Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
OverlordAries0
Morgan Le Fay
Level 29
God Stats
1W - 0L
1,256 SR
Queue Stats
4W - 10L
1,340 Elo+
Party 1
Team Averages
Level 59
1,419 SR
1,447 Elo+

VS

Team Averages
Level 37
1,533 SR
1,504 Elo+
Thor
Thor
AChaoticGabean
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Raijin
Raijin
HighTide7
Raijin
Level 109
God Stats
0W - 1L
1,598 SR
Queue Stats
13W - 12L
1,513 Elo+
Party 2
Neith
Neith
NCRice7
Neith
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
17 / 4 / 10
11,605
967
15,185
10,803
4,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
 
Kuzenbo
15
12 / 1 / 19
11,071
923
9,634
11,477
8,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
OverlordAries0
Morgan Le Fay
14
6 / 2 / 19
10,045
837
11,762
8,187
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 14 / 2
9,190
766
5,676
16,726
4,558
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Raijin
HighTide7
Raijin
13
3 / 8 / 4
9,920
827
10,138
14,191
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
NCRice7
Neith
11
0 / 13 / 4
7,736
645
2,878
13,894
3,884
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
16
35
Kills
6
7
Deaths
35
48
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
17
4
10
5.5
W
Kuzenbo
 
Kuzenbo
12
1
19
21.5
L
3
14
2
0.29
L
Raijin
HighTide7
Raijin
3
8
4
0.63
L
Neith
NCRice7
Neith
0
13
4
0.15
W
Morgan Le Fay
OverlordAries0
Morgan Le Fay
6
2
19
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,581
Damage
18,692
30,467
Taken
44,811
16,434
Mitigated
12,151
8,746
Healing
967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
15,185
4,606
269
1,348
10,803
4,702
1,218
3,801
6,359
0
38,533
W
Kuzenbo
 
Kuzenbo
9,634
2,949
561
4,717
11,477
8,920
508
3,309
7,899
23,256
0
L
5,676
2,190
0
50
16,726
4,558
0
7,674
8,731
0
15,605
L
Raijin
HighTide7
Raijin
10,138
492
0
664
14,191
3,709
0
6,418
7,555
26,248
0
L
Neith
NCRice7
Neith
2,878
2,010
0
253
13,894
3,884
0
6,695
6,942
0
19,514
W
Morgan Le Fay
OverlordAries0
Morgan Le Fay
11,762
1,395
63
1,788
8,187
2,812
1,028
2,654
5,363
36,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,721
Gold Earned
26,846
130
Minions Killed
103
9
Camps Cleared
2
697,736
Distance Traveled
472,362
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,605
967
53
4
3
227,633
2
W
Kuzenbo
11,071
923
28
2
2
244,711
0
L
Thor
9,190
766
18
2
0
153,310
1
L
Raijin
9,920
827
49
4
2
174,947
0
L
Neith
7,736
645
36
3
0
144,105
0
W
Morgan Le Fay
10,045
837
49
4
4
225,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role