Player Matchup

Hun Batz
Hun Batz
Atomic-justice2
Hun Batz
Level 116
God Stats
14W - 4L
1,775 SR
Queue Stats
1,541W - 1,534L
1,508 Elo+
Solo
Mulan
Mulan
JaeChillin
Mulan
Level 105
God Stats
20W - 14L
1,610 SR
Queue Stats
317W - 316L
1,530 Elo+
Solo
Hades
Hades
PoohBearLaFlair
Hades
Level 109
God Stats
26W - 11L
1,689 SR
Queue Stats
324W - 330L
1,559 Elo+
Solo
Bacchus
Bacchus
TheNixonNinja
Bacchus
Level 118
God Stats
4W - 0L
1,800 SR
Queue Stats
84W - 72L
1,610 Elo+
Solo
Sol
Sol
yFavarini_G
Sol
Level 88
God Stats
6W - 13L
1,332 SR
Queue Stats
527W - 511L
1,517 Elo+
Solo
Team Averages
Level 107
1,641 SR
1,545 Elo+

VS

Team Averages
Level 111
1,530 SR
1,592 Elo+
Nemesis
Nemesis
BIGD1RTY B1RD
Nemesis
Level 140
God Stats
16W - 19L
1,553 SR
Queue Stats
303W - 316L
1,623 Elo+
Solo
Medusa
Medusa
CmacNcheese
Medusa
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,721 Elo+
Solo
Cthulhu
Cthulhu
NotAustinBrown
Cthulhu
Level 109
God Stats
3W - 2L
1,599 SR
Queue Stats
14W - 16L
1,544 Elo+
Solo
Hercules
Hercules
lordtah64
Hercules
Level 118
God Stats
24W - 28L
1,506 SR
Queue Stats
567W - 452L
1,547 Elo+
Party 1
Kukulkan
Kukulkan
slim jxmmie
Kukulkan
Level 109
God Stats
7W - 9L
1,493 SR
Queue Stats
588W - 529L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
7 / 0 / 8
8,357
1,194
6,187
6,101
3,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mulan
13
1 / 1 / 12
7,945
1,135
6,410
7,228
6,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 1 / 9
7,369
1,053
4,787
6,295
2,759
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
14
2 / 0 / 15
8,687
1,241
6,356
4,771
6,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
6 / 0 / 11
7,955
1,136
9,623
4,330
1,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

350

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
0 / 0 / 0
6,779
968
3,712
6,456
4,029
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
12
0 / 7 / 0
6,338
905
4,286
9,119
3,160
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 1 / 1
6,248
893
2,572
3,684
2,063
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
lordtah64
Hercules
12
1 / 4 / 1
6,939
991
7,046
13,353
6,116
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
slim jxmmie
Kukulkan
12
1 / 6 / 1
7,094
1,013
5,025
7,462
2,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
5
18
Kills
2
2
Deaths
18
55
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
7
0
8
11
L
Nemesis
0
0
0
0
L
Medusa
0
7
0
0
W
Mulan
1
1
12
7
L
0
1
1
0.5
W
2
1
9
6.5
W
Bacchus
2
0
15
9.5
L
Hercules
lordtah64
Hercules
1
4
1
0.38
L
Kukulkan
slim jxmmie
Kukulkan
1
6
1
0.25
W
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,363
Damage
22,641
28,725
Taken
40,074
21,002
Mitigated
18,150
7,029
Healing
2,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
6,187
1,409
0
81
6,101
3,410
0
1,530
4,571
0
11,182
L
Nemesis
3,712
653
254
790
6,456
4,029
0
2,228
4,228
0
22,756
L
Medusa
4,286
2,022
0
241
9,119
3,160
0
5,711
3,408
0
9,518
W
Mulan
6,410
816
0
1,852
7,228
6,527
0
2,014
5,214
1,233
14,205
L
2,572
34
116
0
3,684
2,063
0
2,460
1,224
8,372
0
W
4,787
133
816
1,797
6,295
2,759
0
2,159
4,136
20,542
0
W
Bacchus
6,356
763
0
898
4,771
6,653
0
978
3,793
17,396
0
L
Hercules
lordtah64
Hercules
7,046
1,138
0
1,463
13,353
6,116
0
7,024
6,329
0
12,811
L
Kukulkan
slim jxmmie
Kukulkan
5,025
518
0
0
7,462
2,782
0
3,537
3,925
28,973
0
W
9,623
4,245
0
1,585
4,330
1,653
0
916
3,414
20,333
1,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,313
Gold Earned
33,398
126
Minions Killed
129
5
Camps Cleared
4
699,881
Distance Traveled
628,376
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,357
1,194
3
0
1
146,647
0
L
Nemesis
6,779
968
40
6
0
150,853
0
L
Medusa
6,338
905
13
2
0
107,826
0
W
Mulan
7,945
1,135
18
3
1
137,573
0
L
Cthulhu
6,248
893
11
2
0
86,917
2
W
Hades
7,369
1,053
44
6
3
121,832
0
W
Bacchus
8,687
1,241
26
4
0
149,244
0
L
Hercules
6,939
991
7
1
1
149,607
0
L
Kukulkan
7,094
1,013
58
8
3
133,173
0
W
Sol
7,955
1,136
35
5
0
144,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role