Player Matchup

Fenrir
Fenrir
AliGotRange
Fenrir
Level 105
God Stats
18W - 9L
1,569 SR
Queue Stats
346W - 169L
1,700 Elo+
Party 1
Zeus
Zeus
ttv_red_rum
Zeus
Level 158
God Stats
218W - 75L
1,756 SR
Queue Stats
1,052W - 627L
1,641 Elo+
Party 1
Khepri
Khepri
wHaTs_yOuR_v1be
Khepri
Level 157
God Stats
10W - 6L
1,712 SR
Queue Stats
35W - 43L
1,535 Elo+
Solo
Team Averages
Level 140
1,679 SR
1,625 Elo+

VS

Team Averages
Level 135
1,521 SR
1,523 Elo+
Rama
Rama
Bakmany
Rama
Level 159
God Stats
8W - 8L
1,608 SR
Queue Stats
196W - 103L
1,695 Elo+
Solo
Discordia
Discordia
Marcinin91
Discordia
Level 120
God Stats
11W - 10L
1,480 SR
Queue Stats
156W - 197L
1,393 Elo+
Solo
Kumbhakarna
Kumbhakarna
Tenevros947
Kumbhakarna
Level 127
God Stats
1W - 3L
1,474 SR
Queue Stats
52W - 43L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 2 / 7
7,183
718
4,967
9,449
4,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
9 / 0 / 4
8,187
819
12,198
5,014
1,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 0 / 9
7,535
754
2,823
6,242
6,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Bakmany
Rama
9
1 / 3 / 1
6,191
619
6,797
7,228
3,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
Marcinin91
Discordia
9
1 / 4 / 0
6,053
605
4,260
5,972
1,841
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
Tenevros947
Kumbhakarna
9
0 / 6 / 2
6,373
637
1,845
8,698
6,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
2
2
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
2
7
3.25
L
Rama
Bakmany
Rama
1
3
1
0.5
L
Discordia
Marcinin91
Discordia
1
4
0
0.25
L
Kumbhakarna
Tenevros947
Kumbhakarna
0
6
2
0.17
W
9
0
4
11
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,988
Damage
12,902
20,705
Taken
21,898
13,332
Mitigated
11,459
4,033
Healing
2,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,967
935
0
1,129
9,449
4,742
335
3,438
5,847
0
13,960
L
Rama
Bakmany
Rama
6,797
5,064
0
1,720
7,228
3,041
0
5,788
1,333
0
16,202
L
Discordia
Marcinin91
Discordia
4,260
293
0
125
5,972
1,841
0
3,866
1,994
18,882
0
L
Kumbhakarna
Tenevros947
Kumbhakarna
1,845
189
0
349
8,698
6,577
0
5,705
2,740
10,706
0
W
12,198
1,387
0
1,481
5,014
1,835
183
2,160
2,753
40,811
0
W
2,823
279
0
1,423
6,242
6,755
135
787
5,254
13,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,905
Gold Earned
18,617
121
Minions Killed
79
7
Camps Cleared
2
571,964
Distance Traveled
483,780
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,183
718
23
2
2
195,667
0
L
Rama
6,191
619
32
3
2
161,068
3
L
Discordia
6,053
605
28
3
0
154,578
0
L
Kumbhakarna
6,373
637
19
2
0
168,134
2
W
Zeus
8,187
819
81
8
4
189,816
3
W
Khepri
7,535
754
17
2
1
186,481
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role