Player Matchup

Zeus
Zeus
Bithda
Zeus
Level 153
God Stats
9W - 6L
1,604 SR
Queue Stats
475W - 251L
1,634 Elo+
Party 1
Odin
Odin
Caka
Odin
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,534 Elo+
Party 1
Hachiman
Hachiman
MelbourneBuegs
Hachiman
Level 126
God Stats
5W - 1L
1,493 SR
Queue Stats
129W - 124L
1,373 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nomadinau
Tsukuyomi
Level 87
God Stats
3W - 1L
1,474 SR
Queue Stats
137W - 103L
1,594 Elo+
Party 1
Guan Yu
Guan Yu
Outcanie
Guan Yu
Level 83
God Stats
4W - 3L
1,541 SR
Queue Stats
52W - 53L
1,457 Elo+
Party 1
Team Averages
Level 115
1,522 SR
1,518 Elo+

VS

Team Averages
Level 81
1,507 SR
1,470 Elo+
Raijin
Raijin
 
Raijin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Coffeenia
Neith
Level 88
God Stats
101W - 108L
1,491 SR
Queue Stats
266W - 304L
1,382 Elo+
Solo
Athena
Athena
DarkNightPvpzx
Athena
Level 110
God Stats
9W - 15L
1,431 SR
Queue Stats
514W - 497L
1,542 Elo+
Solo
Amaterasu
Amaterasu
Honey_Season_Boi
Amaterasu
Level 57
God Stats
3W - 2L
1,613 SR
Queue Stats
36W - 28L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bithda
Zeus
15
7 / 0 / 1
9,115
701
7,444
7,583
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Odin
Caka
Odin
11
2 / 1 / 9
7,628
587
5,369
7,963
4,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
13
4 / 4 / 2
7,589
584
4,488
8,565
2,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
Nomadinau
Tsukuyomi
12
1 / 4 / 3
7,109
547
6,591
10,224
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
Outcanie
Guan Yu
13
3 / 1 / 0
7,628
587
3,971
9,289
6,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
2 / 2 / 3
7,515
578
3,707
7,395
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
 
Cliodhna
12
5 / 2 / 2
7,445
573
7,054
9,160
2,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Coffeenia
Neith
8
0 / 6 / 1
5,695
438
2,408
8,019
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 1
7,366
567
7,359
7,082
6,702
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
8
1 / 5 / 0
5,235
403
2,893
9,187
5,115
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
17
Kills
10
10
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
2
3
1.75
L
Cliodhna
 
Cliodhna
5
2
2
3
W
Zeus
Bithda
Zeus
7
0
1
7.5
W
Odin
Caka
Odin
2
1
9
6.5
L
Neith
Coffeenia
Neith
0
6
1
0.08
L
2
2
1
1.25
L
Amaterasu
1
5
0
0.2
W
Hachiman
4
4
2
1.25
W
Tsukuyomi
Nomadinau
Tsukuyomi
1
4
3
0.63
W
Guan Yu
Outcanie
Guan Yu
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,863
Damage
23,421
43,624
Taken
40,843
17,971
Mitigated
18,975
15,586
Healing
8,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,707
447
0
796
7,395
1,944
508
0
7,395
42,279
0
L
Cliodhna
 
Cliodhna
7,054
902
0
5,026
9,160
2,504
0
843
8,160
0
46,134
W
Zeus
Bithda
Zeus
7,444
2,230
0
4,847
7,583
2,036
0
216
7,367
73,956
0
W
Odin
Caka
Odin
5,369
1,271
340
1,199
7,963
4,206
0
1,311
6,652
1,508
20,949
L
Neith
Coffeenia
Neith
2,408
641
0
890
8,019
2,710
0
4,137
3,882
0
27,865
L
7,359
1,898
0
1,480
7,082
6,702
0
556
5,984
38,401
0
L
Amaterasu
2,893
1,433
0
254
9,187
5,115
0
2,303
6,884
0
17,126
W
Hachiman
4,488
2,158
0
2,243
8,565
2,609
822
2,729
5,666
0
48,781
W
Tsukuyomi
Nomadinau
Tsukuyomi
6,591
1,590
0
3,521
10,224
2,814
0
1,696
8,434
0
37,528
W
Guan Yu
Outcanie
Guan Yu
3,971
478
170
3,266
9,289
6,306
0
5,066
4,223
0
40,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,069
Gold Earned
33,256
429
Minions Killed
376
0
Camps Cleared
0
1,299,735
Distance Traveled
1,280,268
28
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,515
578
104
8
0
250,586
3
L
Cliodhna
7,445
573
99
8
0
296,314
4
W
Zeus
9,115
701
130
10
0
229,686
5
W
Odin
7,628
587
44
3
0
280,908
7
L
Neith
5,695
438
51
4
0
214,551
1
L
Athena
7,366
567
91
7
0
262,505
1
L
Amaterasu
5,235
403
31
2
0
256,312
2
W
Hachiman
7,589
584
95
7
0
227,674
3
W
Tsukuyomi
7,109
547
70
5
0
269,177
8
W
Guan Yu
7,628
587
90
7
0
292,290
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role