Player Matchup

Sol
Sol
Gold II
Blakmagik
Sol
Gold II
Level 138
God Stats
41W - 22L
1,619 SR
Queue Stats
78W - 60L
1,563 MMR
Party 1
Sobek
Sobek
Platinum V
KillingKingDo
Sobek
Platinum V
Level 142
God Stats
0W - 3L
1,592 SR
Queue Stats
88W - 75L
1,722 MMR
Party 1
Guan Yu
Guan Yu
Gold I
Vortechnc
Guan Yu
Gold I
Level 157
God Stats
8W - 6L
1,795 SR
Queue Stats
48W - 35L
1,671 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,669 SR
1,652 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,628 SR
1,516 MMR
Baron Samedi
Baron Samedi
Silver III
 
Baron Samedi
Silver III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Silver II
JotaJotaBG
Mulan
Silver II
Level 107
God Stats
1W - 0L
1,707 SR
Queue Stats
9W - 7L
1,565 MMR
Party 2
Neith
Neith
Silver III
TheKillerWafler
Neith
Silver III
Level 37
God Stats
3W - 1L
1,677 SR
Queue Stats
11W - 10L
1,482 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 0
7,662
697
9,670
10,111
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 5
7,605
691
4,499
16,272
15,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
Vortechnc
Guan Yu
10
1 / 7 / 4
6,787
617
4,199
14,177
8,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GebCliodhnaArtioBastetThoth

VS

Bans
Ah Muzen CabMorgan Le FayCupidZeusArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 3 / 14
8,105
737
7,504
6,554
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
14
7 / 1 / 8
8,978
816
13,446
11,848
7,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 2 / 8
9,041
822
11,656
6,051
1,921
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
6
Kills
15
15
Deaths
6
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
3
14
2.67
L
4
4
0
1
W
Mulan
7
1
8
11
L
1
4
5
0.88
W
7
2
8
5.5
L
Guan Yu
Vortechnc
Guan Yu
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,368
Damage
32,606
40,560
Taken
24,453
27,222
Mitigated
12,264
9,899
Healing
9,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,504
942
716
2,003
6,554
2,562
1,155
4,377
1,992
31,434
0
L
9,670
3,183
0
1,185
10,111
3,081
423
1,208
8,558
27,455
0
W
Mulan
13,446
2,131
0
5,080
11,848
7,781
693
6,421
5,271
1,062
29,915
L
4,499
453
465
4,606
16,272
15,633
46
3,022
13,049
14,168
0
W
11,656
4,956
0
1,735
6,051
1,921
1,009
3,918
2,092
0
32,600
L
Guan Yu
Vortechnc
Guan Yu
4,199
460
1,287
2,356
14,177
8,508
0
3,903
10,048
1,309
11,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,054
Gold Earned
26,124
93
Minions Killed
126
3
Camps Cleared
6
614,398
Distance Traveled
620,131
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,105
737
53
5
1
202,029
3
L
Sol
7,662
697
55
5
1
209,722
1
W
Mulan
8,978
816
27
2
3
221,599
6
L
Sobek
7,605
691
16
1
1
200,422
1
W
Neith
9,041
822
46
4
2
196,503
4
L
Guan Yu
6,787
617
22
2
1
204,254
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role