Player Matchup

Medusa
Medusa
Fïre
Medusa
Level 160
God Stats
18W - 6L
1,831 SR
Queue Stats
563W - 164L
1,994 Elo+
Party 1
Susano
Susano
ICE IM NICE
Susano
Level 160
God Stats
40W - 7L
1,792 SR
Queue Stats
290W - 113L
1,847 Elo+
Party 1
Merlin
Merlin
Ruyia
Merlin
Level 160
God Stats
4W - 3L
1,684 SR
Queue Stats
559W - 135L
1,927 Elo+
Party 1
Team Averages
Level 160
1,769 SR
1,923 Elo+

VS

Team Averages
Level 117
1,410 SR
1,510 Elo+
Vamana
Vamana
So_zinsComet
Vamana
Level 125
God Stats
61W - 51L
1,607 SR
Queue Stats
328W - 273L
1,593 Elo+
Party 2
Anhur
Anhur
Xtraterrestiall
Anhur
Level 102
God Stats
0W - 1L
1,121 SR
Queue Stats
24W - 34L
1,346 Elo+
Solo
Bacchus
Bacchus
m-lantern
Bacchus
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
433W - 339L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fïre
Medusa
13
11 / 2 / 16
9,058
1,132
10,578
6,641
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
12
12 / 2 / 8
8,470
1,059
11,760
6,165
2,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
Ruyia
Merlin
12
5 / 2 / 17
7,779
972
6,961
5,043
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
3 / 10 / 2
7,484
936
3,993
11,767
7,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 12 / 3
7,034
879
2,978
11,901
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
m-lantern
Bacchus
10
1 / 6 / 4
6,790
849
1,943
9,728
5,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
28
Kills
6
6
Deaths
28
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
Fïre
Medusa
11
2
16
9.5
W
Susano
12
2
8
8
W
Merlin
Ruyia
Merlin
5
2
17
6.75
L
Vamana
3
10
2
0.4
L
2
12
3
0.29
L
Bacchus
m-lantern
Bacchus
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,299
Damage
8,914
17,849
Taken
33,396
5,637
Mitigated
16,302
5,212
Healing
1,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Fïre
Medusa
10,578
5,795
0
2,438
6,641
1,956
1,931
453
6,188
0
29,218
W
Susano
11,760
4,192
0
1,262
6,165
2,165
135
1,130
5,035
0
28,144
W
Merlin
Ruyia
Merlin
6,961
492
0
1,512
5,043
1,516
269
735
4,308
18,970
0
L
Vamana
3,993
1,646
0
806
11,767
7,733
0
2,396
9,371
0
17,464
L
2,978
930
0
265
11,901
3,322
0
2,178
9,723
0
9,138
L
Bacchus
m-lantern
Bacchus
1,943
123
71
476
9,728
5,247
0
2,412
7,316
5,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,307
Gold Earned
21,308
102
Minions Killed
40
7
Camps Cleared
0
474,204
Distance Traveled
364,953
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,058
1,132
46
6
2
150,276
4
W
Susano
8,470
1,059
32
4
3
169,520
0
W
Merlin
7,779
972
24
3
2
154,408
1
L
Vamana
7,484
936
27
3
0
135,701
0
L
Anhur
7,034
879
10
1
0
99,320
2
L
Bacchus
6,790
849
3
0
0
129,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role