Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
GuilhermeKoba
Susano
Level 101
God Stats
29W - 45L
1,344 SR
Queue Stats
493W - 572L
1,467 Elo+
Party 2
Amaterasu
Amaterasu
MatheusZzkp
Amaterasu
Level 5
God Stats
1W - 3L
1,359 SR
Queue Stats
1W - 3L
1,408 Elo+
Party 2
Ganesha
Ganesha
Venus_Virus_
Ganesha
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
596W - 624L
1,467 Elo+
Party 1
Izanami
Izanami
Xx_cacazinho_xX
Izanami
Level 28
God Stats
9W - 16L
1,417 SR
Queue Stats
54W - 71L
1,402 Elo+
Party 1
Team Averages
Level 72
1,424 SR
1,449 Elo+

VS

Team Averages
Level 85
1,537 SR
1,493 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
LethalhawkMB
Charybdis
Level 47
God Stats
6W - 4L
1,522 SR
Queue Stats
94W - 119L
1,376 Elo+
Party 4
Zeus
Zeus
Lukinhas53567
Zeus
Level 122
God Stats
93W - 60L
1,609 SR
Queue Stats
561W - 550L
1,503 Elo+
Solo
Fenrir
Fenrir
biGøD
Fenrir
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 26L
1,633 Elo+
Party 3
Gilgamesh
Gilgamesh
bossfelps
Gilgamesh
Level 67
God Stats
29W - 31L
1,555 SR
Queue Stats
166W - 227L
1,452 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
8
0 / 6 / 0
4,831
483
1,250
8,061
2,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 0
4,984
498
1,638
6,670
1,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
MatheusZzkp
Amaterasu
8
0 / 5 / 0
4,771
477
697
5,548
3,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
Venus_Virus_
Ganesha
6
0 / 4 / 0
4,590
459
1,259
8,998
3,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 0
5,517
552
2,949
4,633
1,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
5 / 0 / 3
6,603
660
3,004
3,157
2,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
LethalhawkMB
Charybdis
10
1 / 1 / 2
5,673
567
3,888
4,642
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 5
6,442
644
6,203
1,916
529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
biGøD
Fenrir
10
5 / 0 / 5
6,418
642
3,897
4,535
2,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
bossfelps
Gilgamesh
11
4 / 0 / 3
6,311
631
5,677
4,929
2,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
37
1
Kills
19
19
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
6
0
0
W
Cthulhu
 
Cthulhu
5
0
3
6.5
L
0
2
0
0
W
Charybdis
LethalhawkMB
Charybdis
1
1
2
2
W
4
0
5
6.5
L
Amaterasu
MatheusZzkp
Amaterasu
0
5
0
0
L
Ganesha
Venus_Virus_
Ganesha
0
4
0
0
L
1
2
0
0.5
W
Fenrir
biGøD
Fenrir
5
0
5
7.5
W
Gilgamesh
bossfelps
Gilgamesh
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,793
Damage
22,669
33,910
Taken
19,179
12,269
Mitigated
9,332
6,605
Healing
5,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
1,250
885
0
878
8,061
2,461
0
3,861
3,903
0
24,035
W
Cthulhu
 
Cthulhu
3,004
219
43
786
3,157
2,539
90
0
3,044
22,258
0
L
1,638
145
0
2,586
6,670
1,626
0
898
5,622
0
26,080
W
Charybdis
LethalhawkMB
Charybdis
3,888
2,974
0
1,914
4,642
1,179
1,125
464
4,178
0
29,643
W
6,203
906
0
254
1,916
529
574
212
1,704
33,664
0
L
Amaterasu
MatheusZzkp
Amaterasu
697
206
0
241
5,548
3,116
0
1,691
3,550
0
14,141
L
Ganesha
Venus_Virus_
Ganesha
1,259
174
215
1,639
8,998
3,603
0
1,629
7,208
11,936
0
L
2,949
1,607
0
1,046
4,633
1,463
0
195
4,420
0
31,152
W
Fenrir
biGøD
Fenrir
3,897
873
0
1,712
4,535
2,756
0
583
3,952
0
15,521
W
Gilgamesh
bossfelps
Gilgamesh
5,677
1,537
0
840
4,929
2,329
0
0
4,929
0
41,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,693
Gold Earned
31,447
257
Minions Killed
303
0
Camps Cleared
0
925,332
Distance Traveled
1,042,086
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,831
483
44
4
0
164,347
2
W
Cthulhu
6,603
660
54
5
0
217,730
0
L
Susano
4,984
498
68
7
0
229,277
3
W
Charybdis
5,673
567
69
7
0
176,066
5
W
Zeus
6,442
644
80
8
0
192,496
1
L
Amaterasu
4,771
477
43
4
0
175,172
0
L
Ganesha
4,590
459
11
1
0
176,625
2
L
Izanami
5,517
552
91
9
0
179,911
3
W
Fenrir
6,418
642
26
3
0
223,622
3
W
Gilgamesh
6,311
631
74
7
0
232,172
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role