Player Matchup

Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
CaliRealm
Geb
Level 154
God Stats
3W - 2L
1,461 SR
Queue Stats
195W - 170L
1,507 Elo+
Party 1
Scylla
Scylla
Heriberto455
Scylla
Level 157
God Stats
7W - 2L
1,546 SR
Queue Stats
194W - 177L
1,497 Elo+
Party 1
Tiamat
Tiamat
HerosOdyssey
Tiamat
Level 103
God Stats
39W - 66L
1,507 SR
Queue Stats
263W - 298L
1,470 Elo+
Solo
Xbalanque
Xbalanque
criizthian
Xbalanque
Level 157
God Stats
1W - 0L
1,553 SR
Queue Stats
32W - 38L
1,514 Elo+
Party 1
Team Averages
Level 146
1,513 SR
1,498 Elo+

VS

Team Averages
Level 101
1,515 SR
1,499 Elo+
Geb
Geb
BucK-_-WheaT
Geb
Level 107
God Stats
2W - 1L
1,743 SR
Queue Stats
32W - 41L
1,376 Elo+
Solo
Hun Batz
Hun Batz
TOPxGUN_7
Hun Batz
Level 65
God Stats
0W - 4L
1,189 SR
Queue Stats
72W - 62L
1,479 Elo+
Solo
Rama
Rama
enzoportillo85
Rama
Level 68
God Stats
4W - 5L
1,401 SR
Queue Stats
151W - 174L
1,498 Elo+
Solo
Eset
Eset
pepsie
Eset
Level 160
God Stats
10W - 10L
1,576 SR
Queue Stats
543W - 547L
1,483 Elo+
Solo
Poseidon
Poseidon
potatoooooqueen
Poseidon
Level 105
God Stats
3W - 3L
1,667 SR
Queue Stats
60W - 55L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
1 / 2 / 7
6,483
499
4,667
9,948
5,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 1 / 1
7,546
580
4,538
9,307
4,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Scylla
13
5 / 0 / 1
7,837
603
9,153
6,044
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
11
2 / 1 / 2
6,705
516
4,389
6,497
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
criizthian
Xbalanque
14
3 / 1 / 6
7,948
611
5,194
8,285
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,637
434
3,359
10,644
5,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
TOPxGUN_7
Hun Batz
11
2 / 3 / 1
6,399
492
4,386
10,213
3,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 2 / 2
6,427
494
2,327
8,900
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
pepsie
Eset
13
2 / 2 / 0
7,237
557
7,028
7,782
2,542
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
11
0 / 2 / 1
6,158
474
4,601
4,559
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
13
Kills
5
5
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
1
2
7
2.25
L
1
4
0
0.25
W
2
1
1
2.5
W
Scylla
5
0
1
5.5
W
Tiamat
2
1
2
3
L
Hun Batz
TOPxGUN_7
Hun Batz
2
3
1
0.83
W
Xbalanque
criizthian
Xbalanque
3
1
6
6
L
0
2
2
0.5
L
Eset
pepsie
Eset
2
2
0
1
L
Poseidon
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,941
Damage
21,701
40,081
Taken
42,098
16,845
Mitigated
14,601
16,660
Healing
12,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
4,667
2,103
237
2,930
9,948
5,651
124
3,842
6,014
0
29,006
L
3,359
95
313
2,187
10,644
5,025
0
4,174
6,066
11,352
0
W
4,538
298
0
5,072
9,307
4,352
1,180
5,144
4,155
44,581
0
W
Scylla
9,153
1,262
0
1,563
6,044
1,656
359
1,661
4,383
43,484
0
W
Tiamat
4,389
201
0
3,066
6,497
2,652
620
2,995
3,258
32,175
0
L
Hun Batz
TOPxGUN_7
Hun Batz
4,386
1,267
0
3,566
10,213
3,169
0
2,211
7,783
0
32,678
W
Xbalanque
criizthian
Xbalanque
5,194
1,878
0
3,792
8,285
2,534
737
926
7,283
0
55,144
L
2,327
1,955
0
3,514
8,900
2,526
0
4,357
4,150
0
38,266
L
Eset
pepsie
Eset
7,028
1,339
177
2,359
7,782
2,542
0
3,737
3,548
47,768
0
L
Poseidon
4,601
172
0
880
4,559
1,339
0
1,936
2,471
41,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,519
Gold Earned
31,858
404
Minions Killed
356
0
Camps Cleared
0
1,243,863
Distance Traveled
1,233,229
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,483
499
53
4
0
247,212
4
L
Geb
5,637
434
12
1
0
265,961
3
W
Geb
7,546
580
90
7
0
239,802
1
W
Scylla
7,837
603
77
6
0
253,367
6
W
Tiamat
6,705
516
71
5
0
243,130
4
L
Hun Batz
6,399
492
71
5
0
263,237
3
W
Xbalanque
7,948
611
113
9
0
260,352
0
L
Rama
6,427
494
92
7
0
218,762
5
L
Eset
7,237
557
94
7
0
218,702
2
L
Poseidon
6,158
474
87
7
0
266,567
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role