Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
IvashkaYA
Medusa
Level 108
God Stats
9W - 15L
1,403 SR
Queue Stats
192W - 217L
1,450 Elo+
Solo
Fenrir
Fenrir
SuperR2N35
Fenrir
Level 128
God Stats
2W - 1L
1,387 SR
Queue Stats
9W - 16L
1,347 Elo+
Party 1
Kumbhakarna
Kumbhakarna
superpavan007
Kumbhakarna
Level 124
God Stats
4W - 1L
1,653 SR
Queue Stats
23W - 33L
1,398 Elo+
Party 1
Zeus
Zeus
vikwneio
Zeus
Level 146
God Stats
2W - 2L
1,429 SR
Queue Stats
119W - 114L
1,446 Elo+
Solo
Team Averages
Level 120
1,474 SR
1,428 Elo+

VS

Team Averages
Level 83
1,540 SR
1,456 Elo+
Ymir
Ymir
 
Ymir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Cinkitanki
Merlin
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 55L
1,492 Elo+
Solo
Hades
Hades
RasputnayaDevka
Hades
Level 8
God Stats
0W - 1L
1,740 SR
Queue Stats
4W - 7L
1,434 Elo+
Party 2
Nu Wa
Nu Wa
ZackFair057
Nu Wa
Level 146
God Stats
25W - 31L
1,462 SR
Queue Stats
237W - 293L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 3 / 2
6,799
523
4,938
10,422
7,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
IvashkaYA
Medusa
14
9 / 3 / 2
8,514
655
7,922
10,568
3,358
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
SuperR2N35
Fenrir
13
6 / 0 / 5
7,904
608
5,853
9,797
3,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
superpavan007
Kumbhakarna
12
2 / 1 / 16
7,980
614
4,266
12,911
14,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
14
8 / 3 / 4
8,561
659
10,044
5,987
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 3 / 2
7,180
552
5,582
9,841
3,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
 
Hachiman
10
2 / 7 / 1
6,470
498
4,442
10,001
2,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Cinkitanki
Merlin
9
1 / 8 / 3
6,180
475
4,091
8,399
2,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 4 / 2
6,434
495
5,096
8,935
4,324
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 5 / 4
6,109
470
6,514
5,640
1,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
27
Kills
9
10
Deaths
27
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
3
2
1
L
Ymir
 
Ymir
3
3
2
1.33
L
Hachiman
 
Hachiman
2
7
1
0.36
L
Merlin
Cinkitanki
Merlin
1
8
3
0.31
W
Medusa
IvashkaYA
Medusa
9
3
2
3.33
L
2
4
2
0.75
W
Fenrir
SuperR2N35
Fenrir
6
0
5
8.5
L
1
5
4
0.6
W
Kumbhakarna
superpavan007
Kumbhakarna
2
1
16
10
W
Zeus
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,023
Damage
25,725
49,685
Taken
42,816
30,986
Mitigated
13,898
17,484
Healing
5,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,938
1,395
161
4,491
10,422
7,725
732
5,412
5,006
0
30,388
L
Ymir
 
Ymir
5,582
1,609
0
1,155
9,841
3,807
0
4,793
4,848
45,370
0
L
Hachiman
 
Hachiman
4,442
2,710
0
2,245
10,001
2,421
864
2,848
7,095
0
22,192
L
Merlin
Cinkitanki
Merlin
4,091
313
0
330
8,399
2,274
392
3,657
4,612
27,413
0
W
Medusa
IvashkaYA
Medusa
7,922
2,874
0
3,776
10,568
3,358
816
3,068
7,402
0
62,956
L
5,096
1,248
0
1,755
8,935
4,324
0
1,684
6,643
21,522
0
W
Fenrir
SuperR2N35
Fenrir
5,853
1,256
0
4,385
9,797
3,636
0
2,829
6,910
0
40,442
L
6,514
2,152
0
325
5,640
1,072
18
898
4,700
22,068
0
W
Kumbhakarna
superpavan007
Kumbhakarna
4,266
223
474
3,769
12,911
14,252
0
5,824
6,933
17,882
0
W
Zeus
10,044
2,449
0
428
5,987
2,015
186
3,570
2,151
49,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,758
Gold Earned
32,373
358
Minions Killed
240
0
Camps Cleared
0
1,275,279
Distance Traveled
1,094,168
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,799
523
61
5
0
262,698
0
L
Ymir
7,180
552
79
6
0
270,397
3
L
Hachiman
6,470
498
42
3
0
172,549
1
L
Merlin
6,180
475
49
4
0
224,118
0
W
Medusa
8,514
655
108
8
0
227,422
3
L
Hades
6,434
495
36
3
0
200,247
1
W
Fenrir
7,904
608
72
6
0
286,803
3
L
Nu Wa
6,109
470
34
3
0
226,857
2
W
Kumbhakarna
7,980
614
22
2
0
273,554
6
W
Zeus
8,561
659
95
7
0
224,802
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role