Player Matchup

Rama
Rama
 
Rama
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 117
1,500 SR
1,500 Elo+

VS

Team Averages
Level 96
1,404 SR
1,531 Elo+
Baron Samedi
Baron Samedi
IDonnyyy
Baron Samedi
Level 102
God Stats
2W - 2L
1,251 SR
Queue Stats
229W - 294L
1,466 Elo+
Solo
Set
Set
Sub999
Set
Level 50
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 12L
1,644 Elo+
Solo
Chaac
Chaac
Takmayik
Chaac
Level 137
God Stats
17W - 13L
1,459 SR
Queue Stats
69W - 80L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
3 / 4 / 1
8,533
711
4,676
14,224
4,601
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eset
 
Eset
12
2 / 10 / 3
8,414
701
9,371
10,440
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
 
Vamana
12
1 / 8 / 7
8,234
686
5,961
18,187
15,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IDonnyyy
Baron Samedi
14
5 / 1 / 14
9,679
807
13,064
12,693
5,097
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
Sub999
Set
14
12 / 4 / 9
10,541
878
13,862
11,654
10,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chaac
Takmayik
Chaac
12
5 / 3 / 12
9,267
772
10,372
16,362
15,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
6
Kills
22
22
Deaths
8
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
4
1
0.88
L
Eset
 
Eset
2
10
3
0.35
L
Vamana
 
Vamana
1
8
7
0.56
W
Baron Samedi
IDonnyyy
Baron Samedi
5
1
14
12
W
Set
Sub999
Set
12
4
9
4.13
W
Chaac
Takmayik
Chaac
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,008
Damage
37,298
42,851
Taken
40,709
23,406
Mitigated
30,716
7,857
Healing
16,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,676
3,851
136
2,773
14,224
4,601
155
5,204
8,716
0
20,232
L
Eset
 
Eset
9,371
285
534
559
10,440
3,228
0
2,830
7,457
31,774
0
L
Vamana
 
Vamana
5,961
2,090
0
3,855
18,187
15,577
23
5,364
12,304
0
23,157
W
Baron Samedi
IDonnyyy
Baron Samedi
13,064
992
2,257
7,556
12,693
5,097
719
5,139
7,554
31,990
0
W
Set
Sub999
Set
13,862
4,926
121
2,323
11,654
10,071
1,079
1,744
9,910
0
22,023
W
Chaac
Takmayik
Chaac
10,372
2,349
0
4,470
16,362
15,548
1,174
3,063
13,299
0
25,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,181
Gold Earned
29,487
112
Minions Killed
103
5
Camps Cleared
4
588,218
Distance Traveled
675,800
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,533
711
37
3
1
194,043
0
L
Eset
8,414
701
40
3
3
191,764
2
L
Vamana
8,234
686
35
3
1
202,411
1
W
Baron Samedi
9,679
807
54
5
2
209,551
2
W
Set
10,541
878
26
2
1
223,927
1
W
Chaac
9,267
772
23
2
1
242,322
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role