Player Matchup

He Bo
He Bo
Diamond II
DJBIGEGO
He Bo
Diamond II
Level 92
God Stats
2W - 0L
2,111 SR
Queue Stats
18W - 0L
3,041 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 92
2,111 SR
3,041 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 159
1,500 SR
1,500 MMR
He Bo
He Bo
Masters
 
He Bo
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DJBIGEGO
He Bo
13
3 / 0 / 0
7,160
1,023
4,570
5,804
3,651
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BakasuraAh Muzen CabPoseidonBellonaVulcan

VS

Bans
UllrAnhurOlorunBastetSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 3 / 0
6,076
868
3,735
5,837
3,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
3
0
0
W
He Bo
DJBIGEGO
He Bo
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,570
Damage
3,735
5,804
Taken
5,837
3,651
Mitigated
3,561
2,402
Healing
1,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,735
306
0
1,957
5,837
3,561
0
4,856
981
29,403
0
W
He Bo
DJBIGEGO
He Bo
4,570
663
0
2,402
5,804
3,651
0
3,645
1,835
33,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,160
Gold Earned
6,076
89
Minions Killed
65
4
Camps Cleared
2
146,722
Distance Traveled
140,278
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,076
868
65
9
2
140,278
2
W
He Bo
7,160
1,023
89
13
4
146,722
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role