Player Matchup

Sun Wukong
Sun Wukong
Denche08
Sun Wukong
Level 47
God Stats
0W - 2L
1,231 SR
Queue Stats
1W - 3L
1,238 Elo+
Party 3
Izanami
Izanami
Owangatangg
Izanami
Level 44
God Stats
1W - 3L
1,597 SR
Queue Stats
121W - 167L
1,346 Elo+
Party 2
Merlin
Merlin
Shamuu11
Merlin
Level 60
God Stats
1W - 1L
1,562 SR
Queue Stats
18W - 27L
1,354 Elo+
Party 3
Fenrir
Fenrir
TFsuzbubs9y
Fenrir
Level 75
God Stats
0W - 5L
1,102 SR
Queue Stats
105W - 116L
1,376 Elo+
Party 2
Xing Tian
Xing Tian
sinistercarnage4
Xing Tian
Level 24
God Stats
3W - 6L
1,489 SR
Queue Stats
8W - 19L
1,268 Elo+
Party 2
Team Averages
Level 50
1,396 SR
1,316 Elo+

VS

Team Averages
Level 45
1,480 SR
1,305 Elo+
Rama
Rama
CroixLapin56127
Rama
Level 32
God Stats
2W - 1L
1,379 SR
Queue Stats
50W - 68L
1,340 Elo+
Party 1
Artio
Artio
HCZ s43t4x14
Artio
Level 53
God Stats
4W - 3L
1,580 SR
Queue Stats
96W - 121L
1,338 Elo+
Party 1
Freya
Freya
Oni nistsu
Freya
Level 51
God Stats
9W - 7L
1,435 SR
Queue Stats
83W - 112L
1,280 Elo+
Party 1
Terra
Terra
Stefan6669197
Terra
Level 65
God Stats
2W - 1L
1,505 SR
Queue Stats
152W - 185L
1,327 Elo+
Solo
Loki
Loki
clich4r
Loki
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 28L
1,241 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Denche08
Sun Wukong
14
3 / 7 / 4
9,698
404
10,136
20,528
12,554
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Izanami
Owangatangg
Izanami
4
0 / 7 / 1
6,405
267
0
3,994
851
Merlin
Shamuu11
Merlin
16
1 / 6 / 6
9,652
402
11,175
11,637
4,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
17
9 / 10 / 3
12,055
502
16,255
27,139
10,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
13
3 / 7 / 2
8,931
372
5,583
19,837
15,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 14
10,913
455
9,900
17,827
7,442
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 2 / 16
11,707
488
9,340
23,912
23,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Freya
17
18 / 8 / 7
12,546
523
25,008
22,089
10,054
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
5 / 1 / 2
13,432
560
7,558
18,100
9,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Loki
clich4r
Loki
18
4 / 2 / 13
12,018
501
14,652
15,263
6,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
87
16
Kills
35
37
Deaths
17
16
Assists
52
Player
Kills
Deaths
Assists
KDA
W
2
4
14
2.25
L
Sun Wukong
Denche08
Sun Wukong
3
7
4
0.71
W
6
2
16
7
W
Freya
18
8
7
2.69
L
Izanami
Owangatangg
Izanami
0
7
1
0.07
L
Merlin
Shamuu11
Merlin
1
6
6
0.67
W
5
1
2
6
L
Fenrir
9
10
3
1.05
W
Loki
clich4r
Loki
4
2
13
5.25
L
Xing Tian
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,149
Damage
66,458
83,135
Taken
97,191
43,563
Mitigated
56,237
13,423
Healing
40,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,900
8,630
719
7,001
17,827
7,442
5,402
3,711
14,116
0
96,021
L
Sun Wukong
Denche08
Sun Wukong
10,136
2,564
34
5,202
20,528
12,554
406
8,883
11,535
0
48,344
W
9,340
1,102
1,702
7,167
23,912
23,107
980
6,113
16,714
24,796
0
W
Freya
25,008
7,492
785
7,849
22,089
10,054
1,165
6,270
15,819
61,506
0
L
Izanami
Owangatangg
Izanami
0
0
0
0
3,994
851
0
2,115
1,879
0
0
L
Merlin
Shamuu11
Merlin
11,175
1,334
0
1,154
11,637
4,434
262
6,873
4,640
60,649
0
W
7,558
325
229
9,178
18,100
9,447
1,612
1,673
16,427
92,956
0
L
Fenrir
16,255
2,978
0
5,238
27,139
10,441
0
12,706
14,201
0
66,952
W
Loki
clich4r
Loki
14,652
3,054
0
5,694
15,263
6,187
451
2,014
13,249
0
78,745
L
Xing Tian
5,583
491
0
1,795
19,837
15,283
0
10,787
8,974
16,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,741
Gold Earned
60,616
290
Minions Killed
511
0
Camps Cleared
0
1,591,994
Distance Traveled
2,217,991
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,913
455
118
5
0
388,723
0
L
Sun Wukong
9,698
404
76
3
0
425,481
0
W
Artio
11,707
488
32
1
0
471,080
0
W
Freya
12,546
523
55
2
0
382,037
0
L
Izanami
6,405
267
0
0
0
110,455
0
L
Merlin
9,652
402
109
5
0
392,230
3
W
Terra
13,432
560
184
8
0
457,933
0
L
Fenrir
12,055
502
89
4
0
391,345
0
W
Loki
12,018
501
122
5
0
518,218
3
L
Xing Tian
8,931
372
16
1
0
272,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role