Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Scorp5549
Ah Muzen Cab
Level 109
God Stats
8W - 9L
1,099 SR
Queue Stats
210W - 180L
1,482 Elo+
Solo
Geb
Geb
Virescens
Geb
Level 127
God Stats
4W - 5L
1,487 SR
Queue Stats
160W - 160L
1,452 Elo+
Solo
Mulan
Mulan
Xx Big D Jr xX
Mulan
Level 135
God Stats
7W - 9L
1,527 SR
Queue Stats
189W - 200L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
ZODQ9
Sun Wukong
Level 83
God Stats
7W - 4L
1,675 SR
Queue Stats
189W - 212L
1,463 Elo+
Solo
Hou Yi
Hou Yi
mendigomuerto
Hou Yi
Level 106
God Stats
15W - 13L
1,308 SR
Queue Stats
690W - 683L
1,459 Elo+
Solo
Team Averages
Level 112
1,419 SR
1,463 Elo+

VS

Team Averages
Level 92
1,513 SR
1,491 Elo+
Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Axiion_51
Medusa
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 204L
1,480 Elo+
Solo
Nu Wa
Nu Wa
MKA BURGER
Nu Wa
Level 108
God Stats
351W - 321L
1,551 SR
Queue Stats
617W - 666L
1,434 Elo+
Solo
Chang'e
Chang'e
MehmetDeniz4898
Chang'e
Level 107
God Stats
28W - 21L
1,506 SR
Queue Stats
737W - 754L
1,506 Elo+
Solo
Sylvanus
Sylvanus
Wickerrs
Sylvanus
Level 68
God Stats
7W - 2L
1,509 SR
Queue Stats
12W - 8L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Scorp5549
Ah Muzen Cab
6
0 / 1 / 0
3,979
442
613
2,332
387
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 1
4,928
548
1,439
4,395
2,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 3 / 0
4,763
529
2,420
6,999
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
ZODQ9
Sun Wukong
9
0 / 2 / 0
5,032
559
2,595
7,547
3,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 1 / 0
5,819
647
1,830
4,476
1,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
5 / 0 / 1
6,194
688
3,452
5,079
1,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
Axiion_51
Medusa
10
0 / 0 / 1
5,459
607
3,425
3,492
1,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
10
1 / 1 / 2
5,454
606
5,383
5,216
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 0 / 2
5,190
577
2,033
3,259
850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Wickerrs
Sylvanus
7
0 / 1 / 2
4,367
485
559
2,866
1,740
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
7
7
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
0
1
5.5
W
Medusa
Axiion_51
Medusa
0
0
1
0.5
W
Nu Wa
1
1
2
2
W
1
0
2
2
L
Ah Muzen Cab
Scorp5549
Ah Muzen Cab
0
1
0
0
L
0
0
1
0.5
W
Sylvanus
Wickerrs
Sylvanus
0
1
2
1
L
1
3
0
0.33
L
Sun Wukong
ZODQ9
Sun Wukong
0
2
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,897
Damage
14,852
25,749
Taken
19,912
9,612
Mitigated
7,852
9,727
Healing
9,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,452
1,404
0
3,139
5,079
1,542
0
263
4,816
0
33,744
W
Medusa
Axiion_51
Medusa
3,425
1,425
0
1,050
3,492
1,118
1,032
799
2,693
0
28,895
W
Nu Wa
5,383
3,311
0
2,222
5,216
2,602
352
0
4,861
23,375
3,546
W
2,033
162
90
2,332
3,259
850
15
0
3,259
26,460
0
L
Ah Muzen Cab
Scorp5549
Ah Muzen Cab
613
0
0
516
2,332
387
0
107
2,225
0
16,350
L
1,439
95
0
901
4,395
2,094
0
562
3,821
13,538
0
W
Sylvanus
Wickerrs
Sylvanus
559
376
54
492
2,866
1,740
0
377
2,489
7,100
0
L
2,420
365
0
2,396
6,999
2,182
0
1,065
5,812
0
21,627
L
Sun Wukong
ZODQ9
Sun Wukong
2,595
345
0
3,882
7,547
3,673
0
4,341
3,206
0
29,286
L
1,830
942
0
2,032
4,476
1,276
0
1,153
3,197
0
43,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,521
Gold Earned
26,664
281
Minions Killed
258
0
Camps Cleared
0
805,829
Distance Traveled
876,006
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,194
688
76
8
0
214,399
3
W
Medusa
5,459
607
57
6
0
172,038
3
W
Nu Wa
5,454
606
53
6
0
141,793
2
W
Chang'e
5,190
577
54
6
0
183,540
5
L
Ah Muzen Cab
3,979
442
43
5
0
113,187
2
L
Geb
4,928
548
23
3
0
201,471
3
W
Sylvanus
4,367
485
18
2
0
164,236
4
L
Mulan
4,763
529
51
6
0
175,723
3
L
Sun Wukong
5,032
559
67
7
0
159,689
2
L
Hou Yi
5,819
647
97
11
0
155,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role