Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
SkorchedEarth
Nu Wa
Level 160
God Stats
14W - 3L
1,823 SR
Queue Stats
828W - 141L
2,065 Elo+
Party 1
Team Averages
Level 160
1,608 SR
1,688 Elo+

VS

Team Averages
Level 99
1,663 SR
1,940 Elo+
Merlin
Merlin
AdamG50
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 4L
2,073 Elo+
Party 2
Charybdis
Charybdis
Esmaom
Charybdis
Level 141
God Stats
0W - 1L
1,815 SR
Queue Stats
138W - 21L
1,993 Elo+
Party 2
Anubis
Anubis
Laquari
Anubis
Level 132
God Stats
2W - 1L
1,673 SR
Queue Stats
71W - 35L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
7 / 1 / 3
7,595
949
6,877
8,533
2,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
 
Atlas
12
4 / 0 / 9
7,421
928
8,581
4,882
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 0 / 10
7,712
964
4,474
6,012
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AdamG50
Merlin
9
1 / 4 / 0
5,964
746
4,646
5,498
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Esmaom
Charybdis
9
0 / 3 / 1
5,327
666
2,624
8,362
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Laquari
Anubis
8
0 / 7 / 1
5,407
676
2,226
8,200
2,110
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
14
Kills
1
1
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
1
3
8.5
W
Atlas
 
Atlas
4
0
9
8.5
L
Merlin
AdamG50
Merlin
1
4
0
0.25
L
Charybdis
Esmaom
Charybdis
0
3
1
0.17
L
Anubis
Laquari
Anubis
0
7
1
0.07
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,932
Damage
9,496
19,427
Taken
22,060
9,060
Mitigated
5,505
6,523
Healing
1,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,877
2,586
0
2,845
8,533
2,696
1,795
2,868
5,329
0
31,433
W
Atlas
 
Atlas
8,581
2,560
0
1,236
4,882
1,584
312
1,884
2,848
20,078
0
L
Merlin
AdamG50
Merlin
4,646
240
0
551
5,498
1,499
0
3,904
1,382
15,288
0
L
Charybdis
Esmaom
Charybdis
2,624
1,354
0
424
8,362
1,896
0
4,300
3,775
0
9,765
L
Anubis
Laquari
Anubis
2,226
219
0
982
8,200
2,110
0
4,120
3,820
15,509
0
W
4,474
1,950
241
2,201
6,012
4,780
387
1,929
3,907
13,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,728
Gold Earned
16,698
86
Minions Killed
61
6
Camps Cleared
1
443,442
Distance Traveled
456,655
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,595
949
42
5
1
152,706
5
W
Atlas
7,421
928
28
4
3
149,292
4
L
Merlin
5,964
746
20
3
0
152,030
3
L
Charybdis
5,327
666
17
2
0
162,932
2
L
Anubis
5,407
676
24
3
1
141,693
3
W
Nu Wa
7,712
964
16
2
2
141,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role