Player Matchup

Bastet
Bastet
ArtemBritish
Bastet
Level 63
God Stats
3W - 0L
1,458 SR
Queue Stats
7W - 5L
1,543 Elo+
Party 3
Sun Wukong
Sun Wukong
Cliquel
Sun Wukong
Level 98
God Stats
1W - 0L
1,496 SR
Queue Stats
58W - 44L
1,509 Elo+
Party 1
Aphrodite
Aphrodite
Dasterionus
Aphrodite
Level 40
God Stats
1W - 1L
1,529 SR
Queue Stats
4W - 4L
1,480 Elo+
Party 3
Izanami
Izanami
FridrihBARBAROSA
Izanami
Level 41
God Stats
1W - 0L
1,379 SR
Queue Stats
6W - 6L
1,454 Elo+
Party 3
Sol
Sol
ImOnSpectrum
Sol
Level 23
God Stats
16W - 10L
1,597 SR
Queue Stats
33W - 24L
1,562 Elo+
Party 1
Team Averages
Level 53
1,492 SR
1,510 Elo+

VS

Team Averages
Level 92
1,388 SR
1,408 Elo+
Merlin
Merlin
HaXxOrOmG
Merlin
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Bakasura
Bakasura
Hawkans
Bakasura
Level 104
God Stats
2W - 2L
1,471 SR
Queue Stats
4W - 10L
1,269 Elo+
Party 2
Ravana
Ravana
bashometer
Ravana
Level 156
God Stats
0W - 1L
1,118 SR
Queue Stats
448W - 466L
1,424 Elo+
Solo
Neith
Neith
suedomeno
Neith
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Ymir
Ymir
x4kt
Ymir
Level 132
God Stats
1W - 3L
1,354 SR
Queue Stats
6W - 12L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
6 / 5 / 9
11,357
598
10,945
20,260
7,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Cliquel
Sun Wukong
19
13 / 2 / 8
12,619
664
20,087
25,943
17,700
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Dasterionus
Aphrodite
14
1 / 1 / 14
9,084
478
7,368
14,222
12,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
8 / 4 / 5
9,810
516
12,413
15,116
6,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
12 / 1 / 13
12,242
644
22,215
19,495
7,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HaXxOrOmG
Merlin
13
3 / 10 / 1
8,789
463
14,035
15,941
4,956
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Hawkans
Bakasura
16
5 / 8 / 4
10,377
546
8,447
18,738
7,086
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
bashometer
Ravana
15
2 / 8 / 3
9,516
501
12,514
18,161
7,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
suedomeno
Neith
11
1 / 8 / 3
6,929
365
6,560
9,965
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
x4kt
Ymir
12
1 / 6 / 4
8,289
436
5,766
22,678
18,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
27
40
Kills
12
13
Deaths
40
49
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bastet
6
5
9
2.1
W
Sun Wukong
Cliquel
Sun Wukong
13
2
8
8.5
W
Aphrodite
Dasterionus
Aphrodite
1
1
14
8
W
8
4
5
2.63
L
Merlin
HaXxOrOmG
Merlin
3
10
1
0.35
L
Bakasura
Hawkans
Bakasura
5
8
4
0.88
W
12
1
13
18.5
L
Ravana
bashometer
Ravana
2
8
3
0.44
L
Neith
suedomeno
Neith
1
8
3
0.31
L
Ymir
x4kt
Ymir
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,028
Damage
47,322
95,036
Taken
85,483
51,550
Mitigated
41,843
47,073
Healing
15,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
10,945
3,063
0
9,667
20,260
7,787
2,677
2,694
17,383
0
76,334
W
Sun Wukong
Cliquel
Sun Wukong
20,087
5,246
0
9,963
25,943
17,700
561
3,949
21,521
0
95,155
W
Aphrodite
Dasterionus
Aphrodite
7,368
1,225
6,667
9,191
14,222
12,540
967
3,625
10,520
32,307
0
W
12,413
7,776
0
3,781
15,116
6,332
2,848
3,961
10,945
0
56,609
L
Merlin
HaXxOrOmG
Merlin
14,035
938
0
2,408
15,941
4,956
0
7,995
7,946
43,124
0
L
Bakasura
Hawkans
Bakasura
8,447
5,318
0
3,620
18,738
7,086
0
6,907
11,831
0
37,762
W
22,215
9,943
0
7,804
19,495
7,191
4,974
5,630
13,235
84,701
0
L
Ravana
bashometer
Ravana
12,514
4,398
0
4,121
18,161
7,484
647
3,020
15,141
0
60,908
L
Neith
suedomeno
Neith
6,560
2,895
0
320
9,965
3,837
0
1,947
8,018
0
21,187
L
Ymir
x4kt
Ymir
5,766
617
631
4,388
22,678
18,480
0
9,714
12,964
34,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,112
Gold Earned
43,900
515
Minions Killed
351
0
Camps Cleared
0
1,864,595
Distance Traveled
1,529,345
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,357
598
126
7
0
373,826
2
W
Sun Wukong
12,619
664
146
8
0
389,777
3
W
Aphrodite
9,084
478
49
3
0
363,015
2
W
Izanami
9,810
516
83
4
0
312,091
5
L
Merlin
8,789
463
57
3
0
275,857
0
L
Bakasura
10,377
546
81
4
0
404,759
5
W
Sol
12,242
644
111
6
0
425,886
0
L
Ravana
9,516
501
120
6
0
318,641
5
L
Neith
6,929
365
57
3
0
223,368
1
L
Ymir
8,289
436
36
2
0
306,720
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role