Player Matchup

Anhur
Anhur
SakeBoyZuko
Anhur
Level 148
God Stats
2W - 1L
1,540 SR
Queue Stats
207W - 187L
1,536 Elo+
Party 1
Ymir
Ymir
Sovsii
Ymir
Level 27
God Stats
1W - 1L
1,398 SR
Queue Stats
14W - 19L
1,412 Elo+
Party 1
Nemesis
Nemesis
Wolf Strike71
Nemesis
Level 98
God Stats
0W - 4L
1,138 SR
Queue Stats
431W - 429L
1,442 Elo+
Solo
Chronos
Chronos
baekuun
Chronos
Level 108
God Stats
2W - 1L
1,720 SR
Queue Stats
84W - 74L
1,529 Elo+
Party 1
Izanami
Izanami
oodri
Izanami
Level 99
God Stats
2W - 2L
1,529 SR
Queue Stats
55W - 58L
1,544 Elo+
Party 1
Team Averages
Level 96
1,465 SR
1,493 Elo+

VS

Team Averages
Level 91
1,435 SR
1,480 Elo+
Odin
Odin
 
Odin
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
GuardKing0315
Atlas
Level 89
God Stats
1W - 2L
1,173 SR
Queue Stats
287W - 278L
1,428 Elo+
Solo
Sun Wukong
Sun Wukong
Vylenz
Sun Wukong
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 54L
1,440 Elo+
Solo
Tiamat
Tiamat
mcjake7hoe2
Tiamat
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 24L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 5
8,634
617
11,404
10,059
4,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Sovsii
Ymir
15
1 / 4 / 3
8,463
605
4,095
15,820
17,616
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
17
2 / 5 / 1
8,847
632
7,323
14,722
7,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
baekuun
Chronos
11
0 / 3 / 5
7,746
553
6,053
6,482
2,449
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
oodri
Izanami
18
3 / 2 / 4
9,603
686
7,003
8,901
3,987
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
4 / 1 / 9
11,005
786
5,288
15,577
15,241
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
 
Janus
18
3 / 1 / 12
10,818
773
18,517
8,736
2,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 3 / 10
10,396
743
7,705
12,400
10,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Vylenz
Sun Wukong
18
8 / 2 / 4
10,928
781
12,073
12,114
14,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
14
2 / 3 / 6
9,404
672
5,013
11,422
7,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
8
Kills
18
18
Deaths
10
18
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
1
9
8.5
W
Janus
 
Janus
3
1
12
9
W
1
3
10
2
L
2
4
5
1.13
L
Ymir
Sovsii
Ymir
1
4
3
0.63
W
Sun Wukong
Vylenz
Sun Wukong
8
2
4
5
L
Nemesis
2
5
1
0.5
L
Chronos
baekuun
Chronos
0
3
5
0.83
W
Tiamat
2
3
6
1.67
L
Izanami
oodri
Izanami
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,878
Damage
48,596
55,984
Taken
60,249
35,757
Mitigated
50,790
17,851
Healing
22,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,288
674
1,050
3,533
15,577
15,241
507
2,678
12,899
0
8,749
W
Janus
 
Janus
18,517
416
3,452
1,378
8,736
2,882
1,943
2,014
5,697
38,786
0
W
7,705
1,538
3,381
1,790
12,400
10,708
614
1,896
9,532
20,194
0
L
11,404
3,512
1,883
1,003
10,059
4,606
0
7,168
2,846
0
24,552
L
Ymir
Sovsii
Ymir
4,095
271
1,513
1,446
15,820
17,616
0
9,090
6,355
12,521
0
W
Sun Wukong
Vylenz
Sun Wukong
12,073
2,337
1,417
3,663
12,114
14,384
1,041
2,281
9,833
0
24,313
L
Nemesis
7,323
1,376
1,469
4,349
14,722
7,099
0
6,923
7,507
0
20,030
L
Chronos
baekuun
Chronos
6,053
822
488
931
6,482
2,449
0
3,339
3,006
10,019
0
W
Tiamat
5,013
403
595
2,411
11,422
7,575
1,201
1,279
10,143
15,135
0
L
Izanami
oodri
Izanami
7,003
5,185
1,366
3,403
8,901
3,987
0
4,715
4,055
0
32,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,293
Gold Earned
52,551
144
Minions Killed
134
0
Camps Cleared
0
1,083,902
Distance Traveled
1,351,092
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,005
786
18
1
0
305,918
0
W
Janus
10,818
773
38
3
0
264,929
2
W
Atlas
10,396
743
30
2
0
232,145
0
L
Anhur
8,634
617
39
3
0
221,258
0
L
Ymir
8,463
605
10
1
0
215,781
1
W
Sun Wukong
10,928
781
25
2
0
277,521
0
L
Nemesis
8,847
632
26
2
0
254,203
3
L
Chronos
7,746
553
5
0
0
160,300
0
W
Tiamat
9,404
672
23
2
0
270,579
0
L
Izanami
9,603
686
64
5
0
232,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role