Player Matchup

Zeus
Zeus
 
Zeus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Béatifique
Sol
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,250 Elo+
Party 1
Atlas
Atlas
StormySky649
Atlas
Level 49
God Stats
1W - 1L
1,721 SR
Queue Stats
85W - 107L
1,446 Elo+
Solo
Neith
Neith
skibberrz
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 42
1,544 SR
1,439 Elo+

VS

Team Averages
Level 85
1,372 SR
1,431 Elo+
Nox
Nox
Rhoughneck
Nox
Level 88
God Stats
26W - 39L
1,371 SR
Queue Stats
314W - 325L
1,342 Elo+
Solo
Freya
Freya
Sp4rt4n Panda
Freya
Level 64
God Stats
12W - 23L
1,313 SR
Queue Stats
204W - 228L
1,490 Elo+
Solo
Hel
Hel
lalipaula
Hel
Level 136
God Stats
2W - 3L
1,185 SR
Queue Stats
57W - 66L
1,494 Elo+
Solo
Loki
Loki
macho_squish
Loki
Level 55
God Stats
3W - 4L
1,305 SR
Queue Stats
204W - 263L
1,394 Elo+
Solo
Danzaburou
Danzaburou
xXTrojan-man23Xx
Danzaburou
Level 84
God Stats
4W - 1L
1,683 SR
Queue Stats
54W - 54L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
1 / 2 / 3
10,051
914
14,762
10,149
3,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
 
Izanami
16
1 / 3 / 1
9,619
874
6,182
11,773
5,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 3 / 2
9,666
879
9,050
11,549
4,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
0 / 2 / 4
9,461
860
7,199
15,128
17,368
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
skibberrz
Neith
16
2 / 1 / 2
10,194
927
10,929
8,484
3,566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

179

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 4
10,800
982
9,111
6,426
2,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 0 / 4
11,615
1,056
15,468
10,530
4,155
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
1 / 1 / 6
10,151
923
7,505
10,440
5,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
0 / 2 / 5
10,003
909
7,468
15,649
5,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
xXTrojan-man23Xx
Danzaburou
17
2 / 0 / 5
10,581
962
14,731
10,079
3,844
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
5
Kills
11
11
Deaths
5
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
2
3
1.25
L
Izanami
 
Izanami
1
3
1
0.5
L
1
3
2
0.67
W
2
2
4
2
W
6
0
4
8
L
0
2
4
1
W
1
1
6
4
W
0
2
5
1.25
L
Neith
skibberrz
Neith
2
1
2
3
W
Danzaburou
xXTrojan-man23Xx
Danzaburou
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,122
Damage
54,283
57,083
Taken
53,124
35,191
Mitigated
21,634
4,052
Healing
18,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
14,762
1,827
95
884
10,149
3,935
0
5,391
4,758
38,880
0
L
Izanami
 
Izanami
6,182
2,858
0
543
11,773
5,434
0
6,178
5,595
0
30,206
L
9,050
2,156
0
1,339
11,549
4,888
0
6,473
5,076
18,144
0
W
9,111
114
0
375
6,426
2,616
0
4,100
2,326
43,765
0
W
15,468
5,284
0
3,442
10,530
4,155
0
5,540
4,990
31,490
0
L
7,199
2,523
0
0
15,128
17,368
0
8,771
6,357
11,238
0
W
7,505
942
6,707
5,813
10,440
5,083
0
8,015
2,425
22,508
0
W
7,468
1,958
0
0
15,649
5,936
0
7,328
8,321
0
23,077
L
Neith
skibberrz
Neith
10,929
7,190
0
1,191
8,484
3,566
0
5,271
3,213
0
25,993
W
Danzaburou
xXTrojan-man23Xx
Danzaburou
14,731
5,074
0
2,276
10,079
3,844
0
6,028
4,051
0
27,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,991
Gold Earned
53,150
199
Minions Killed
222
1
Camps Cleared
10
1,032,466
Distance Traveled
1,142,007
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,051
914
59
5
1
231,261
0
L
Izanami
9,619
874
60
5
0
198,354
0
L
Sol
9,666
879
21
2
0
202,760
0
W
Nox
10,800
982
98
9
0
223,774
3
W
Freya
11,615
1,056
26
2
6
237,360
0
L
Atlas
9,461
860
6
1
0
205,028
1
W
Hel
10,151
923
29
3
1
235,268
3
W
Loki
10,003
909
35
3
3
223,159
1
L
Neith
10,194
927
53
5
0
195,063
0
W
Danzaburou
10,581
962
34
3
0
222,446
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role