Player Matchup

Camazotz
Camazotz
BloodElveD
Camazotz
Level 120
God Stats
0W - 4L
1,133 SR
Queue Stats
135W - 151L
1,416 Elo+
Solo
Freya
Freya
DTF DMART
Freya
Level 125
God Stats
2W - 2L
1,661 SR
Queue Stats
187W - 175L
1,488 Elo+
Party 2
Ullr
Ullr
HiImTaylot
Ullr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,408 Elo+
Party 1
Merlin
Merlin
Killinwar
Merlin
Level 147
God Stats
0W - 3L
1,205 SR
Queue Stats
42W - 39L
1,550 Elo+
Party 1
Cerberus
Cerberus
Moush21
Cerberus
Level 118
God Stats
2W - 3L
1,478 SR
Queue Stats
147W - 148L
1,469 Elo+
Party 2
Team Averages
Level 128
1,395 SR
1,466 Elo+

VS

Team Averages
Level 134
1,478 SR
1,503 Elo+
Sol
Sol
BradleyRJ
Sol
Level 142
God Stats
2W - 2L
1,383 SR
Queue Stats
202W - 207L
1,479 Elo+
Solo
Xbalanque
Xbalanque
DingleMyDangle
Xbalanque
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 90L
1,499 Elo+
Solo
Kuzenbo
Kuzenbo
Ghost13Mamba24
Kuzenbo
Level 118
God Stats
3W - 3L
1,328 SR
Queue Stats
103W - 95L
1,515 Elo+
Solo
Artio
Artio
OnagaTheDraken
Artio
Level 101
God Stats
1W - 0L
1,681 SR
Queue Stats
13W - 11L
1,538 Elo+
Solo
Thoth
Thoth
X3R0_80
Thoth
Level 157
God Stats
13W - 15L
1,496 SR
Queue Stats
967W - 978L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BloodElveD
Camazotz
16
1 / 4 / 6
9,180
612
9,717
19,508
20,470
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Freya
DTF DMART
Freya
17
2 / 4 / 7
9,922
661
9,477
14,368
6,291
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 6 / 9
9,510
634
13,743
12,384
4,847
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
Killinwar
Merlin
19
5 / 2 / 5
11,388
759
15,605
9,458
4,425
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Moush21
Cerberus
17
3 / 4 / 9
10,624
708
8,784
22,888
30,218
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 11
10,375
692
11,600
11,628
5,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
DingleMyDangle
Xbalanque
17
5 / 5 / 11
11,182
745
22,384
12,642
5,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 2 / 16
10,388
693
8,424
22,996
29,461
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 2 / 8
11,395
760
11,401
23,238
29,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
X3R0_80
Thoth
19
10 / 2 / 5
12,042
803
16,561
8,369
3,449
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
70
12
Kills
19
20
Deaths
13
36
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Camazotz
BloodElveD
Camazotz
1
4
6
1
W
1
2
11
3.25
L
Freya
DTF DMART
Freya
2
4
7
1.38
W
Xbalanque
DingleMyDangle
Xbalanque
5
5
11
2.1
W
0
2
16
4
L
1
6
9
0.92
L
Merlin
Killinwar
Merlin
5
2
5
3.75
L
Cerberus
Moush21
Cerberus
3
4
9
1.88
W
3
2
8
3.5
W
Thoth
X3R0_80
Thoth
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,326
Damage
70,370
78,606
Taken
78,873
66,251
Mitigated
73,045
36,858
Healing
37,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
BloodElveD
Camazotz
9,717
1,568
1,661
8,975
19,508
20,470
187
10,468
9,040
0
18,279
W
11,600
3,723
4,031
4,078
11,628
5,536
2,706
5,400
6,228
36,877
2,210
L
Freya
DTF DMART
Freya
9,477
3,441
3,382
5,469
14,368
6,291
840
9,338
5,030
24,242
0
W
Xbalanque
DingleMyDangle
Xbalanque
22,384
10,927
1,916
2,742
12,642
5,247
1,349
5,763
6,879
0
35,377
W
8,424
3,224
1,540
6,261
22,996
29,461
480
10,548
12,448
16,610
0
L
13,743
3,052
2,356
1,351
12,384
4,847
1,536
7,803
4,581
0
30,282
L
Merlin
Killinwar
Merlin
15,605
371
1,555
1,356
9,458
4,425
0
6,146
3,312
44,879
0
L
Cerberus
Moush21
Cerberus
8,784
370
851
9,902
22,888
30,218
515
13,063
9,825
24,535
0
W
11,401
844
5,328
10,307
23,238
29,352
197
7,888
15,350
20,623
0
W
Thoth
X3R0_80
Thoth
16,561
248
1,197
554
8,369
3,449
1,176
4,267
4,102
43,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,624
Gold Earned
55,382
206
Minions Killed
164
0
Camps Cleared
0
1,318,836
Distance Traveled
1,425,744
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
9,180
612
22
1
0
276,346
0
W
Sol
10,375
692
46
3
0
260,449
0
L
Freya
9,922
661
27
2
0
257,778
7
W
Xbalanque
11,182
745
21
1
0
278,638
0
W
Kuzenbo
10,388
693
12
1
0
291,046
5
L
Ullr
9,510
634
48
3
0
251,344
3
L
Merlin
11,388
759
65
4
0
276,379
0
L
Cerberus
10,624
708
44
3
0
256,989
0
W
Artio
11,395
760
16
1
0
309,736
0
W
Thoth
12,042
803
69
5
0
285,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role