Player Matchup

Anhur
Anhur
Deadshott12
Anhur
Level 123
God Stats
0W - 1L
1,580 SR
Queue Stats
24W - 25L
1,471 Elo+
Party 2
Ullr
Ullr
VekorKid
Ullr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 15L
1,561 Elo+
Party 2
Neith
Neith
playalexx2002
Neith
Level 65
God Stats
2W - 8L
1,402 SR
Queue Stats
92W - 117L
1,400 Elo+
Party 2
Team Averages
Level 97
1,494 SR
1,477 Elo+

VS

Team Averages
Level 34
1,630 SR
1,716 Elo+
Olorun
Olorun
JoePirie
Olorun
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
17W - 1L
1,969 Elo+
Party 1
Mercury
Mercury
Lyazu
Mercury
Level 58
God Stats
2W - 0L
1,771 SR
Queue Stats
315W - 191L
1,679 Elo+
Party 1
Gilgamesh
Gilgamesh
vxBalla
Gilgamesh
Level 40
God Stats
19W - 19L
1,619 SR
Queue Stats
153W - 142L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 6
8,533
711
6,898
10,411
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
12
6 / 11 / 6
9,259
772
9,762
13,100
4,743
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
2 / 9 / 4
7,978
665
6,784
12,214
4,372
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
JoePirie
Olorun
15
16 / 6 / 5
11,042
920
18,859
14,660
6,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mercury
Lyazu
Mercury
14
5 / 3 / 15
9,700
808
8,446
12,972
9,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
vxBalla
Gilgamesh
12
2 / 4 / 14
8,446
704
5,750
13,907
9,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
11
Kills
23
23
Deaths
13
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
3
6
2
W
Olorun
JoePirie
Olorun
16
6
5
3.08
W
Mercury
Lyazu
Mercury
5
3
15
4.17
L
Ullr
6
11
6
0.82
L
2
9
4
0.44
W
Gilgamesh
vxBalla
Gilgamesh
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,444
Damage
33,055
35,725
Taken
41,539
13,273
Mitigated
25,022
2,760
Healing
15,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,898
2,256
0
732
10,411
4,158
264
6,223
3,839
0
27,961
W
Olorun
JoePirie
Olorun
18,859
10,325
1,292
5,925
14,660
6,396
1,380
177
14,483
47,149
4,776
W
Mercury
Lyazu
Mercury
8,446
3,003
0
3,099
12,972
9,259
439
0
12,972
1,147
26,332
L
Ullr
9,762
3,998
0
364
13,100
4,743
0
6,723
5,701
0
20,524
L
6,784
1,873
118
1,546
12,214
4,372
207
4,582
6,998
0
16,118
W
Gilgamesh
vxBalla
Gilgamesh
5,750
792
539
4,147
13,907
9,367
285
28
13,879
0
9,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,770
Gold Earned
29,188
98
Minions Killed
118
4
Camps Cleared
6
569,116
Distance Traveled
691,379
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,533
711
48
4
3
206,294
1
W
Olorun
11,042
920
61
5
5
191,954
2
W
Mercury
9,700
808
49
4
1
265,584
3
L
Ullr
9,259
772
25
2
0
176,536
1
L
Neith
7,978
665
25
2
1
186,286
2
W
Gilgamesh
8,446
704
8
1
0
233,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role