Player Matchup

Cerberus
Cerberus
Gold IV
Abtrevodnom
Cerberus
Gold IV
Level 159
God Stats
0W - 4L
1,515 SR
Queue Stats
53W - 53L
1,434 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
BigDingus
Gilgamesh
Bronze III
Level 142
God Stats
2W - 1L
1,753 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Ra
Ra
Gold II
Broncio
Ra
Gold II
Level 128
God Stats
1W - 2L
1,555 SR
Queue Stats
133W - 132L
1,614 MMR
Solo
Fenrir
Fenrir
Gold IV
MeliodasEU
Fenrir
Gold IV
Level 119
God Stats
1W - 4L
1,361 SR
Queue Stats
65W - 68L
1,433 MMR
Solo
Medusa
Medusa
Gold IV
ZozhnikPRO
Medusa
Gold IV
Level 66
God Stats
12W - 16L
1,453 SR
Queue Stats
161W - 159L
1,472 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,527 SR
1,491 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,570 SR
1,497 MMR
Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
 
Sol
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold III
Forant
Serqet
Gold III
Level 159
God Stats
4W - 3L
1,449 SR
Queue Stats
264W - 272L
1,418 MMR
Solo
Artio
Artio
Gold IV
Toxoplasmosis
Artio
Gold IV
Level 158
God Stats
9W - 4L
1,801 SR
Queue Stats
174W - 164L
1,476 MMR
Solo
Ares
Ares
Gold II
WinyHeartache
Ares
Gold II
Level 92
God Stats
9W - 9L
1,602 SR
Queue Stats
31W - 36L
1,590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Abtrevodnom
Cerberus
7
1 / 2 / 0
4,598
460
664
7,042
2,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
BigDingus
Gilgamesh
11
2 / 1 / 0
6,238
624
5,508
7,808
4,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
0 / 1 / 0
5,062
506
2,986
4,570
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
MeliodasEU
Fenrir
10
1 / 1 / 1
5,613
561
919
5,333
1,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
ZozhnikPRO
Medusa
4
0 / 2 / 0
3,834
383
1,063
2,431
615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bans
GebAthena

VS

Bans
OdinMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 0 / 2
6,806
681
5,786
2,979
787
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
 
Sol
11
1 / 0 / 0
6,320
632
3,335
4,418
1,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Forant
Serqet
9
0 / 1 / 2
5,495
550
1,876
5,693
1,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 1 / 0
6,198
620
4,431
7,207
6,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
2 / 2 / 3
5,912
591
2,507
5,327
3,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
4
Kills
7
7
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
0
2
3
W
Sol
 
Sol
1
0
0
1
L
Cerberus
Abtrevodnom
Cerberus
1
2
0
0.5
L
Gilgamesh
BigDingus
Gilgamesh
2
1
0
2
L
0
1
0
0
W
Serqet
Forant
Serqet
0
1
2
1
L
Fenrir
MeliodasEU
Fenrir
1
1
1
1.5
W
2
1
0
2
W
2
2
3
1.75
L
Medusa
ZozhnikPRO
Medusa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,140
Damage
17,935
27,184
Taken
25,624
10,560
Mitigated
13,117
8,404
Healing
12,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,786
2,853
0
436
2,979
787
329
735
2,140
0
45,264
W
Sol
 
Sol
3,335
1,561
0
2,549
4,418
1,478
916
1,243
3,049
41,015
5,176
L
Cerberus
Abtrevodnom
Cerberus
664
52
308
1,618
7,042
2,754
0
692
6,350
15,390
0
L
Gilgamesh
BigDingus
Gilgamesh
5,508
1,721
36
2,324
7,808
4,115
0
4,245
3,419
0
33,249
L
2,986
269
139
1,444
4,570
1,412
0
2,408
2,162
29,280
0
W
Serqet
Forant
Serqet
1,876
369
0
2,930
5,693
1,612
0
781
4,757
0
27,190
L
Fenrir
MeliodasEU
Fenrir
919
86
0
1,891
5,333
1,664
0
2,029
3,304
0
25,938
W
4,431
652
62
4,365
7,207
6,053
0
0
6,628
28,701
0
W
2,507
435
464
1,694
5,327
3,187
24
555
4,603
13,841
0
L
Medusa
ZozhnikPRO
Medusa
1,063
499
0
644
2,431
615
0
451
1,980
0
6,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,345
Gold Earned
30,731
270
Minions Killed
318
0
Camps Cleared
0
886,158
Distance Traveled
999,434
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,806
681
92
9
0
193,396
3
W
Sol
6,320
632
87
9
0
194,197
4
L
Cerberus
4,598
460
39
4
0
161,242
1
L
Gilgamesh
6,238
624
78
8
0
208,327
4
L
Ra
5,062
506
67
7
0
196,316
2
W
Serqet
5,495
550
62
6
0
215,893
2
L
Fenrir
5,613
561
75
8
0
224,101
4
W
Artio
6,198
620
58
6
0
194,123
5
W
Ares
5,912
591
19
2
0
201,825
2
L
Medusa
3,834
383
11
1
0
96,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role