Player Matchup

Merlin
Merlin
Golmod
Merlin
Level 129
God Stats
1W - 1L
1,626 SR
Queue Stats
39W - 25L
1,591 Elo+
Solo
Chaac
Chaac
Infam3
Chaac
Level 139
God Stats
13W - 20L
1,434 SR
Queue Stats
190W - 194L
1,508 Elo+
Solo
Ratatoskr
Ratatoskr
NinjaDYM
Ratatoskr
Level 139
God Stats
9W - 9L
1,550 SR
Queue Stats
230W - 246L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
redswallow
Ah Muzen Cab
Level 137
God Stats
0W - 1L
1,403 SR
Queue Stats
12W - 17L
1,442 Elo+
Solo
Zeus
Zeus
saksel38
Zeus
Level 15
God Stats
6W - 1L
1,677 SR
Queue Stats
7W - 5L
1,519 Elo+
Solo
Team Averages
Level 112
1,538 SR
1,516 Elo+

VS

Team Averages
Level 118
1,536 SR
1,522 Elo+
Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Buzemann94
Nu Wa
Level 121
God Stats
6W - 3L
1,628 SR
Queue Stats
261W - 235L
1,506 Elo+
Solo
Chernobog
Chernobog
GoingInWet
Chernobog
Level 159
God Stats
7W - 5L
1,578 SR
Queue Stats
229W - 252L
1,517 Elo+
Solo
Cthulhu
Cthulhu
SirFrostyByte
Cthulhu
Level 24
God Stats
2W - 1L
1,474 SR
Queue Stats
3W - 3L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Golmod
Merlin
20
6 / 3 / 6
12,133
809
20,585
19,025
7,352
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Infam3
Chaac
19
6 / 3 / 7
11,943
796
12,737
22,423
20,472
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ratatoskr
NinjaDYM
Ratatoskr
19
7 / 3 / 9
13,348
890
11,188
15,511
7,288
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
redswallow
Ah Muzen Cab
17
1 / 8 / 6
10,040
669
8,857
19,074
6,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
16
0 / 11 / 11
9,564
638
14,750
15,131
5,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
5 / 1 / 13
12,380
825
14,022
21,721
30,030
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
 
Scylla
18
3 / 7 / 9
11,435
762
13,041
12,575
5,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
19
1 / 5 / 15
12,063
804
18,290
11,232
5,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
GoingInWet
Chernobog
20
16 / 3 / 4
16,535
1,102
22,794
18,202
9,448
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
17
3 / 4 / 14
11,983
799
12,443
24,475
28,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
83
20
Kills
28
28
Deaths
20
39
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
13
11.5
W
Scylla
 
Scylla
3
7
9
1.07
W
Nu Wa
1
5
15
1.7
W
Chernobog
GoingInWet
Chernobog
16
3
4
6
L
Merlin
Golmod
Merlin
6
3
6
3
L
Chaac
Infam3
Chaac
6
3
7
3.17
L
Ratatoskr
NinjaDYM
Ratatoskr
7
3
9
3.83
W
Cthulhu
3
4
14
2.5
L
Ah Muzen Cab
redswallow
Ah Muzen Cab
1
8
6
0.5
L
Zeus
0
11
11
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,117
Damage
80,590
91,164
Taken
88,205
47,262
Mitigated
78,565
19,777
Healing
22,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,022
1,869
0
8,788
21,721
30,030
904
6,999
14,722
703
32,682
W
Scylla
 
Scylla
13,041
1,499
0
936
12,575
5,414
318
6,387
6,188
42,896
0
W
Nu Wa
18,290
2,370
0
516
11,232
5,167
784
5,214
6,018
56,377
0
W
Chernobog
GoingInWet
Chernobog
22,794
18,550
0
5,413
18,202
9,448
5,628
7,225
10,977
0
73,751
L
Merlin
Golmod
Merlin
20,585
869
422
5,498
19,025
7,352
379
11,321
7,254
74,975
0
L
Chaac
Infam3
Chaac
12,737
894
0
5,922
22,423
20,472
185
10,018
12,020
623
37,492
L
Ratatoskr
NinjaDYM
Ratatoskr
11,188
1,676
0
244
15,511
7,288
0
6,870
8,309
0
33,534
W
Cthulhu
12,443
863
2,268
4,650
24,475
28,506
300
10,214
14,261
31,097
0
L
Ah Muzen Cab
redswallow
Ah Muzen Cab
8,857
5,294
0
5,375
19,074
6,877
0
10,419
8,303
0
44,019
L
Zeus
14,750
970
503
1,813
15,131
5,273
0
4,987
10,058
38,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,028
Gold Earned
64,396
391
Minions Killed
409
8
Camps Cleared
9
1,344,891
Distance Traveled
1,420,021
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,380
825
58
4
0
311,053
2
W
Scylla
11,435
762
77
5
2
242,785
4
W
Nu Wa
12,063
804
102
7
3
272,254
3
W
Chernobog
16,535
1,102
121
8
4
305,624
7
L
Merlin
12,133
809
129
9
5
268,212
0
L
Chaac
11,943
796
67
4
0
298,288
4
L
Ratatoskr
13,348
890
53
4
1
300,639
0
W
Cthulhu
11,983
799
51
3
0
288,305
1
L
Ah Muzen Cab
10,040
669
90
6
1
246,081
2
L
Zeus
9,564
638
52
3
1
231,671
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role