Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Electronic2003
Scylla
Level 94
God Stats
18W - 17L
1,538 SR
Queue Stats
282W - 270L
1,461 Elo+
Solo
Ymir
Ymir
GOgoShare
Ymir
Level 58
God Stats
12W - 10L
1,597 SR
Queue Stats
210W - 226L
1,466 Elo+
Solo
Mulan
Mulan
iCreaki
Mulan
Level 101
God Stats
18W - 16L
1,499 SR
Queue Stats
173W - 200L
1,409 Elo+
Party 1
Ra
Ra
xTheNotoriouZ
Ra
Level 108
God Stats
10W - 10L
1,538 SR
Queue Stats
166W - 203L
1,371 Elo+
Party 1
Team Averages
Level 95
1,535 SR
1,441 Elo+

VS

Team Averages
Level 104
1,494 SR
1,492 Elo+
Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Emilspung
Danzaburou
Level 69
God Stats
4W - 3L
1,458 SR
Queue Stats
51W - 39L
1,515 Elo+
Party 2
Xing Tian
Xing Tian
Maaaackii
Xing Tian
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 51L
1,479 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Силапоганища
Cu Chulainn
Level 108
God Stats
3W - 3L
1,514 SR
Queue Stats
94W - 113L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 8 / 2
6,524
408
7,523
12,811
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 5 / 2
8,487
530
7,469
10,661
2,941
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
12
1 / 8 / 5
7,873
492
8,755
13,636
5,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
iCreaki
Mulan
15
6 / 3 / 2
9,150
572
10,042
13,114
5,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 9 / 3
6,354
397
5,605
11,233
4,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
8 / 3 / 5
9,917
620
11,788
10,219
4,749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
 
Fenrir
16
3 / 3 / 8
9,353
585
6,205
11,682
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Emilspung
Danzaburou
15
11 / 1 / 5
9,976
624
11,459
9,050
3,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Maaaackii
Xing Tian
12
5 / 4 / 8
8,345
522
9,051
16,317
13,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
6 / 2 / 2
9,002
563
8,228
12,148
8,454
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
13
Kills
33
33
Deaths
13
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
8
2
0.25
W
Anubis
 
Anubis
8
3
5
3.5
W
Fenrir
 
Fenrir
3
3
8
2.33
L
5
5
2
1.2
W
Danzaburou
Emilspung
Danzaburou
11
1
5
13.5
L
Ymir
1
8
5
0.44
W
Xing Tian
Maaaackii
Xing Tian
5
4
8
2.25
L
Mulan
iCreaki
Mulan
6
3
2
2.33
L
0
9
3
0.17
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,394
Damage
46,731
61,455
Taken
59,416
21,454
Mitigated
34,618
13,049
Healing
22,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,523
3,818
0
2,144
12,811
3,155
0
4,582
8,229
0
29,379
W
Anubis
 
Anubis
11,788
878
0
6,009
10,219
4,749
402
6,154
4,065
68,930
0
W
Fenrir
 
Fenrir
6,205
1,008
0
4,188
11,682
4,554
560
2,652
9,030
0
58,462
L
7,469
1,042
0
1,777
10,661
2,941
400
4,803
5,858
44,136
0
W
Danzaburou
Emilspung
Danzaburou
11,459
5,552
0
2,435
9,050
3,198
1,927
1,830
7,220
0
68,168
L
Ymir
8,755
1,843
0
650
13,636
5,176
0
4,197
9,439
39,790
0
W
Xing Tian
Maaaackii
Xing Tian
9,051
1,186
782
4,314
16,317
13,663
29
5,983
10,334
22,959
0
L
Mulan
iCreaki
Mulan
10,042
1,741
0
6,149
13,114
5,400
0
6,280
6,834
0
46,622
L
5,605
857
891
1,438
11,233
4,782
300
3,310
7,923
29,992
0
W
8,228
1,343
0
4,538
12,148
8,454
1,141
5,210
6,938
9,786
29,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,388
Gold Earned
46,593
323
Minions Killed
436
0
Camps Cleared
0
1,356,531
Distance Traveled
1,411,958
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,524
408
49
3
0
251,309
1
W
Anubis
9,917
620
116
7
0
252,516
5
W
Fenrir
9,353
585
118
7
0
312,313
2
L
Scylla
8,487
530
65
4
0
269,578
4
W
Danzaburou
9,976
624
114
7
0
282,509
4
L
Ymir
7,873
492
80
5
0
270,623
1
W
Xing Tian
8,345
522
24
2
0
282,627
6
L
Mulan
9,150
572
85
5
0
297,354
3
L
Ra
6,354
397
44
3
0
267,667
1
W
Cu Chulainn
9,002
563
64
4
0
281,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role