Player Matchup

Raijin
Raijin
Drippinsmnia
Raijin
Level 115
God Stats
2W - 1L
1,708 SR
Queue Stats
362W - 372L
1,465 Elo+
Party 2
Da Ji
Da Ji
LavenderFire746
Da Ji
Level 55
God Stats
1W - 2L
1,445 SR
Queue Stats
174W - 220L
1,388 Elo+
Solo
Ullr
Ullr
RichThePenguin
Ullr
Level 131
God Stats
1W - 3L
1,346 SR
Queue Stats
401W - 399L
1,463 Elo+
Party 2
Erlang Shen
Erlang Shen
YepItsRapha92
Erlang Shen
Level 40
God Stats
1W - 3L
1,249 SR
Queue Stats
28W - 42L
1,386 Elo+
Solo
Ymir
Ymir
YoungSDP
Ymir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,458 Elo+
Party 2
Team Averages
Level 77
1,449 SR
1,432 Elo+

VS

Team Averages
Level 65
1,486 SR
1,399 Elo+
Neith
Neith
CleanFawn117382
Neith
Level 51
God Stats
34W - 41L
1,463 SR
Queue Stats
93W - 111L
1,370 Elo+
Solo
Odin
Odin
IfYaAuntHadBalls
Odin
Level 49
God Stats
5W - 3L
1,547 SR
Queue Stats
117W - 142L
1,361 Elo+
Party 1
Ne Zha
Ne Zha
T0x1c_N1tr0
Ne Zha
Level 44
God Stats
16W - 17L
1,432 SR
Queue Stats
37W - 41L
1,413 Elo+
Solo
Cthulhu
Cthulhu
TheBowieBulge
Cthulhu
Level 42
God Stats
3W - 5L
1,325 SR
Queue Stats
19W - 20L
1,484 Elo+
Solo
Anubis
Anubis
iiRevenant-
Anubis
Level 138
God Stats
3W - 0L
1,664 SR
Queue Stats
20W - 24L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
0 / 7 / 0
5,336
485
2,895
6,398
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 3 / 0
5,582
507
3,105
8,294
2,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 3 / 0
5,596
509
4,139
9,145
2,445
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
YepItsRapha92
Erlang Shen
11
1 / 2 / 0
6,253
568
4,909
6,950
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
8
1 / 1 / 2
5,387
490
1,580
8,166
4,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,778
525
7,414
4,453
1,010
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 1
6,363
578
3,639
7,712
4,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
12
4 / 1 / 4
7,082
644
3,688
5,291
1,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
10
2 / 2 / 3
6,164
560
4,426
6,511
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
13
7 / 1 / 2
7,738
703
5,991
6,781
3,110
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
6
Kills
16
16
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Raijin
0
7
0
0
W
2
1
1
2.5
L
2
3
0
0.67
L
2
3
0
0.67
W
Ne Zha
4
1
4
6
W
Cthulhu
2
2
3
1.75
L
Erlang Shen
YepItsRapha92
Erlang Shen
1
2
0
0.5
L
Ymir
1
1
2
2
W
Anubis
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,628
Damage
25,158
38,953
Taken
30,748
15,860
Mitigated
14,158
9,293
Healing
9,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,414
2,154
0
1,532
4,453
1,010
825
294
4,159
0
40,455
L
Raijin
2,895
565
0
290
6,398
1,251
312
4,244
2,154
27,416
0
W
3,639
750
0
2,282
7,712
4,357
0
0
7,712
1,644
25,719
L
3,105
849
91
1,321
8,294
2,161
0
1,720
6,508
0
26,366
L
4,139
1,368
0
2,510
9,145
2,445
28
2,749
6,396
0
39,898
W
Ne Zha
3,688
1,064
0
42
5,291
1,612
0
197
5,054
0
41,635
W
Cthulhu
4,426
365
39
1,246
6,511
4,069
335
1,159
5,352
14,814
0
L
Erlang Shen
YepItsRapha92
Erlang Shen
4,909
2,153
0
2,237
6,950
5,051
0
452
5,935
0
29,424
L
Ymir
1,580
0
324
2,520
8,166
4,952
66
1,842
6,324
7,015
0
W
Anubis
5,991
543
0
4,561
6,781
3,110
602
2,497
3,996
49,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,154
Gold Earned
33,125
255
Minions Killed
336
0
Camps Cleared
0
1,000,166
Distance Traveled
1,097,158
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,778
525
75
7
0
189,929
0
L
Raijin
5,336
485
56
5
0
183,435
0
W
Odin
6,363
578
55
5
0
224,192
5
L
Da Ji
5,582
507
50
5
0
196,210
4
L
Ullr
5,596
509
79
7
0
195,901
0
W
Ne Zha
7,082
644
79
7
0
258,188
4
W
Cthulhu
6,164
560
19
2
0
219,145
3
L
Erlang Shen
6,253
568
58
5
0
225,975
4
L
Ymir
5,387
490
12
1
0
198,645
1
W
Anubis
7,738
703
108
10
0
205,704
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role