Player Matchup

Kukulkan
Kukulkan
LaluISorda
Kukulkan
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,328 Elo+
Party 3
Fafnir
Fafnir
MeHlAzLo
Fafnir
Level 66
God Stats
6W - 1L
1,971 SR
Queue Stats
295W - 302L
1,536 Elo+
Solo
Fenrir
Fenrir
Ob3yDis420
Fenrir
Level 125
God Stats
3W - 6L
1,252 SR
Queue Stats
29W - 21L
1,559 Elo+
Party 2
Camazotz
Camazotz
OgNamesR4Chump
Camazotz
Level 51
God Stats
2W - 3L
1,730 SR
Queue Stats
174W - 100L
1,686 Elo+
Party 3
Jing Wei
Jing Wei
Silicon04
Jing Wei
Level 117
God Stats
3W - 2L
1,552 SR
Queue Stats
25W - 16L
1,502 Elo+
Party 2
Team Averages
Level 73
1,601 SR
1,522 Elo+

VS

Team Averages
Level 90
1,555 SR
1,483 Elo+
Medusa
Medusa
LordatanZa
Medusa
Level 129
God Stats
3W - 2L
1,517 SR
Queue Stats
14W - 19L
1,365 Elo+
Solo
Ra
Ra
LostinTokio
Ra
Level 160
God Stats
3W - 3L
1,620 SR
Queue Stats
296W - 318L
1,496 Elo+
Party 1
Khepri
Khepri
NatalioBLP
Khepri
Level 76
God Stats
4W - 4L
1,531 SR
Queue Stats
24W - 22L
1,482 Elo+
Party 1
Zhong Kui
Zhong Kui
Pleeyer
Zhong Kui
Level 39
God Stats
3W - 2L
1,605 SR
Queue Stats
90W - 84L
1,477 Elo+
Solo
Ravana
Ravana
StokeEm
Ravana
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
116W - 111L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LaluISorda
Kukulkan
16
2 / 10 / 4
10,827
433
14,413
15,563
4,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
MeHlAzLo
Fafnir
15
1 / 4 / 3
11,093
444
8,618
19,384
22,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Ob3yDis420
Fenrir
18
10 / 4 / 4
12,921
517
10,732
21,100
19,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Camazotz
17
2 / 10 / 7
11,106
444
12,775
29,149
8,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Silicon04
Jing Wei
16
1 / 8 / 3
10,607
424
10,644
17,931
4,662
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LordatanZa
Medusa
20
9 / 1 / 8
13,429
537
21,290
15,860
8,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
10 / 3 / 13
14,301
572
16,177
18,153
9,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
NatalioBLP
Khepri
17
1 / 1 / 16
12,233
489
7,456
18,365
30,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Pleeyer
Zhong Kui
17
2 / 8 / 8
12,717
509
12,914
17,888
26,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
StokeEm
Ravana
20
14 / 3 / 8
15,587
623
19,251
18,020
11,053
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
89
16
Kills
36
36
Deaths
16
21
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
LaluISorda
Kukulkan
2
10
4
0.4
W
Medusa
LordatanZa
Medusa
9
1
8
13
W
10
3
13
5.5
L
Fafnir
MeHlAzLo
Fafnir
1
4
3
0.63
W
Khepri
NatalioBLP
Khepri
1
1
16
9
L
Fenrir
Ob3yDis420
Fenrir
10
4
4
3
L
Camazotz
2
10
7
0.55
W
Zhong Kui
Pleeyer
Zhong Kui
2
8
8
0.75
L
Jing Wei
Silicon04
Jing Wei
1
8
3
0.31
W
Ravana
StokeEm
Ravana
14
3
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,182
Damage
77,088
103,127
Taken
88,286
59,671
Mitigated
85,606
27,058
Healing
34,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
LaluISorda
Kukulkan
14,413
840
213
1,113
15,563
4,541
0
8,677
6,886
65,992
0
W
Medusa
LordatanZa
Medusa
21,290
11,947
0
7,411
15,860
8,131
6,090
5,546
10,265
0
117,190
W
16,177
2,340
6,531
6,968
18,153
9,902
2,094
6,216
11,840
99,000
0
L
Fafnir
MeHlAzLo
Fafnir
8,618
1,179
3,054
3,710
19,384
22,790
0
6,639
12,745
33,597
0
W
Khepri
NatalioBLP
Khepri
7,456
518
1,504
4,389
18,365
30,169
678
5,723
12,597
30,812
0
L
Fenrir
Ob3yDis420
Fenrir
10,732
2,332
0
4,546
21,100
19,045
369
5,842
15,258
0
52,982
L
Camazotz
12,775
3,944
0
12,202
29,149
8,633
0
8,398
20,751
0
82,545
W
Zhong Kui
Pleeyer
Zhong Kui
12,914
1,454
0
4,095
17,888
26,351
761
2,870
14,413
53,203
8,710
L
Jing Wei
Silicon04
Jing Wei
10,644
9,211
0
2,220
17,931
4,662
0
6,373
11,558
0
67,124
W
Ravana
StokeEm
Ravana
19,251
5,203
0
4,063
18,020
11,053
1,267
4,728
13,066
0
135,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,554
Gold Earned
68,267
476
Minions Killed
638
0
Camps Cleared
0
2,285,266
Distance Traveled
2,232,234
19
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,827
433
119
5
0
419,010
1
W
Medusa
13,429
537
156
6
0
471,123
6
W
Ra
14,301
572
160
6
0
383,464
9
L
Fafnir
11,093
444
41
2
0
451,022
2
W
Khepri
12,233
489
30
1
0
480,665
13
L
Fenrir
12,921
517
95
4
0
486,307
8
L
Camazotz
11,106
444
97
4
0
472,406
3
W
Zhong Kui
12,717
509
109
4
0
366,243
1
L
Jing Wei
10,607
424
124
5
0
456,521
5
W
Ravana
15,587
623
183
7
0
530,739
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role