Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold V
UnleasheD_PlayzZ
Ah Muzen Cab
Gold V
Level 124
God Stats
1W - 5L
1,475 SR
Queue Stats
130W - 176L
1,267 MMR
Solo
Kukulkan
Kukulkan
Silver IV
Zlatanhru
Kukulkan
Silver IV
Level 109
God Stats
77W - 105L
1,483 SR
Queue Stats
409W - 608L
1,097 MMR
Solo
Sobek
Sobek
Silver IV
e656607
Sobek
Silver IV
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 22L
1,156 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,486 SR
1,173 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,457 SR
1,190 MMR
Geb
Geb
Bronze III
DCR292
Geb
Bronze III
Level 116
God Stats
8W - 1L
1,618 SR
Queue Stats
10W - 7L
1,369 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze II
OtakuNFire
Zhong Kui
Bronze II
Level 79
God Stats
1W - 2L
1,139 SR
Queue Stats
5W - 18L
881 MMR
Solo
Loki
Loki
Bronze III
vikingoindio
Loki
Bronze III
Level 122
God Stats
10W - 6L
1,615 SR
Queue Stats
12W - 11L
1,322 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
UnleasheD_PlayzZ
Ah Muzen Cab
13
0 / 9 / 0
9,568
563
9,726
13,144
4,857
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Zlatanhru
Kukulkan
11
0 / 6 / 0
8,947
526
11,644
10,006
3,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
e656607
Sobek
11
0 / 4 / 0
9,556
562
10,294
22,642
23,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GilgameshPersephoneBastetThoth

VS

Bans
AchillesOsirisSylvanusHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
DCR292
Geb
15
0 / 0 / 18
11,803
694
6,875
23,248
28,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
OtakuNFire
Zhong Kui
13
0 / 0 / 14
10,395
611
9,481
10,612
9,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
19 / 0 / 0
13,328
784
24,499
13,437
8,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
51
0
Kills
19
19
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Geb
DCR292
Geb
0
0
18
9
W
Zhong Kui
OtakuNFire
Zhong Kui
0
0
14
7
L
Ah Muzen Cab
UnleasheD_PlayzZ
Ah Muzen Cab
0
9
0
0
L
Kukulkan
Zlatanhru
Kukulkan
0
6
0
0
L
Sobek
e656607
Sobek
0
4
0
0
W
19
0
0
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,664
Damage
40,855
45,792
Taken
47,297
31,380
Mitigated
46,504
7,605
Healing
17,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
DCR292
Geb
6,875
1,019
1,388
9,037
23,248
28,295
461
8,322
14,395
21,867
0
W
Zhong Kui
OtakuNFire
Zhong Kui
9,481
986
1,137
3,670
10,612
9,807
1,282
5,606
4,696
35,370
0
L
Ah Muzen Cab
UnleasheD_PlayzZ
Ah Muzen Cab
9,726
1,757
0
1,131
13,144
4,857
0
2,005
11,069
0
49,557
L
Kukulkan
Zlatanhru
Kukulkan
11,644
534
104
654
10,006
3,479
0
1,827
8,179
35,768
0
L
Sobek
e656607
Sobek
10,294
681
59
5,657
22,642
23,044
0
11,933
9,820
17,316
0
W
24,499
8,637
0
1,945
13,437
8,402
927
7,844
5,265
0
66,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,071
Gold Earned
35,526
172
Minions Killed
191
7
Camps Cleared
7
854,789
Distance Traveled
1,019,883
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,803
694
27
2
1
337,969
1
W
Zhong Kui
10,395
611
74
4
3
307,633
1
L
Ah Muzen Cab
9,568
563
103
6
5
256,611
1
L
Kukulkan
8,947
526
57
3
2
293,897
4
L
Sobek
9,556
562
12
1
0
304,281
5
W
Loki
13,328
784
90
5
3
374,281
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role