Player Matchup

Cerberus
Cerberus
Livud
Cerberus
Level 21
God Stats
1W - 3L
1,481 SR
Queue Stats
2W - 6L
1,240 Elo+
Party 2
Janus
Janus
ScaryOw
Janus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,380 Elo+
Party 2
Fenrir
Fenrir
TrEx0905
Fenrir
Level 68
God Stats
7W - 6L
1,481 SR
Queue Stats
18W - 21L
1,323 Elo+
Party 2
Team Averages
Level 64
1,487 SR
1,315 Elo+

VS

Team Averages
Level 57
1,608 SR
1,410 Elo+
Arachne
Arachne
LemonSoda9017
Arachne
Level 38
God Stats
2W - 0L
1,748 SR
Queue Stats
9W - 15L
1,270 Elo+
Solo
Merlin
Merlin
Raaaaaasm
Merlin
Level 28
God Stats
1W - 0L
1,447 SR
Queue Stats
12W - 8L
1,554 Elo+
Party 1
Odin
Odin
xSITHxPerseusAt
Odin
Level 105
God Stats
4W - 2L
1,630 SR
Queue Stats
106W - 131L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Livud
Cerberus
12
0 / 8 / 8
9,666
569
4,193
20,583
15,411
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Janus
ScaryOw
Janus
15
2 / 5 / 7
10,801
635
4,985
11,861
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
TrEx0905
Fenrir
15
9 / 2 / 2
11,880
699
15,561
16,862
6,563
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
7 / 5 / 5
12,238
720
10,910
14,716
4,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Raaaaaasm
Merlin
15
5 / 5 / 6
11,530
678
18,336
11,783
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 2 / 9
11,180
658
8,993
15,989
10,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
11
Kills
15
15
Deaths
12
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
7
5
5
1.9
L
Cerberus
Livud
Cerberus
0
8
8
0.5
W
Merlin
Raaaaaasm
Merlin
5
5
6
1.6
L
Janus
ScaryOw
Janus
2
5
7
1.1
L
Fenrir
TrEx0905
Fenrir
9
2
2
5
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,739
Damage
38,239
49,306
Taken
42,488
25,648
Mitigated
18,475
7,224
Healing
12,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
10,910
9,229
0
4,848
14,716
4,363
1,159
3,034
10,803
0
52,242
L
Cerberus
Livud
Cerberus
4,193
244
0
2,271
20,583
15,411
0
5,130
15,453
17,877
0
W
Merlin
Raaaaaasm
Merlin
18,336
1,094
210
1,867
11,783
3,695
866
3,456
8,327
48,687
0
L
Janus
ScaryOw
Janus
4,985
260
99
2,565
11,861
3,674
0
6,238
5,623
47,152
0
L
Fenrir
TrEx0905
Fenrir
15,561
3,280
53
2,236
16,862
6,563
0
7,595
9,267
0
34,123
W
8,993
1,046
495
5,263
15,989
10,417
112
3,576
10,600
0
20,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,347
Gold Earned
34,948
146
Minions Killed
151
5
Camps Cleared
10
873,185
Distance Traveled
881,979
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,238
720
62
4
6
319,062
4
L
Cerberus
9,666
569
18
1
0
229,903
0
W
Merlin
11,530
678
57
3
3
264,289
3
L
Janus
10,801
635
90
5
1
283,752
6
L
Fenrir
11,880
699
38
2
4
359,530
0
W
Odin
11,180
658
32
2
1
298,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role