Player Matchup

Izanami
Izanami
Danlotelli
Izanami
Level 85
God Stats
4W - 1L
1,695 SR
Queue Stats
16W - 19L
1,473 Elo+
Solo
Kukulkan
Kukulkan
DistinguishedXx
Kukulkan
Level 89
God Stats
28W - 17L
1,590 SR
Queue Stats
92W - 74L
1,522 Elo+
Party 1
Thor
Thor
Herculazy
Thor
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 35L
1,483 Elo+
Party 1
Hades
Hades
Rabbitlord
Hades
Level 103
God Stats
62W - 41L
1,601 SR
Queue Stats
168W - 146L
1,481 Elo+
Party 3
Ymir
Ymir
Timbert
Ymir
Level 65
God Stats
43W - 30L
1,541 SR
Queue Stats
166W - 165L
1,467 Elo+
Party 3
Team Averages
Level 80
1,585 SR
1,485 Elo+

VS

Team Averages
Level 89
1,461 SR
1,456 Elo+
Ymir
Ymir
Leo010209
Ymir
Level 65
God Stats
23W - 31L
1,402 SR
Queue Stats
221W - 284L
1,433 Elo+
Party 2
Sol
Sol
Morkovka2452
Sol
Level 67
God Stats
37W - 38L
1,509 SR
Queue Stats
244W - 301L
1,446 Elo+
Party 2
Mulan
Mulan
RespectTheGanja
Mulan
Level 125
God Stats
3W - 4L
1,410 SR
Queue Stats
652W - 735L
1,490 Elo+
Solo
Vamana
Vamana
Turnanba
Vamana
Level 69
God Stats
7W - 10L
1,465 SR
Queue Stats
274W - 337L
1,450 Elo+
Party 2
Nu Wa
Nu Wa
暗流涌动丶
Nu Wa
Level 121
God Stats
111W - 116L
1,521 SR
Queue Stats
298W - 315L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Danlotelli
Izanami
10
4 / 0 / 1
6,350
635
3,112
3,631
988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
10
0 / 0 / 0
5,590
559
1,766
2,025
555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
10
0 / 0 / 0
5,603
560
1,545
5,521
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hades
10
0 / 0 / 0
5,480
548
1,716
4,587
1,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Timbert
Ymir
9
1 / 0 / 2
5,729
573
1,688
6,164
2,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 1 / 0
4,691
469
798
6,098
2,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
0 / 4 / 0
5,073
507
3,764
5,303
1,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

3
0 / 0 / 0
3,684
368
956
1,768
450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vamana
Turnanba
Vamana
10
0 / 0 / 0
5,149
515
2,304
5,744
3,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 0 / 0
5,247
525
1,337
1,173
330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
Danlotelli
Izanami
4
0
1
4.5
W
Kukulkan
0
0
0
0
W
Thor
0
0
0
0
L
Ymir
0
1
0
0
L
0
4
0
0
W
Hades
0
0
0
0
L
0
0
0
0
W
Ymir
Timbert
Ymir
1
0
2
2
L
Vamana
Turnanba
Vamana
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,827
Damage
9,159
21,928
Taken
20,086
7,975
Mitigated
7,664
9,735
Healing
7,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Danlotelli
Izanami
3,112
2,329
0
313
3,631
988
810
1,958
1,643
0
39,517
W
Kukulkan
1,766
279
0
237
2,025
555
0
427
1,528
39,868
0
W
Thor
1,545
259
0
2,820
5,521
1,628
0
713
4,746
0
32,782
L
Ymir
798
29
852
2,030
6,098
2,007
0
2,117
3,887
12,197
0
L
3,764
933
0
1,395
5,303
1,126
884
940
4,363
24,595
2,894
W
Hades
1,716
407
72
2,364
4,587
1,967
206
130
4,427
27,937
0
L
956
278
0
500
1,768
450
0
95
1,673
0
5,983
W
Ymir
Timbert
Ymir
1,688
215
1,245
2,684
6,164
2,837
120
2,251
3,883
13,587
0
L
Vamana
Turnanba
Vamana
2,304
1,100
0
2,541
5,744
3,751
0
1,680
4,064
0
27,484
L
1,337
370
0
143
1,173
330
7
204
929
34,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,752
Gold Earned
23,844
330
Minions Killed
231
0
Camps Cleared
0
900,489
Distance Traveled
814,571
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,350
635
88
9
0
188,896
1
W
Kukulkan
5,590
559
99
10
0
176,960
6
W
Thor
5,603
560
75
8
0
186,562
4
L
Ymir
4,691
469
21
2
0
181,127
2
L
Sol
5,073
507
58
6
0
174,788
2
W
Hades
5,480
548
53
5
0
158,592
4
L
Mulan
3,684
368
11
1
0
47,258
0
W
Ymir
5,729
573
15
2
0
189,479
2
L
Vamana
5,149
515
59
6
0
212,331
1
L
Nu Wa
5,247
525
82
8
0
199,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role