin
13,240
645
186
479
23,824
7,477
0
11,380
12,444
27,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,185
Gold Earned
49,508
175
Minions Killed
192
7
Camps Cleared
5
1,099,388
Distance Traveled
926,754
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,059
914
27
2
1
175,362
1
W
Bacchus
11,109
1,010
20
2
0
216,751
3
L
Xbalanque
10,408
946
30
3
2
165,374
0
W
Agni
11,852
1,077
40
4
1
221,296
1
W
Tsukuyomi
15,080
1,371
34
3
2
237,435
0
W
Medusa
11,784
1,071
55
5
4
233,085
2
L
Achilles
9,838
894
11
1
1
179,162
1
L
Hel
9,732
885
94
9
1
202,130
0
W
Yemoja
13,360
1,215
26
2
0
190,821
0
L
Raijin
9,471
861
30
3
0
204,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role