Player Matchup

Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
MachoKen
Nemesis
Level 61
God Stats
1W - 2L
1,737 SR
Queue Stats
113W - 111L
1,482 Elo+
Solo
Kukulkan
Kukulkan
Rheinnard
Kukulkan
Level 160
God Stats
65W - 35L
1,679 SR
Queue Stats
880W - 839L
1,590 Elo+
Solo
Ares
Ares
SaintDume
Ares
Level 142
God Stats
10W - 11L
1,517 SR
Queue Stats
197W - 200L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
WinchesterHot
Sun Wukong
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,414 Elo+
Solo
Team Averages
Level 126
1,587 SR
1,503 Elo+

VS

Team Averages
Level 113
1,619 SR
1,538 Elo+
Thoth
Thoth
Kenmoxion
Thoth
Level 105
God Stats
2W - 0L
1,818 SR
Queue Stats
67W - 57L
1,539 Elo+
Solo
Ullr
Ullr
SOCOE69
Ullr
Level 121
God Stats
5W - 7L
1,503 SR
Queue Stats
185W - 183L
1,595 Elo+
Solo
Aphrodite
Aphrodite
Síegfríed
Aphrodite
Level 141
God Stats
14W - 4L
1,679 SR
Queue Stats
261W - 289L
1,560 Elo+
Solo
Izanami
Izanami
TheFancyNewt
Izanami
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 51L
1,448 Elo+
Solo
Ymir
Ymir
ranma16
Ymir
Level 116
God Stats
37W - 33L
1,593 SR
Queue Stats
604W - 567L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 2 / 1
8,131
542
7,118
7,731
2,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
MachoKen
Nemesis
12
3 / 3 / 1
7,502
500
5,142
11,384
3,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Rheinnard
Kukulkan
14
0 / 1 / 2
8,190
546
7,817
6,444
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
10
2 / 1 / 5
6,925
462
7,401
12,122
9,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
WinchesterHot
Sun Wukong
11
0 / 3 / 1
6,457
430
2,145
7,034
3,952
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Kenmoxion
Thoth
13
0 / 0 / 5
7,546
503
4,573
6,322
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
SOCOE69
Ullr
13
1 / 2 / 3
7,711
514
7,897
9,604
2,896
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Síegfríed
Aphrodite
11
0 / 3 / 4
7,021
468
4,172
9,537
7,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
TheFancyNewt
Izanami
16
7 / 0 / 2
9,621
641
9,234
6,829
2,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
ranma16
Ymir
13
2 / 3 / 1
7,787
519
5,632
11,365
4,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
8
Kills
10
10
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
2
1
1.75
W
Thoth
Kenmoxion
Thoth
0
0
5
2.5
L
Nemesis
MachoKen
Nemesis
3
3
1
1.17
L
Kukulkan
Rheinnard
Kukulkan
0
1
2
1
W
Ullr
SOCOE69
Ullr
1
2
3
1.25
L
Ares
2
1
5
4.5
W
Aphrodite
Síegfríed
Aphrodite
0
3
4
0.67
W
Izanami
TheFancyNewt
Izanami
7
0
2
8
L
Sun Wukong
WinchesterHot
Sun Wukong
0
3
1
0.17
W
Ymir
ranma16
Ymir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,623
Damage
31,508
44,715
Taken
43,657
21,516
Mitigated
20,301
9,015
Healing
15,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,118
4,862
0
494
7,731
2,039
0
851
6,880
0
67,961
W
Thoth
Kenmoxion
Thoth
4,573
514
48
1,289
6,322
2,295
236
3,881
2,441
42,578
0
L
Nemesis
MachoKen
Nemesis
5,142
1,821
0
3,934
11,384
3,593
0
3,716
7,592
0
39,652
L
Kukulkan
Rheinnard
Kukulkan
7,817
820
0
1,373
6,444
2,015
0
4,312
2,022
68,646
0
W
Ullr
SOCOE69
Ullr
7,897
3,232
0
1,149
9,604
2,896
614
2,820
6,784
0
52,444
L
Ares
7,401
302
0
2,664
12,122
9,917
0
4,358
7,625
10,982
0
W
Aphrodite
Síegfríed
Aphrodite
4,172
536
4,151
5,308
9,537
7,269
101
4,092
5,445
22,691
0
W
Izanami
TheFancyNewt
Izanami
9,234
5,881
233
2,688
6,829
2,932
2,222
974
5,855
0
63,365
L
Sun Wukong
WinchesterHot
Sun Wukong
2,145
218
0
550
7,034
3,952
0
858
6,152
0
29,368
W
Ymir
ranma16
Ymir
5,632
633
0
656
11,365
4,909
136
3,451
7,914
50,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,205
Gold Earned
39,686
414
Minions Killed
481
0
Camps Cleared
0
1,519,833
Distance Traveled
1,525,847
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,131
542
130
9
0
263,883
4
W
Thoth
7,546
503
106
7
0
301,940
2
L
Nemesis
7,502
500
77
5
0
329,904
5
L
Kukulkan
8,190
546
142
9
0
292,016
6
W
Ullr
7,711
514
107
7
0
298,011
6
L
Ares
6,925
462
7
0
0
331,189
8
W
Aphrodite
7,021
468
45
3
0
315,859
7
W
Izanami
9,621
641
135
9
0
320,274
6
L
Sun Wukong
6,457
430
58
4
0
302,841
4
W
Ymir
7,787
519
88
6
0
289,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role