Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Dr_Paracetamol
Thoth
Level 53
God Stats
0W - 2L
1,186 SR
Queue Stats
33W - 59L
1,284 Elo+
Party 1
Loki
Loki
leo_Nidas19
Loki
Level 30
God Stats
62W - 85L
1,431 SR
Queue Stats
111W - 155L
1,322 Elo+
Solo
Team Averages
Level 36
1,372 SR
1,369 Elo+

VS

Team Averages
Level 64
1,591 SR
1,423 Elo+
Baron Samedi
Baron Samedi
Shoto-Todoroki25
Baron Samedi
Level 39
God Stats
6W - 3L
1,565 SR
Queue Stats
98W - 126L
1,318 Elo+
Solo
Geb
Geb
dolar0617
Geb
Level 121
God Stats
16W - 16L
1,569 SR
Queue Stats
212W - 294L
1,361 Elo+
Solo
Odin
Odin
mathew3204
Odin
Level 32
God Stats
1W - 0L
1,637 SR
Queue Stats
8W - 0L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 0
6,256
569
6,099
9,589
6,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 6 / 0
6,380
580
4,963
8,440
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
6,140
558
3,429
6,236
2,178
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Shoto-Todoroki25
Baron Samedi
13
6 / 0 / 3
8,279
753
6,095
4,273
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 0 / 10
8,067
733
5,261
8,133
6,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 0 / 6
8,594
781
9,631
10,676
7,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
10
10
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
L
0
6
0
0
W
Baron Samedi
Shoto-Todoroki25
Baron Samedi
6
0
3
7.5
W
0
0
10
5
L
0
3
0
0
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,491
Damage
20,987
24,265
Taken
23,082
11,405
Mitigated
16,683
4,742
Healing
10,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,099
109
96
1,361
9,589
6,460
0
5,687
3,902
14,172
0
L
4,963
376
216
2,041
8,440
2,767
0
2,898
5,542
23,919
0
W
Baron Samedi
Shoto-Todoroki25
Baron Samedi
6,095
904
1,688
2,227
4,273
1,897
351
2,587
1,655
23,756
0
W
5,261
756
383
2,296
8,133
6,832
78
2,634
5,327
16,457
0
L
3,429
669
242
786
6,236
2,178
0
3,329
2,907
0
12,702
W
9,631
3,734
0
3,901
10,676
7,954
434
5,541
4,760
0
30,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,776
Gold Earned
24,940
84
Minions Killed
111
3
Camps Cleared
7
599,364
Distance Traveled
675,541
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,256
569
24
2
1
204,338
3
L
Thoth
6,380
580
43
4
1
176,830
2
W
Baron Samedi
8,279
753
36
3
1
212,874
5
W
Geb
8,067
733
22
2
0
237,978
2
L
Loki
6,140
558
17
2
1
218,196
4
W
Odin
8,594
781
53
5
6
224,689
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role