Player Matchup

Loki
Loki
DvD1025
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,234 Elo+
Party 1
Arachne
Arachne
RR-PhantomNoble
Arachne
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,287 Elo+
Party 1
Fenrir
Fenrir
TokyoJuju1256
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,167 Elo+
Party 3
Zeus
Zeus
TokyoTerror8841
Zeus
Level 66
God Stats
6W - 15L
1,291 SR
Queue Stats
96W - 92L
1,460 Elo+
Party 3
Scylla
Scylla
burninginferno84
Scylla
Level 16
God Stats
0W - 2L
1,182 SR
Queue Stats
13W - 24L
1,299 Elo+
Party 1
Team Averages
Level 46
1,395 SR
1,289 Elo+

VS

Team Averages
Level 85
1,500 SR
1,375 Elo+
Chaac
Chaac
Cosmicus V
Chaac
Level 82
God Stats
6W - 5L
1,365 SR
Queue Stats
402W - 446L
1,419 Elo+
Solo
Geb
Geb
WRAITHLORD32
Geb
Level 54
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 60L
1,303 Elo+
Party 2
Jing Wei
Jing Wei
emperorfoomin1
Jing Wei
Level 134
God Stats
10W - 4L
1,629 SR
Queue Stats
274W - 295L
1,476 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
matticus1
Morgan Le Fay
Level 78
God Stats
5W - 6L
1,439 SR
Queue Stats
23W - 43L
1,357 Elo+
Party 2
Guan Yu
Guan Yu
roxesthenobody
Guan Yu
Level 75
God Stats
6W - 6L
1,569 SR
Queue Stats
26W - 51L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DvD1025
Loki
17
2 / 9 / 8
10,137
1,014
5,829
15,551
4,292
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
0 / 10 / 8
9,265
927
10,323
19,516
7,169
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 10 / 7
9,766
977
8,896
19,218
15,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 11 / 3
12,296
1,230
30,430
21,591
6,712
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 11 / 7
10,111
1,011
9,449
15,386
4,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
13 / 4 / 30
12,957
1,296
27,601
22,059
14,482
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 3 / 23
12,334
1,233
11,082
18,654
20,384
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
18
3 / 1 / 20
10,722
1,072
6,758
5,580
2,409
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
matticus1
Morgan Le Fay
19
16 / 1 / 18
13,086
1,309
22,782
10,435
4,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
11 / 3 / 28
12,364
1,236
15,756
13,504
14,249
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
170
12
Kills
51
51
Deaths
12
33
Assists
119
Player
Kills
Deaths
Assists
KDA
W
Chaac
13
4
30
7
L
Loki
DvD1025
Loki
2
9
8
0.67
L
0
10
8
0.4
L
1
10
7
0.45
L
7
11
3
0.77
W
8
3
23
6.5
L
2
11
7
0.5
W
Jing Wei
3
1
20
13
W
Morgan Le Fay
matticus1
Morgan Le Fay
16
1
18
25
W
11
3
28
8.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,927
Damage
83,979
91,262
Taken
70,232
37,950
Mitigated
55,999
9,434
Healing
19,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
27,601
6,490
0
9,615
22,059
14,482
0
13,425
8,341
0
40,931
L
Loki
DvD1025
Loki
5,829
2,533
0
0
15,551
4,292
0
4,799
10,652
0
11,249
L
10,323
7,504
0
3,576
19,516
7,169
0
8,174
11,124
0
18,877
L
8,896
2,643
0
986
19,218
15,466
0
5,589
13,385
0
19,373
L
30,430
6,339
138
4,606
21,591
6,712
0
8,589
12,672
56,292
0
W
11,082
880
341
1,352
18,654
20,384
0
9,452
8,902
21,505
0
L
9,449
1,391
0
128
15,386
4,311
0
5,705
9,565
24,556
0
W
Jing Wei
6,758
2,879
182
0
5,580
2,409
0
2,697
2,799
0
21,921
W
Morgan Le Fay
matticus1
Morgan Le Fay
22,782
3,008
144
1,919
10,435
4,475
0
5,681
4,675
37,703
0
W
15,756
1,506
2,149
3,487
13,504
14,249
0
8,624
4,683
0
30,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,575
Gold Earned
61,463
123
Minions Killed
174
6
Camps Cleared
5
859,182
Distance Traveled
985,766
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,957
1,296
37
4
0
179,352
0
L
Loki
10,137
1,014
6
1
0
173,361
0
L
Arachne
9,265
927
13
1
2
185,066
0
L
Fenrir
9,766
977
20
2
1
184,786
0
L
Zeus
12,296
1,230
45
5
2
160,626
0
W
Geb
12,334
1,233
23
2
0
197,533
0
L
Scylla
10,111
1,011
39
4
1
155,343
0
W
Jing Wei
10,722
1,072
34
3
3
196,814
1
W
Morgan Le Fay
13,086
1,309
39
4
1
218,415
0
W
Guan Yu
12,364
1,236
41
4
1
193,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role