Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Grim_Reaper69529
Achilles
Level 84
God Stats
2W - 2L
1,645 SR
Queue Stats
35W - 35L
1,483 Elo+
Party 1
The Morrigan
The Morrigan
cep9641
The Morrigan
Level 33
God Stats
6W - 7L
1,215 SR
Queue Stats
59W - 69L
1,359 Elo+
Solo
Geb
Geb
javistoxicc
Geb
Level 61
God Stats
0W - 1L
1,668 SR
Queue Stats
6W - 8L
1,481 Elo+
Party 1
Team Averages
Level 78
1,505 SR
1,465 Elo+

VS

Team Averages
Level 67
1,500 SR
1,429 Elo+
Chiron
Chiron
SimJlim
Chiron
Level 45
God Stats
1W - 2L
1,390 SR
Queue Stats
120W - 145L
1,356 Elo+
Party 3
Nike
Nike
ewhited05
Nike
Level 28
God Stats
2W - 1L
1,633 SR
Queue Stats
52W - 82L
1,320 Elo+
Party 3
Nemesis
Nemesis
ganjaaGOAT
Nemesis
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 34L
1,556 Elo+
Solo
Sol
Sol
julicrak
Sol
Level 125
God Stats
5W - 4L
1,512 SR
Queue Stats
204W - 209L
1,429 Elo+
Solo
Ganesha
Ganesha
lordpresident
Ganesha
Level 33
God Stats
3W - 2L
1,467 SR
Queue Stats
13W - 9L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 3 / 0
5,317
532
3,193
5,774
1,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
 
Danzaburou
8
0 / 2 / 1
4,900
490
3,043
5,511
1,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 0
5,379
538
3,490
7,104
3,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
cep9641
The Morrigan
7
0 / 4 / 0
4,465
447
199
4,678
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 3 / 1
4,519
452
2,805
6,544
2,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
SimJlim
Chiron
8
1 / 1 / 2
4,981
498
4,655
5,052
1,064
Heavy Mace

Heavy Mace

+30
Physical Power

Nike
10
1 / 1 / 1
5,855
586
2,800
5,169
2,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
ganjaaGOAT
Nemesis
10
3 / 0 / 5
6,001
600
3,838
4,762
1,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
9 / 0 / 4
7,174
717
5,622
2,901
1,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
8
0 / 0 / 6
5,470
547
1,888
6,866
3,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
14
14
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
0
0.33
L
Danzaburou
 
Danzaburou
0
2
1
0.25
L
1
2
0
0.5
W
Chiron
SimJlim
Chiron
1
1
2
2
L
The Morrigan
cep9641
The Morrigan
0
4
0
0
W
Nike
1
1
1
1.5
W
Nemesis
ganjaaGOAT
Nemesis
3
0
5
5.5
L
0
3
1
0.17
W
9
0
4
11
W
Ganesha
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,730
Damage
18,803
29,611
Taken
24,750
10,579
Mitigated
9,694
6,940
Healing
8,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,193
1,392
0
1,730
5,774
1,686
0
948
4,826
0
25,366
L
Danzaburou
 
Danzaburou
3,043
1,318
0
1,051
5,511
1,221
0
1,501
4,010
0
23,842
L
3,490
917
0
1,766
7,104
3,988
0
1,124
5,458
0
23,953
W
Chiron
SimJlim
Chiron
4,655
1,150
450
990
5,052
1,064
314
573
4,479
0
24,979
L
The Morrigan
cep9641
The Morrigan
199
0
0
505
4,678
1,107
0
1,540
3,138
14,544
0
W
Nike
2,800
245
0
1,328
5,169
2,937
54
0
4,844
4,695
23,830
W
Nemesis
ganjaaGOAT
Nemesis
3,838
1,679
0
2,394
4,762
1,294
0
198
4,499
0
26,172
L
2,805
309
338
1,550
6,544
2,577
0
2,465
4,079
10,343
0
W
5,622
2,103
0
1,300
2,901
1,038
1,096
221
2,656
35,111
4,673
W
Ganesha
1,888
228
0
2,408
6,866
3,361
0
1,962
4,904
11,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,580
Gold Earned
29,481
214
Minions Killed
242
0
Camps Cleared
0
891,068
Distance Traveled
993,704
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,317
532
63
6
0
179,588
2
L
Danzaburou
4,900
490
52
5
0
166,407
4
L
Achilles
5,379
538
59
6
0
200,159
0
W
Chiron
4,981
498
57
6
0
192,973
1
L
The Morrigan
4,465
447
30
3
0
170,628
1
W
Nike
5,855
586
60
6
0
210,571
2
W
Nemesis
6,001
600
46
5
0
213,718
3
L
Geb
4,519
452
10
1
0
174,286
1
W
Sol
7,174
717
75
8
0
189,830
6
W
Ganesha
5,470
547
4
0
0
186,612
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role