Player Matchup

Thor
Thor
Duesseldorf40
Thor
Level 27
God Stats
46W - 69L
1,392 SR
Queue Stats
58W - 95L
1,323 Elo+
Party 1
Bacchus
Bacchus
siramex
Bacchus
Level 105
God Stats
1W - 2L
1,603 SR
Queue Stats
5W - 13L
1,176 Elo+
Solo
Sol
Sol
xBILKAIDAx
Sol
Level 59
God Stats
30W - 43L
1,384 SR
Queue Stats
59W - 98L
1,323 Elo+
Party 1
Team Averages
Level 64
1,460 SR
1,274 Elo+

VS

Team Averages
Level 108
1,479 SR
1,419 Elo+
Sylvanus
Sylvanus
LeunamV
Sylvanus
Level 102
God Stats
4W - 2L
1,538 SR
Queue Stats
326W - 523L
1,418 Elo+
Party 2
Skadi
Skadi
MałaSamica
Skadi
Level 133
God Stats
9W - 2L
1,557 SR
Queue Stats
19W - 20L
1,473 Elo+
Solo
Hel
Hel
Tullvea
Hel
Level 89
God Stats
13W - 28L
1,341 SR
Queue Stats
184W - 344L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
10,281
605
12,064
12,929
4,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
siramex
Bacchus
12
1 / 4 / 6
10,371
610
12,736
18,810
24,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
2 / 2 / 3
9,615
566
11,093
10,103
2,809
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LeunamV
Sylvanus
14
0 / 1 / 9
10,971
645
7,520
17,732
19,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
7 / 3 / 2
11,695
688
17,348
10,556
4,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
15
2 / 3 / 7
10,290
605
9,264
12,262
4,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
7
Kills
9
9
Deaths
7
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
W
Sylvanus
LeunamV
Sylvanus
0
1
9
4.5
W
7
3
2
2.67
W
Hel
2
3
7
1.83
L
Bacchus
siramex
Bacchus
1
4
6
1
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,893
Damage
34,132
41,842
Taken
40,550
32,053
Mitigated
28,721
9,856
Healing
20,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,064
1,968
747
1,077
12,929
4,540
234
4,896
7,847
0
36,879
W
Sylvanus
LeunamV
Sylvanus
7,520
2,063
1,079
5,829
17,732
19,629
420
10,970
6,762
18,345
0
W
17,348
7,159
0
801
10,556
4,468
2,331
5,913
4,643
0
73,884
W
Hel
9,264
639
5,903
6,837
12,262
4,624
0
7,307
4,955
30,128
0
L
Bacchus
siramex
Bacchus
12,736
894
708
3,295
18,810
24,704
356
7,099
11,150
20,376
0
L
11,093
1,544
1,088
2,941
10,103
2,809
298
3,909
5,984
49,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,267
Gold Earned
32,956
189
Minions Killed
201
2
Camps Cleared
8
847,532
Distance Traveled
876,774
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,281
605
68
4
2
271,240
1
W
Sylvanus
10,971
645
28
2
1
266,632
5
W
Skadi
11,695
688
129
8
6
303,216
4
W
Hel
10,290
605
44
3
1
306,926
3
L
Bacchus
10,371
610
15
1
0
295,460
5
L
Sol
9,615
566
106
6
0
280,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role