Player Matchup

Thoth
Thoth
 
Thoth
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BIG Panda232345
Sol
Level 15
God Stats
0W - 3L
1,260 SR
Queue Stats
14W - 5L
1,700 Elo+
Party 1
Mulan
Mulan
BLACKhammer2914
Mulan
Level 64
God Stats
1W - 4L
1,604 SR
Queue Stats
99W - 105L
1,522 Elo+
Party 1
Achilles
Achilles
Hodgefather
Achilles
Level 121
God Stats
17W - 8L
1,549 SR
Queue Stats
364W - 284L
1,652 Elo+
Party 1
Cliodhna
Cliodhna
Mr_Z3riNh0
Cliodhna
Level 35
God Stats
2W - 2L
1,266 SR
Queue Stats
22W - 29L
1,392 Elo+
Solo
Team Averages
Level 64
1,436 SR
1,553 Elo+

VS

Team Averages
Level 63
1,512 SR
1,514 Elo+
Awilix
Awilix
Pavatorx
Awilix
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,484 Elo+
Party 2
Sylvanus
Sylvanus
Rexials
Sylvanus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,604 Elo+
Party 2
Sol
Sol
vKiiyu
Sol
Level 107
God Stats
2W - 0L
1,199 SR
Queue Stats
147W - 90L
1,701 Elo+
Party 2
Yemoja
Yemoja
xFreyjaChanx
Yemoja
Level 43
God Stats
3W - 0L
1,704 SR
Queue Stats
17W - 17L
1,307 Elo+
Solo
Fenrir
Fenrir
xmasterxyoda
Fenrir
Level 127
God Stats
3W - 1L
1,657 SR
Queue Stats
372W - 395L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
1 / 2 / 2
8,503
425
10,670
6,421
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 2 / 2
10,213
511
17,770
19,863
11,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 3 / 6
8,782
439
10,102
18,238
14,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Hodgefather
Achilles
15
2 / 6 / 2
9,496
475
16,294
21,676
19,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
Mr_Z3riNh0
Cliodhna
15
5 / 7 / 2
9,498
475
14,329
17,074
5,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Pavatorx
Awilix
14
1 / 4 / 11
8,400
420
11,646
19,706
9,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Rexials
Sylvanus
17
6 / 2 / 4
10,416
521
17,472
20,170
14,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
vKiiyu
Sol
19
3 / 1 / 1
11,031
552
14,497
19,086
10,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
14
0 / 2 / 9
8,868
443
2,666
13,746
11,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
16
9 / 4 / 1
10,018
501
12,022
17,208
7,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
45
13
Kills
19
20
Deaths
13
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
2
2
1
L
3
2
2
2
L
2
3
6
1.67
L
Achilles
Hodgefather
Achilles
2
6
2
0.5
L
Cliodhna
Mr_Z3riNh0
Cliodhna
5
7
2
0.86
W
Awilix
Pavatorx
Awilix
1
4
11
1.63
W
Sylvanus
Rexials
Sylvanus
6
2
4
4
W
Sol
vKiiyu
Sol
3
1
1
3.5
W
Yemoja
0
2
9
2.25
W
Fenrir
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,165
Damage
58,303
83,272
Taken
89,916
52,619
Mitigated
53,078
31,371
Healing
50,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
10,670
437
0
1,943
6,421
1,752
469
1,830
4,254
57,255
0
L
17,770
7,766
0
12,544
19,863
11,390
1,108
10,968
8,767
92,357
0
L
10,102
444
38
4,835
18,238
14,003
0
6,625
11,422
0
31,794
L
Achilles
Hodgefather
Achilles
16,294
2,918
0
6,618
21,676
19,536
0
9,794
11,584
3,126
52,712
L
Cliodhna
Mr_Z3riNh0
Cliodhna
14,329
1,071
0
5,393
17,074
5,938
0
4,654
12,189
0
62,284
W
Awilix
Pavatorx
Awilix
11,646
2,963
0
3,688
19,706
9,474
0
5,882
13,288
0
42,259
W
Sylvanus
Rexials
Sylvanus
17,472
3,059
4,769
11,234
20,170
14,035
0
2,907
15,969
64,714
10,454
W
Sol
vKiiyu
Sol
14,497
6,029
0
12,174
19,086
10,786
845
8,995
9,861
115,233
0
W
Yemoja
2,666
1,367
10,919
4,531
13,746
11,371
0
7,146
6,169
13,454
0
W
Fenrir
12,022
3,269
0
2,809
17,208
7,412
256
4,590
12,346
0
52,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,492
Gold Earned
48,733
506
Minions Killed
487
0
Camps Cleared
0
1,979,276
Distance Traveled
1,957,135
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,503
425
101
5
0
394,273
7
L
Sol
10,213
511
149
7
0
377,326
5
L
Mulan
8,782
439
51
3
0
405,215
2
L
Achilles
9,496
475
104
5
0
388,139
5
L
Cliodhna
9,498
475
101
5
0
414,323
4
W
Awilix
8,400
420
60
3
0
419,693
1
W
Sylvanus
10,416
521
138
7
0
356,052
6
W
Sol
11,031
552
185
9
0
398,234
5
W
Yemoja
8,868
443
28
1
0
369,694
0
W
Fenrir
10,018
501
76
4
0
413,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role