Player Matchup

Hercules
Hercules
Diamond V
DarKraXius
Hercules
Diamond V
Level 158
God Stats
2W - 5L
1,511 SR
Queue Stats
112W - 103L
2,000 MMR
Solo
Ares
Ares
Gold III
Kadam
Ares
Gold III
Level 145
God Stats
2W - 3L
1,564 SR
Queue Stats
393W - 406L
1,550 MMR
Solo
Hou Yi
Hou Yi
Platinum III
KilluaHashire
Hou Yi
Platinum III
Level 160
God Stats
1W - 2L
1,525 SR
Queue Stats
139W - 130L
1,667 MMR
Party 1
Serqet
Serqet
Gold II
lllPingolalll
Serqet
Gold II
Level 146
God Stats
0W - 3L
1,642 SR
Queue Stats
199W - 193L
1,556 MMR
Party 1
The Morrigan
The Morrigan
Masters
srDANIELS
The Morrigan
Masters
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 71L
2,475 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,548 SR
1,850 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 112
1,466 SR
1,797 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold III
 
Ah Muzen Cab
Gold III
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold I
FreeEloForXsan
Nike
Gold I
Level 65
God Stats
1W - 2L
1,350 SR
Queue Stats
122W - 109L
1,672 MMR
Solo
Charybdis
Charybdis
Masters
LegacyHeartX
Charybdis
Masters
Level 129
God Stats
3W - 3L
1,514 SR
Queue Stats
689W - 723L
2,014 MMR
Solo
Sobek
Sobek
Gold V
Nicolandia
Sobek
Gold V
Level 145
God Stats
2W - 2L
1,407 SR
Queue Stats
298W - 317L
1,305 MMR
Solo
Ao Kuang
Ao Kuang
Masters
xMartchelo
Ao Kuang
Masters
Level 149
God Stats
10W - 8L
1,561 SR
Queue Stats
428W - 421L
2,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DarKraXius
Hercules
12
0 / 4 / 1
6,980
465
5,805
17,472
9,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
Kadam
Ares
11
2 / 5 / 2
6,742
449
5,012
13,544
8,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 2 / 2
7,071
471
6,337
9,805
2,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 1
7,139
476
2,153
8,018
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
srDANIELS
The Morrigan
13
2 / 3 / 1
7,609
507
3,619
7,254
2,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Artio

VS

Bans
Odin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
2 / 1 / 7
8,865
591
5,928
5,849
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 0 / 6
9,198
613
11,505
10,988
6,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
LegacyHeartX
Charybdis
15
2 / 2 / 5
8,928
595
6,538
10,717
2,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
11
0 / 3 / 9
7,737
516
4,921
11,255
13,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
xMartchelo
Ao Kuang
17
11 / 0 / 3
10,069
671
11,007
9,920
3,933
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
6
Kills
17
17
Deaths
6
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
1
7
5.5
L
Hercules
DarKraXius
Hercules
0
4
1
0.13
W
2
0
6
5
L
Ares
Kadam
Ares
2
5
2
0.6
L
1
2
2
1
W
Charybdis
LegacyHeartX
Charybdis
2
2
5
2.25
W
Sobek
0
3
9
1.5
L
1
3
1
0.5
L
The Morrigan
srDANIELS
The Morrigan
2
3
1
0.83
W
Ao Kuang
xMartchelo
Ao Kuang
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,926
Damage
39,899
56,093
Taken
48,729
27,328
Mitigated
30,017
16,491
Healing
18,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
5,928
673
0
2,475
5,849
2,535
2,506
2,168
3,561
0
68,522
L
Hercules
DarKraXius
Hercules
5,805
2,059
0
7,736
17,472
9,472
292
5,952
10,869
0
39,952
W
11,505
2,197
452
3,825
10,988
6,971
658
553
10,027
4,511
53,557
L
Ares
Kadam
Ares
5,012
125
424
1,898
13,544
8,891
0
5,321
7,997
13,918
0
L
6,337
3,073
0
2,689
9,805
2,698
464
2,510
7,202
0
53,815
W
Charybdis
LegacyHeartX
Charybdis
6,538
3,359
0
4,687
10,717
2,942
2,823
525
10,192
0
69,400
W
Sobek
4,921
100
0
3,238
11,255
13,636
244
3,212
7,961
16,154
0
L
2,153
460
0
1,330
8,018
3,448
0
1,294
6,603
0
46,675
L
The Morrigan
srDANIELS
The Morrigan
3,619
1,215
0
2,414
7,254
2,819
0
1,624
5,516
55,404
4,982
W
Ao Kuang
xMartchelo
Ao Kuang
11,007
2,049
0
3,484
9,920
3,933
873
1,762
7,779
69,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,541
Gold Earned
44,797
432
Minions Killed
497
0
Camps Cleared
0
1,480,444
Distance Traveled
1,506,465
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,865
591
133
9
0
280,309
7
L
Hercules
6,980
465
86
6
0
290,739
3
W
Nike
9,198
613
114
8
0
322,706
5
L
Ares
6,742
449
25
2
0
289,068
8
L
Hou Yi
7,071
471
107
7
0
272,352
5
W
Charybdis
8,928
595
127
8
0
270,093
4
W
Sobek
7,737
516
20
1
0
299,950
7
L
Serqet
7,139
476
95
6
0
357,353
5
L
The Morrigan
7,609
507
119
8
0
270,932
2
W
Ao Kuang
10,069
671
103
7
0
333,407
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role