Player Matchup

Olorun
Olorun
BerserkerBryan
Olorun
Level 109
God Stats
29W - 11L
1,750 SR
Queue Stats
308W - 251L
1,651 Elo+
Party 1
Ymir
Ymir
ChiefFirewater
Ymir
Level 87
God Stats
81W - 35L
1,719 SR
Queue Stats
155W - 122L
1,660 Elo+
Party 1
Neith
Neith
RyanIsKickAs
Neith
Level 67
God Stats
13W - 13L
1,562 SR
Queue Stats
37W - 29L
1,571 Elo+
Party 1
Team Averages
Level 88
1,677 SR
1,627 Elo+

VS

Team Averages
Level 116
1,563 SR
1,466 Elo+
Izanami
Izanami
 
Izanami
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Kirikuu
Tyr
Level 85
God Stats
2W - 1L
1,631 SR
Queue Stats
5W - 8L
1,427 Elo+
Solo
Discordia
Discordia
TRoyalz
Discordia
Level 126
God Stats
2W - 2L
1,559 SR
Queue Stats
42W - 44L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 5
9,029
903
14,177
10,833
5,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 2 / 15
8,433
843
6,400
14,882
12,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
5 / 2 / 8
8,045
805
3,390
5,092
1,867
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 8 / 2
6,408
641
5,591
10,254
3,833
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tyr
9
0 / 3 / 0
6,131
613
5,279
9,489
7,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
TRoyalz
Discordia
11
3 / 6 / 1
7,342
734
8,496
6,328
2,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
17
Kills
4
4
Deaths
17
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
8
2
0.25
W
10
0
5
12.5
W
2
2
15
4.75
L
Tyr
0
3
0
0
W
5
2
8
4.5
L
Discordia
TRoyalz
Discordia
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,967
Damage
19,366
30,807
Taken
26,071
19,697
Mitigated
13,210
11,809
Healing
2,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,591
2,668
0
1,051
10,254
3,833
0
8,235
2,019
0
16,140
W
14,177
6,388
750
7,151
10,833
5,166
1,555
3,673
7,160
33,519
4,188
W
6,400
2,650
332
2,250
14,882
12,664
27
3,250
11,632
13,087
0
L
Tyr
5,279
627
0
1,337
9,489
7,073
0
6,170
3,319
164
11,567
W
3,390
899
0
1,326
5,092
1,867
835
2,013
3,079
0
20,923
L
Discordia
TRoyalz
Discordia
8,496
410
0
35
6,328
2,304
0
4,991
1,337
25,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,507
Gold Earned
19,881
122
Minions Killed
87
6
Camps Cleared
3
540,409
Distance Traveled
512,870
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,408
641
27
3
0
145,172
4
W
Olorun
9,029
903
66
7
4
188,298
4
W
Ymir
8,433
843
12
1
0
171,160
5
L
Tyr
6,131
613
10
1
0
201,806
3
W
Neith
8,045
805
44
4
2
180,951
3
L
Discordia
7,342
734
50
5
3
165,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role