Player Matchup

Bastet
Bastet
Bearyyu
Bastet
Level 27
God Stats
2W - 2L
1,402 SR
Queue Stats
19W - 21L
1,521 Elo+
Party 1
Danzaburou
Danzaburou
DrCoconutt
Danzaburou
Level 100
God Stats
6W - 3L
1,731 SR
Queue Stats
54W - 38L
1,591 Elo+
Party 1
Tiamat
Tiamat
Edgarherbert
Tiamat
Level 146
God Stats
13W - 11L
1,627 SR
Queue Stats
461W - 432L
1,632 Elo+
Party 3
Athena
Athena
Joker9811
Athena
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,836 Elo+
Party 3
Ne Zha
Ne Zha
Kínĝ
Ne Zha
Level 157
God Stats
6W - 2L
1,612 SR
Queue Stats
419W - 361L
1,663 Elo+
Party 3
Team Averages
Level 88
1,574 SR
1,649 Elo+

VS

Team Averages
Level 66
1,773 SR
1,692 Elo+
Sol
Sol
Eskimohawk
Sol
Level 89
God Stats
12W - 8L
1,594 SR
Queue Stats
181W - 170L
1,520 Elo+
Solo
King Arthur
King Arthur
Firebutters
King Arthur
Level 69
God Stats
40W - 22L
1,794 SR
Queue Stats
76W - 35L
1,750 Elo+
Party 2
Ne Zha
Ne Zha
Powpay44
Ne Zha
Level 84
God Stats
2W - 1L
1,836 SR
Queue Stats
115W - 64L
1,709 Elo+
Party 2
Medusa
Medusa
Wonsubon
Medusa
Level 45
God Stats
2W - 3L
1,688 SR
Queue Stats
82W - 38L
1,730 Elo+
Party 2
Atlas
Atlas
agoodnamelmao
Atlas
Level 43
God Stats
1W - 1L
1,952 SR
Queue Stats
68W - 26L
1,752 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bearyyu
Bastet
18
5 / 3 / 4
11,522
576
7,242
10,969
4,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
DrCoconutt
Danzaburou
19
8 / 0 / 8
12,595
630
16,046
13,519
5,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
18
6 / 1 / 16
11,838
592
18,241
13,641
10,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
Joker9811
Athena
16
4 / 0 / 20
11,048
552
10,673
18,128
20,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
Kínĝ
Ne Zha
18
8 / 1 / 18
11,999
600
16,673
18,563
8,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,294
415
10,136
11,986
3,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Firebutters
King Arthur
14
2 / 6 / 0
9,362
468
7,794
20,177
14,117
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
Powpay44
Ne Zha
14
1 / 7 / 1
9,034
452
6,210
14,108
4,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Wonsubon
Medusa
15
1 / 5 / 0
9,300
465
7,842
14,892
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 9 / 1
7,320
366
6,551
24,183
18,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
7
31
Kills
4
5
Deaths
31
66
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
Bearyyu
Bastet
5
3
4
2.33
W
Danzaburou
DrCoconutt
Danzaburou
8
0
8
12
W
Tiamat
6
1
16
14
L
0
4
1
0.13
L
King Arthur
Firebutters
King Arthur
2
6
0
0.33
W
Athena
Joker9811
Athena
4
0
20
14
W
Ne Zha
Kínĝ
Ne Zha
8
1
18
17
L
Ne Zha
Powpay44
Ne Zha
1
7
1
0.21
L
Medusa
Wonsubon
Medusa
1
5
0
0.2
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,875
Damage
38,533
74,820
Taken
85,346
49,535
Mitigated
44,619
31,735
Healing
12,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Bearyyu
Bastet
7,242
2,400
0
3,110
10,969
4,958
968
1,879
9,090
0
66,045
W
Danzaburou
DrCoconutt
Danzaburou
16,046
7,288
0
7,722
13,519
5,597
3,349
4,229
9,290
0
114,394
W
Tiamat
18,241
2,547
863
6,731
13,641
10,125
511
5,998
7,643
84,860
0
L
10,136
1,355
0
4,122
11,986
3,495
1,371
5,217
6,410
53,526
4,543
L
King Arthur
Firebutters
King Arthur
7,794
1,214
0
2,247
20,177
14,117
0
7,332
12,327
0
55,646
W
Athena
Joker9811
Athena
10,673
2,326
852
6,013
18,128
20,652
500
5,541
12,587
29,566
0
W
Ne Zha
Kínĝ
Ne Zha
16,673
7,509
0
6,444
18,563
8,203
1,672
3,039
15,524
0
92,049
L
Ne Zha
Powpay44
Ne Zha
6,210
1,770
0
802
14,108
4,367
0
3,750
10,133
0
62,586
L
Medusa
Wonsubon
Medusa
7,842
2,868
0
3,275
14,892
4,184
926
3,822
10,976
0
66,614
L
6,551
2,483
0
1,984
24,183
18,456
0
8,046
15,923
18,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,002
Gold Earned
43,310
580
Minions Killed
495
0
Camps Cleared
0
2,149,450
Distance Traveled
1,850,386
15
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,522
576
124
6
0
415,223
2
W
Danzaburou
12,595
630
153
8
0
393,073
2
W
Tiamat
11,838
592
155
8
0
421,009
10
L
Sol
8,294
415
111
6
0
334,707
1
L
King Arthur
9,362
468
130
7
0
341,804
8
W
Athena
11,048
552
32
2
0
465,411
0
W
Ne Zha
11,999
600
116
6
0
454,734
1
L
Ne Zha
9,034
452
101
5
0
428,085
5
L
Medusa
9,300
465
126
6
0
374,542
12
L
Atlas
7,320
366
27
1
0
371,248
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role