Player Matchup

Neith
Neith
 
Neith
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BigBadPoops
Kukulkan
Level 127
God Stats
24W - 38L
1,380 SR
Queue Stats
424W - 493L
1,319 Elo+
Party 1
Bacchus
Bacchus
Goon_and_biond
Bacchus
Level 75
God Stats
18W - 21L
1,340 SR
Queue Stats
128W - 158L
1,400 Elo+
Solo
Arachne
Arachne
SaikoDrey
Arachne
Level 67
God Stats
1W - 3L
1,133 SR
Queue Stats
165W - 196L
1,372 Elo+
Party 1
Sun Wukong
Sun Wukong
ShellingDwarf10
Sun Wukong
Level 39
God Stats
1W - 0L
1,254 SR
Queue Stats
16W - 12L
1,476 Elo+
Solo
Team Averages
Level 74
1,321 SR
1,413 Elo+

VS

Team Averages
Level 54
1,458 SR
1,352 Elo+
Olorun
Olorun
GaugeTheKiller
Olorun
Level 23
God Stats
2W - 6L
1,334 SR
Queue Stats
28W - 40L
1,320 Elo+
Party 2
Cthulhu
Cthulhu
Princehatake
Cthulhu
Level 80
God Stats
58W - 54L
1,477 SR
Queue Stats
349W - 412L
1,343 Elo+
Party 2
Bellona
Bellona
SarmsF
Bellona
Level 54
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 23L
1,278 Elo+
Solo
Tiamat
Tiamat
The_Lone_Hunter7
Tiamat
Level 48
God Stats
5W - 6L
1,462 SR
Queue Stats
105W - 114L
1,462 Elo+
Solo
Bastet
Bastet
soultakerJJ
Bastet
Level 65
God Stats
3W - 3L
1,517 SR
Queue Stats
231W - 251L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
8 / 0 / 8
8,380
559
14,453
7,335
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
BigBadPoops
Kukulkan
13
1 / 3 / 3
7,787
519
5,094
7,160
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
3 / 0 / 7
7,053
470
8,893
11,505
9,783
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Arachne
SaikoDrey
Arachne
14
6 / 3 / 1
8,171
545
7,602
11,528
3,833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
ShellingDwarf10
Sun Wukong
12
1 / 3 / 0
7,466
498
3,660
9,590
4,438
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 2
5,708
381
3,610
11,179
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Princehatake
Cthulhu
9
1 / 3 / 1
6,411
427
4,836
16,401
11,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
SarmsF
Bellona
13
2 / 3 / 1
8,099
540
5,836
8,693
9,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 3 / 1
7,725
515
9,992
11,729
7,246
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
11
3 / 1 / 1
7,193
480
5,327
10,312
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
19
Kills
9
9
Deaths
19
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
0
8
12
W
Kukulkan
BigBadPoops
Kukulkan
1
3
3
0.83
L
0
9
2
0.11
W
3
0
7
6.5
L
Cthulhu
Princehatake
Cthulhu
1
3
1
0.5
W
Arachne
SaikoDrey
Arachne
6
3
1
2.17
L
Bellona
SarmsF
Bellona
2
3
1
0.83
W
Sun Wukong
ShellingDwarf10
Sun Wukong
1
3
0
0.33
L
3
3
1
1.17
L
Bastet
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,702
Damage
29,601
47,118
Taken
58,314
23,416
Mitigated
35,202
12,130
Healing
16,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,453
5,800
820
3,308
7,335
2,849
1,256
4,013
3,322
0
46,792
W
Kukulkan
BigBadPoops
Kukulkan
5,094
280
196
894
7,160
2,513
1,817
3,877
3,283
43,363
0
L
3,610
1,671
339
1,073
11,179
3,287
0
3,887
7,292
14,876
0
W
8,893
1,198
0
2,050
11,505
9,783
0
5,292
6,213
24,543
0
L
Cthulhu
Princehatake
Cthulhu
4,836
703
220
2,423
16,401
11,657
69
4,095
12,306
25,513
0
W
Arachne
SaikoDrey
Arachne
7,602
6,429
0
3,191
11,528
3,833
960
3,271
8,257
0
43,042
L
Bellona
SarmsF
Bellona
5,836
1,416
25
2,050
8,693
9,459
582
951
7,742
2,965
43,552
W
Sun Wukong
ShellingDwarf10
Sun Wukong
3,660
830
196
1,475
9,590
4,438
1,092
2,479
7,111
0
41,335
L
9,992
991
0
4,940
11,729
7,246
69
2,243
9,486
49,262
0
L
Bastet
5,327
2,101
0
4,960
10,312
3,553
0
2,811
7,501
0
31,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,857
Gold Earned
35,136
347
Minions Killed
323
0
Camps Cleared
0
1,337,023
Distance Traveled
1,429,884
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,380
559
80
5
0
265,896
4
W
Kukulkan
7,787
519
93
6
0
256,113
5
L
Olorun
5,708
381
25
2
0
254,244
0
W
Bacchus
7,053
470
26
2
0
283,614
0
L
Cthulhu
6,411
427
38
3
0
267,040
5
W
Arachne
8,171
545
69
5
0
244,552
1
L
Bellona
8,099
540
109
7
0
296,497
2
W
Sun Wukong
7,466
498
79
5
0
286,848
5
L
Tiamat
7,725
515
83
6
0
278,489
1
L
Bastet
7,193
480
68
5
0
333,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role