Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Cuccnek
Hera
Level 128
God Stats
18W - 16L
1,487 SR
Queue Stats
708W - 668L
1,589 Elo+
Party 1
Horus
Horus
IamGΟD
Horus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,495 Elo+
Solo
Geb
Geb
Shizuoo
Geb
Level 146
God Stats
2W - 2L
1,403 SR
Queue Stats
69W - 71L
1,587 Elo+
Solo
Bacchus
Bacchus
SkullCrusherX
Bacchus
Level 132
God Stats
1W - 3L
1,348 SR
Queue Stats
429W - 396L
1,574 Elo+
Party 1
Team Averages
Level 114
1,448 SR
1,549 Elo+

VS

Team Averages
Level 141
1,667 SR
1,567 Elo+
Horus
Horus
BrianTripleXXX
Horus
Level 158
God Stats
3W - 1L
1,703 SR
Queue Stats
162W - 141L
1,628 Elo+
Solo
Hera
Hera
DarthZyklon
Hera
Level 141
God Stats
2W - 0L
1,741 SR
Queue Stats
109W - 94L
1,603 Elo+
Solo
Zhong Kui
Zhong Kui
Nidhalz
Zhong Kui
Level 127
God Stats
12W - 4L
1,630 SR
Queue Stats
463W - 442L
1,515 Elo+
Solo
Bellona
Bellona
Zheimer
Bellona
Level 160
God Stats
6W - 4L
1,515 SR
Queue Stats
587W - 583L
1,567 Elo+
Solo
Kukulkan
Kukulkan
vicehr
Kukulkan
Level 119
God Stats
7W - 2L
1,746 SR
Queue Stats
257W - 262L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 7 / 5
8,923
637
9,140
25,066
29,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hera
Cuccnek
Hera
15
1 / 6 / 7
9,189
656
21,033
16,423
8,658
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
IamGΟD
Horus
17
5 / 3 / 4
9,580
684
10,818
25,598
26,159
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Geb
15
1 / 5 / 7
9,407
672
7,954
20,098
24,345
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
16
2 / 4 / 5
10,463
747
12,109
23,241
38,723
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 23
11,375
813
11,602
21,491
26,806
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 3 / 16
10,617
758
20,858
10,289
4,820
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
Nidhalz
Zhong Kui
19
13 / 2 / 10
11,926
852
25,665
20,931
16,810
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
Zheimer
Bellona
14
0 / 3 / 19
9,503
679
13,524
21,411
25,866
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kukulkan
vicehr
Kukulkan
19
8 / 2 / 13
12,255
875
25,632
8,823
4,992
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
106
12
Kills
25
25
Deaths
12
28
Assists
81
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
7
5
0.79
W
0
2
23
5.75
L
Hera
Cuccnek
Hera
1
6
7
0.75
W
4
3
16
4
L
Horus
IamGΟD
Horus
5
3
4
2.33
W
Zhong Kui
Nidhalz
Zhong Kui
13
2
10
9
L
Geb
1
5
7
0.9
L
Bacchus
2
4
5
1.13
W
Bellona
Zheimer
Bellona
0
3
19
3.17
W
Kukulkan
vicehr
Kukulkan
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,054
Damage
97,281
110,426
Taken
82,945
126,885
Mitigated
79,294
38,524
Healing
50,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,140
1,087
1,252
3,928
25,066
29,000
36
16,200
8,866
140
19,471
W
11,602
5,414
17,654
12,394
21,491
26,806
124
9,901
11,006
0
16,970
L
Hera
Cuccnek
Hera
21,033
4,697
987
2,507
16,423
8,658
226
10,929
5,494
50,570
0
W
20,858
6,742
2,018
620
10,289
4,820
2,829
5,009
5,197
34,572
0
L
Horus
IamGΟD
Horus
10,818
4,042
9,876
7,791
25,598
26,159
0
17,755
7,843
0
14,159
W
Zhong Kui
Nidhalz
Zhong Kui
25,665
1,861
2,742
8,474
20,931
16,810
1,829
12,015
8,707
41,695
0
L
Geb
7,954
234
2,049
2,504
20,098
24,345
24
13,309
6,789
17,004
0
L
Bacchus
12,109
1,333
3,806
3,824
23,241
38,723
141
13,962
9,279
27,941
0
W
Bellona
Zheimer
Bellona
13,524
1,635
878
1,872
21,411
25,866
82
9,357
11,215
0
19,665
W
Kukulkan
vicehr
Kukulkan
25,632
1,275
2,929
954
8,823
4,992
0
4,426
4,256
69,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,562
Gold Earned
55,676
128
Minions Killed
157
0
Camps Cleared
0
1,351,033
Distance Traveled
1,443,483
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,923
637
14
1
0
260,251
1
W
Horus
11,375
813
6
0
0
282,146
1
L
Hera
9,189
656
67
5
0
251,108
4
W
Hera
10,617
758
21
2
0
245,445
3
L
Horus
9,580
684
6
0
0
295,847
1
W
Zhong Kui
11,926
852
38
3
0
269,996
0
L
Geb
9,407
672
15
1
0
246,206
1
L
Bacchus
10,463
747
26
2
0
297,621
5
W
Bellona
9,503
679
6
0
0
301,172
1
W
Kukulkan
12,255
875
86
6
0
344,724
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role