Player Matchup

Da Ji
Da Ji
Jasahans
Da Ji
Level 107
God Stats
6W - 5L
1,567 SR
Queue Stats
204W - 225L
1,481 Elo+
Party 1
Raijin
Raijin
KingMusabi
Raijin
Level 27
God Stats
2W - 2L
1,683 SR
Queue Stats
24W - 35L
1,461 Elo+
Party 1
Izanami
Izanami
OneEyedStallion
Izanami
Level 17
God Stats
10W - 8L
1,436 SR
Queue Stats
13W - 18L
1,333 Elo+
Party 1
Sun Wukong
Sun Wukong
Peejips
Sun Wukong
Level 10
God Stats
1W - 3L
1,281 SR
Queue Stats
3W - 8L
1,285 Elo+
Party 1
Cthulhu
Cthulhu
deadofdysentery
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,481 Elo+
Party 1
Team Averages
Level 38
1,494 SR
1,408 Elo+

VS

Team Averages
Level 72
1,416 SR
1,490 Elo+
Izanami
Izanami
DadaŞHaN
Izanami
Level 97
God Stats
4W - 9L
1,318 SR
Queue Stats
39W - 47L
1,412 Elo+
Solo
Gilgamesh
Gilgamesh
HowIsFinn
Gilgamesh
Level 89
God Stats
5W - 6L
1,516 SR
Queue Stats
383W - 377L
1,546 Elo+
Party 2
Yemoja
Yemoja
HowIsRudy
Yemoja
Level 26
God Stats
9W - 7L
1,505 SR
Queue Stats
17W - 17L
1,422 Elo+
Party 2
Olorun
Olorun
Multi900
Olorun
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,532 Elo+
Party 2
Cliodhna
Cliodhna
Xurly
Cliodhna
Level 125
God Stats
1W - 0L
1,241 SR
Queue Stats
863W - 855L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jasahans
Da Ji
20
10 / 8 / 6
12,840
494
16,880
21,827
9,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
KingMusabi
Raijin
19
3 / 4 / 6
12,363
476
14,366
14,359
6,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 4 / 11
11,980
461
13,731
16,251
6,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Peejips
Sun Wukong
18
1 / 4 / 8
11,505
443
13,296
24,448
22,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
3 / 2 / 16
10,636
409
9,877
22,060
21,528
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DadaŞHaN
Izanami
20
2 / 4 / 9
14,539
559
9,691
15,225
5,101
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
HowIsFinn
Gilgamesh
20
6 / 5 / 9
14,995
577
27,158
27,422
31,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
HowIsRudy
Yemoja
17
1 / 6 / 7
12,152
467
4,326
21,646
23,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Olorun
Multi900
Olorun
19
2 / 4 / 6
13,262
510
11,137
15,073
5,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
Xurly
Cliodhna
20
11 / 3 / 6
16,624
639
23,980
19,847
8,529
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
59
22
Kills
22
22
Deaths
22
47
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Izanami
DadaŞHaN
Izanami
2
4
9
1.63
W
Gilgamesh
HowIsFinn
Gilgamesh
6
5
9
2.1
W
Yemoja
HowIsRudy
Yemoja
1
6
7
0.75
L
Da Ji
Jasahans
Da Ji
10
8
6
1.63
L
Raijin
KingMusabi
Raijin
3
4
6
1.5
W
Olorun
Multi900
Olorun
2
4
6
1.25
L
5
4
11
2.63
L
Sun Wukong
Peejips
Sun Wukong
1
4
8
1.25
W
Cliodhna
Xurly
Cliodhna
11
3
6
4.67
L
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,150
Damage
76,292
98,945
Taken
99,213
65,697
Mitigated
74,468
19,213
Healing
31,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DadaŞHaN
Izanami
9,691
7,720
0
4,458
15,225
5,101
2,758
3,843
11,215
0
126,116
W
Gilgamesh
HowIsFinn
Gilgamesh
27,158
4,906
0
5,480
27,422
31,500
677
7,152
18,545
14,684
86,555
W
Yemoja
HowIsRudy
Yemoja
4,326
672
1,430
3,649
21,646
23,794
933
7,789
13,491
20,280
0
L
Da Ji
Jasahans
Da Ji
16,880
3,707
0
830
21,827
9,877
0
3,764
17,727
0
98,367
L
Raijin
KingMusabi
Raijin
14,366
871
0
1,255
14,359
6,083
37
1,436
12,598
74,733
0
W
Olorun
Multi900
Olorun
11,137
3,931
632
5,902
15,073
5,544
1,801
2,528
12,499
94,228
0
L
13,731
8,250
0
5,393
16,251
6,064
193
3,652
12,544
0
100,836
L
Sun Wukong
Peejips
Sun Wukong
13,296
2,422
0
6,352
24,448
22,145
26
4,110
19,283
5,198
61,898
W
Cliodhna
Xurly
Cliodhna
23,980
3,337
0
9,551
19,847
8,529
2,383
5,288
14,243
0
169,359
L
9,877
1,005
442
4,941
22,060
21,528
34
7,071
14,689
20,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,324
Gold Earned
71,572
592
Minions Killed
734
0
Camps Cleared
0
2,408,930
Distance Traveled
2,512,200
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,539
559
213
8
0
473,032
6
W
Gilgamesh
14,995
577
152
6
0
495,989
6
W
Yemoja
12,152
467
27
1
0
451,343
1
L
Da Ji
12,840
494
119
5
0
471,267
10
L
Raijin
12,363
476
159
6
0
494,832
2
W
Olorun
13,262
510
140
5
0
491,942
3
L
Izanami
11,980
461
170
7
0
450,925
4
L
Sun Wukong
11,505
443
121
5
0
507,748
1
W
Cliodhna
16,624
639
202
8
0
599,894
5
L
Cthulhu
10,636
409
23
1
0
484,158
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role