Player Matchup

Bellona
Bellona
NeruKingdom
Bellona
Level 15
God Stats
1W - 1L
1,757 SR
Queue Stats
23W - 11L
1,476 Elo+
Party 2
Olorun
Olorun
SoloDarius
Olorun
Level 24
God Stats
0W - 2L
1,398 SR
Queue Stats
18W - 11L
1,493 Elo+
Party 2
Bakasura
Bakasura
maick55
Bakasura
Level 110
God Stats
3W - 1L
1,766 SR
Queue Stats
55W - 42L
1,543 Elo+
Party 2
Team Averages
Level 50
1,641 SR
1,504 Elo+

VS

Team Averages
Level 73
1,446 SR
1,308 Elo+
Medusa
Medusa
Addington
Medusa
Level 144
God Stats
2W - 0L
1,517 SR
Queue Stats
16W - 24L
1,389 Elo+
Party 1
Agni
Agni
TantorXXX
Agni
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,154 Elo+
Party 1
Atlas
Atlas
Tenebrin
Atlas
Level 69
God Stats
1W - 1L
1,320 SR
Queue Stats
18W - 25L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
NeruKingdom
Bellona
15
3 / 6 / 12
10,870
679
11,098
17,106
17,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
SoloDarius
Olorun
16
6 / 9 / 10
11,610
726
15,377
13,778
5,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
maick55
Bakasura
17
13 / 6 / 7
12,876
805
17,369
18,146
7,519
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Addington
Medusa
16
11 / 10 / 5
13,625
852
14,504
18,699
7,550
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
16
4 / 6 / 13
12,028
752
16,393
13,927
5,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Atlas
Tenebrin
Atlas
15
6 / 6 / 12
13,033
815
8,618
18,520
22,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
51
22
Kills
21
21
Deaths
22
29
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
Addington
Medusa
11
10
5
1.35
L
Bellona
NeruKingdom
Bellona
3
6
12
1.5
L
Olorun
SoloDarius
Olorun
6
9
10
1.22
W
Agni
4
6
13
1.75
W
Atlas
Tenebrin
Atlas
6
6
12
2
L
Bakasura
maick55
Bakasura
13
6
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,844
Damage
39,515
49,030
Taken
51,146
30,027
Mitigated
35,970
6,414
Healing
6,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Addington
Medusa
14,504
6,766
0
1,512
18,699
7,550
1,278
6,220
10,883
0
44,087
L
Bellona
NeruKingdom
Bellona
11,098
3,443
0
1,358
17,106
17,273
434
9,016
8,090
0
26,763
L
Olorun
SoloDarius
Olorun
15,377
7,256
564
920
13,778
5,235
1,230
6,996
6,782
43,137
0
W
Agni
16,393
353
132
2,950
13,927
5,737
687
4,323
8,465
49,691
0
W
Atlas
Tenebrin
Atlas
8,618
3,566
0
1,932
18,520
22,683
291
5,044
10,772
22,057
0
L
Bakasura
maick55
Bakasura
17,369
10,383
0
3,572
18,146
7,519
0
9,453
8,693
0
43,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,356
Gold Earned
38,686
174
Minions Killed
151
8
Camps Cleared
5
809,487
Distance Traveled
787,530
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,625
852
60
4
2
247,242
4
L
Bellona
10,870
679
26
2
0
267,714
0
L
Olorun
11,610
726
77
5
2
243,651
2
W
Agni
12,028
752
72
5
3
283,460
6
W
Atlas
13,033
815
19
1
0
256,828
2
L
Bakasura
12,876
805
71
4
6
298,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role