Player Matchup

Ares
Ares
Bruhtypebeat926
Ares
Level 89
God Stats
1W - 1L
1,746 SR
Queue Stats
14W - 18L
1,333 Elo+
Party 2
Hun Batz
Hun Batz
V4lente
Hun Batz
Level 68
God Stats
1W - 1L
1,672 SR
Queue Stats
20W - 35L
1,344 Elo+
Party 2
Nox
Nox
obiewon7
Nox
Level 108
God Stats
0W - 4L
1,172 SR
Queue Stats
734W - 983L
1,431 Elo+
Solo
Team Averages
Level 88
1,530 SR
1,369 Elo+

VS

Team Averages
Level 67
1,548 SR
1,263 Elo+
Athena
Athena
Luchini9
Athena
Level 102
God Stats
2W - 1L
1,609 SR
Queue Stats
4W - 13L
1,146 Elo+
Party 1
Neith
Neith
OnePointNine
Neith
Level 87
God Stats
30W - 29L
1,513 SR
Queue Stats
77W - 79L
1,496 Elo+
Solo
Merlin
Merlin
iownjoo
Merlin
Level 13
God Stats
1W - 2L
1,523 SR
Queue Stats
3W - 10L
1,146 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 12
12,113
638
14,798
31,183
49,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
V4lente
Hun Batz
3
0 / 0 / 1
7,265
382
0
0
0
18
13 / 3 / 4
13,196
695
22,110
17,149
10,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Luchini9
Athena
14
1 / 5 / 4
11,550
608
7,246
22,781
22,529
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
6 / 3 / 1
14,029
738
24,045
14,292
5,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
iownjoo
Merlin
13
0 / 9 / 4
10,393
547
7,515
15,490
5,924
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
17
Kills
7
7
Deaths
17
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
4
12
2.5
W
Athena
Luchini9
Athena
1
5
4
0.6
W
6
3
1
2.17
L
Hun Batz
V4lente
Hun Batz
0
0
1
0.5
W
Merlin
iownjoo
Merlin
0
9
4
0.22
L
13
3
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,908
Damage
38,806
48,332
Taken
52,563
60,306
Mitigated
34,154
8,400
Healing
13,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,798
969
618
1,941
31,183
49,951
221
9,932
21,251
28,908
0
W
Athena
Luchini9
Athena
7,246
2,554
165
6,035
22,781
22,529
444
15,936
6,321
16,624
0
W
24,045
13,664
0
4,623
14,292
5,701
3,048
9,812
4,334
0
97,769
L
Hun Batz
V4lente
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
iownjoo
Merlin
7,515
460
742
1,761
15,490
5,924
0
11,465
3,837
25,335
0
L
22,110
2,472
565
5,276
17,149
10,355
402
5,317
11,832
65,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,574
Gold Earned
35,972
119
Minions Killed
210
5
Camps Cleared
5
627,420
Distance Traveled
990,362
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,113
638
21
1
1
327,968
0
W
Athena
11,550
608
13
1
0
355,867
0
W
Neith
14,029
738
178
9
3
316,549
3
L
Hun Batz
7,265
382
0
0
0
0
0
W
Merlin
10,393
547
19
1
2
317,946
3
L
Nox
13,196
695
98
5
4
299,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role